NSMBU Sprite Database


Return to the main sprite list
Previous Sprite -- Next Sprite
TAKE ME SOMEWHERE RANDOM
Clown Car for After-Combat Demo (Bowser Jr. W7) (605) — NSMBU Sprite Database

Editing sprite Clown Car for After-Combat Demo (Bowser Jr. W7) (605):

Loaded Files:
Use this to list any files that the sprite loads. Use Cafiine or REing for proper checking.


Sprite Category:
This is where you can put in what categories the sprite best fits in. You can assign a sprite to multiple categories.
Enemies - Overworld
Enemies - Desert
Enemies - Underground
Enemies - Beach / Underwater
Enemies - Tower/Castle
Enemies - Airship
Enemies - Lava
Enemies - Snow
Enemies - Jungle
Enemies - Ghost House
Enemies - Athletic
Enemies - Big
Platforms
Level Mechanics
Bosses / Boss Objects
Spawners and Generators
Controllers
Rotation Controlled
Controlled - Uses Lines
Controlled - Uses Paths
Items and Blocks
Lighting and Effects
Useless / Crashing

Modify Info:
Name:
This sprite's purpose is known
This sprite's data is complete
This sprite does not appear in the standard levels
Notes:

Actor Name:

Modify Fields:
Field Types and Descriptions: (Show/Hide Info)
This sprite has no fields.

Modify Bitfields:
Bitfield info: (Show/Hide)
This sprite has no bitfields added.

Existing In-Game Sprite Data:
This sprite isn't used in the original game.