NSMBU Sprite Database


NSMBU Sprite DatabaseFilter Results -- • RegularUnknownKnownComplete • Unused


ID:Name:
8*Pipe Venus Fire Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.
9*Pipe Venus Fire Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.
12*Pipe Venus Ice Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.
13*Pipe Venus Ice Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.
24*Upside-down Spiny
33*Grrrol (duplicate)
Value 1-2: value at nybble 1-2
Value 3-4: value at nybble 3-4
Unknown Value 5: value at nybble 5 (comment: Some kind of bitfield. Probably changes behavior of the Grrrol.)
Unknown Value 8: value at nybble 8
Unknown Flag 10: checkbox on nybble 10 with mask (comment: Somehow related to unknown value 11
Unknown Value 11: value at nybble 11 (comment: This value does not go higher than 3.)
34*Big Grrrol (duplicate)
Event ID: value at nybble 3-4 (comment: When this value is nonzero, the Grrrol only spawns if this event is active.)
Slow down when turning around: checkbox on nybble 9 with mask (comment: The Grrrol's speed is reduced to half when it hits a wall
Only spawns when facing to player: checkbox on nybble 10 with mask
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player
Speed: list at nybble 12: 0=0.0, 1=1.0, 2=1.5, 3=2.0
39*Event Controller - RANDOM ("if X, do Y OR Z")
Target Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Triggering Event ID: value at nybble 3-4
Target Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
53*Porcupuffer
Unknown Value 7: value at nybble 7
Unknown Checkbox 11: checkbox on nybble 11 with mask
58*Grrrol (duplicate)
71*Two-way Movement-controlled Iron Tower Platform
Movement ID: value at nybble 21-22 (comment: Use this to connect it to a two-way controller (sprite 70))
80*Moving Tiltable Solid Iron Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5° counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
81*Moving Tiltable Solid Grass Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5° counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
93*Mist Effect
Location: value at nybble 11-12 (comment: The location the mist will be spawned in.)
95*Defunct "Moving" Bouncy Cloud
102*Nothing. ("Environmental phenomena kun")
106*Cheep Cheep Spawn Location
Location ID: value at nybble 8-9
112*Bill Blaster Turret (Bullet Bill Cannon, Bullet Bill Launcher)
Random Firing Delay: checkbox on nybble 5 with mask 1
Rotation Animation (Bitfield): value at nybble 6-7 (comment: Either rotates left or right for each cannon. (0=Left, 1=Right)
Number Of Pieces: value at nybble 8 (comment: Max of 7.)
Piece Type (Bitfield): value at nybble 9-10 (comment: Sets the piece type. (0=Bullet cannon, 1=Pivot Piece))
Start Direction (Bitfield): value at nybble 11-12 (comment: Initial direction each cannon is set in. (0=Left, 1=Right))
114*Cheep Cheep [Duplicate]
Unknown Value 6: value at nybble 6
Swim Speed: value at nybble 7 (comment: Alters the swim speed. Makes the cheep-cheep slower.)
Unknown Value 9: value at nybble 9
Has to do with schools: value at nybble 10
Cheep-Cheeps in a line: value at nybble 11 (comment: Value + 1. They are in a line, but spaced out. Increasing this increases the amount of cheep-cheeps.)
125*Bullet Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the bullet bill is shot.)
126*Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Banzai Bill is fired.)
127*Bull's-Eye Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Bill is fired.)
128*Bull's-Eye Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Banzai Bill is fired.)
134*Nothing. ("Foam generation management kun")
143*'Cloud' Baby Yoshi
144*Powerup / Player Bubble
Contains: list at nybble 10: 0=Player, 1=Mushroom
Unknown Value 11: value at nybble 11 (comment: Only used if the bubble contains a player.)
Player ID: list at nybble 12: 0=Player 1, 1=Player 2, 2=Player 3, 3=Player 4 (comment: The player that's in the bubble. WARNING: Setting this to a player that isn't playing the game crashes if nybble 11 is set to a specific value.)
172*Rising/Lowering Bill Blaster (Bullet Bill Cannon, Bullet Bill Launcher)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.
Direction: list at nybble 7: 0=Towards Player, 1=Left Only, 2=Right Only (comment: The direction in which the Bullet Bills are fired.)
Movement Speed: value at nybble 10 (comment: The speed that the Bill Blaster moves.)
Height at first shot: value at nybble 11 (comment: Height that the Bill Blaster will start at.)
Height at second shot: value at nybble 12 (comment: Height that the Bill Blaster will extend to and shoot.)
174*Upside-down Banzai Bill Blaster
177*CRASHING SPRITE ("Rotate battery")
178*CRASHING SPRITE ("Rotate battery size")
179*Cannonball
Unknown Value 7: value at nybble 7
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Direction: list at nybble 11: 0=Down, 1=Up, 2=Left, 3=Right, 4=Left/ up, 5=Right/up, 6=Left/down, 7=Right/down (comment: Values higher than 7 overflow the speed table, resulting in very fast moving cannonballs.)
Big: checkbox on nybble 12 with mask (comment: The ball gets scaled to 1.5 times its normal size, and its speed is doubled.
189*Lakitu Block
197*Unfinished wind generator
Time Active: value at nybble 5 (comment: The game multiplies this value by 60)
Time Deactive: value at nybble 6 (comment: The game multiplies this value by 60)
Blows Left: checkbox on nybble 7 with mask
Force of Wind: list at nybble 12: 0=0.1, 1=0.4, 2=0.6, 3=1.0
198*Snow Effect
199*Glow Block [CRASHES]
201*Rising Lava Particle Generator
Amount: list at nybble 12: 0=Very Frequent, 1=Frequent, 2=Sparse
202*Propeller Block (CRASHES)
203*Portable Ice Block
Frozen Coin: checkbox on nybble 10 with mask 1 (comment: If checked, the ice block will have a coin frozen inside. (A bit glitchy when holding...)
