NSMBU Sprite Database
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TAKE ME SOMEWHERE RANDOM
Clown Car for After-Combat Demo (Bowser Jr. W7) (605) — NSMBU Sprite Database
Editing sprite Clown Car for After-Combat Demo (Bowser Jr. W7) (605):
Use this to list any files that the sprite loads. Use Cafiine or REing for proper checking.
This is where you can put in what categories the sprite
fits in. You can assign a sprite to multiple categories.
Enemies - Overworld
Enemies - Desert
Enemies - Underground
Enemies - Beach / Underwater
Enemies - Tower/Castle
Enemies - Airship
Enemies - Lava
Enemies - Snow
Enemies - Jungle
Enemies - Ghost House
Enemies - Athletic
Enemies - Big
Bosses / Boss Objects
Spawners and Generators
Controlled - Uses Lines
Controlled - Uses Paths
Items and Blocks
Lighting and Effects
Useless / Crashing
This sprite's purpose is known
This sprite's data is complete
This sprite does not appear in the standard levels
WARNING: Do not use this sprite. It's spawned by the game when it needs it, and requires specific circumstances to work properly and not crash.
Field Types and Descriptions:
: Activates/deactivates a specific bit in a nybble. Use this for flags and simple on/off properties. Set the data to the value of the bit that will be activated - for example, if the value needs to be 2 to be on, enter 2 in the data field. More than one checkbox on the same nybble will work if there are several flags, as long as they have different data fields.
: A simple value which shows up as a spinner in Reggie. It can be larger than one nybble - just enter the nybble numbers like this:
. The data field is not used.
: Lets you choose from a list of values. Enter the values like this into the data field:
0=Right, 1=Up+Right, 2=Up, 3=Up+Left
- It can use more than one nybble, using the same method as values. Missing values will automatically show up in Reggie as unknown/unused within the list. DO NOT USE COMMAS IN VALUE NAMES. THIS WILL BREAK THE SPRITEDATA.
: Works in the same way as the value field, but is used for indexes that connect different sprites, like the rotation indexes.
This sprite has no fields.
bitfields are things
This sprite has no bitfields added.
Existing In-Game Sprite Data:
This sprite isn't used in the original game.