205*Floating Question Block
Spawns Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Spawns an Acorn Mushroom.
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the ? block contains.)
208*Event Controller - Brick Block "?" Switch (Orange)
Target Event ID: value at nybble 3-4 (comment: To trigger an event, you connect another event with this nybble.)
Non-Timed Event: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed.
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, this ? switch deactivates an event.
Usage Mode: list at nybble 10: 0=Single use, 1=Multiple use (comment: Determines if the event is activated/deactivated once or twice.)
Upside-Down: checkbox on nybble 12 with mask 1 (comment: When checked, the ? switch will spawn upside-down.
210*Colored Mushroom Lift
211*Rotation-controlled/Path-controlled Test Platform
Width: value at nybble 17-18 (comment: This value can go up to 31.)
Movement ID: value at nybble 21-22 (comment: Can attatch to 68, 69, 116, and 118.)
217*Tower Block (NSMBW) - Uses Lines
Movement ID: value at nybble 21-22 (comment: Attach this to a Sprite 70 to make it appear and move.)
220*Boo Circle Boo
224*Balloon Baby Yoshi
226*Moving Ice Block Spawner
Moves Right: checkbox on nybble 11 with mask (comment: Makes the ice block go right.
Type To Spawn: list at nybble 12: 1=3x3, 2=4x4, 3=3x4, 4=4x5, 5=6x7, 6=11x16, 7=8x11, 8=4x2, 9=? (comment: The type of ice block to spawn.)
227*Moving Chunk of Ice
Unused Checkbox 11: checkbox on nybble 11 with mask 1
Size: list at nybble 12: 0=3x3, 1=4x4, 2=5x5, 3=3x4, 4=4x5, 5=6x7, 6=11x16, 7=8x11, 8=4x2, 9=4x3, 10=7x6, 11=5x2, 12=5x3, 13=6x14 (comment: The size of the ice chunk.)
233*Question Block - Uses Lines (duplicate)
Counter-clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, makes the ? block go counter clockwise.
Unknown Value 11: value at nybble 11
Spawn Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Nybble 20 needs to be 0 for this to work. Works perfectly.
Faster Movement: checkbox on nybble 16 with mask 1 (comment: Ticking this would make the ? block move faster.
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The contents of the item block.)
234*Brick Block - Uses Lines (duplicate)
Movement Line ID: value at nybble 6 (comment: The Line ID the brick block follows.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The item in the brick block.)
243*Bubble Baby Yoshi
244*Koopaling Magic
250*Small Gray Block
Unknown Flag 5: value at nybble 5
Z-Order: value at nybble 6
Width: value at nybble 17-18 (comment: Up to 31)
Height: value at nybble 20
Movement ID: value at nybble 21-22 (comment: The movement id to hook this sprite to a movement controller (68, 69, 116, 118).)
256*Rotation-controlled Mushroom Block [Crashes]
267*Giant Koopa Shell Cave
268*1 x 1 Customizable Ice Block
Type: list at nybble 12: 0=1x1 Block, 1=1x2 with bottom design, 2=1x1 Block (with no glimmer)
290*Burner (Long Fire) (Right)
306*kori burokku [CRASHING SPRITE]
308*"Balance [moving platform]"
Triggering Event ID: value at nybble 3-4 (comment: The ID that triggers the spawn of the scale platform.)
Event Activated: checkbox on nybble 5 with mask 1 (comment: When checked, the platform can be event activated.
Snow Covered: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will have a snow covering on it.
Extra Rope Width?: value at nybble 9 (comment: Seemed to double the width of the platform...)
Left Platform Rope Height: value at nybble 10 (comment: Height of the rope on the left platform when it spawns.)
Right Platform Rope Height: value at nybble 11 (comment: Height of the rope on the right platform when it spawns.)
Rope Width: value at nybble 12 (comment: Width of the rope that seperates the platforms.)
Left Platform Width: value at nybble 18 (comment: Width of the left platform. (Value + 3))
Right Platform Width: value at nybble 19 (comment: Width of the left platform. (Value + 3))
310*Poltergeist Candlestick [CRASHING SPRITE]
311*Tower Block (NSMBW)
Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down (comment: The direction the platform goes.)
Z-Order: checkbox on nybble 6 with mask 4
Unknown Flag: checkbox on nybble 6 with mask 8
Tilt: value at nybble 7 (comment: Value * 22.5. It tilts counterclockwise.)
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
Movement Distance: value at nybble 15 (comment: The distance it moves.)
Movement Speed: value at nybble 16 (comment: The speed it moves at.)
Width: value at nybble 18 (comment: Width of the platform. Glitchy from 2.)
Height: value at nybble 20 (comment: Height of the platform. Glitchy from 2.)
312*CRASHING SPRITE
314*Crash Sprite
315*GLITCH SPRITE
Unknown Flag 9: checkbox on nybble 9 with mask
Unknown Flag 10: checkbox on nybble 10 with mask
Unknown Flag 11: checkbox on nybble 11 with mask
Unknown Value 12: value at nybble 12
319*5-Enemy-Max Raft-like Moving Platform [CRASHING SPRITE]
337*Cheep Chomp
Unknown Flag 5: checkbox on nybble 5 with mask
Maximum Allowed Cheep Chomp: list at nybble 11: 0=2, 1=1 (comment: Only spawns if there are less cheep chomps than this value.)
Unknown Flag 12: checkbox on nybble 12 with mask
339*Wooden Box Spawner
Unknown Value 8: value at nybble 8
345*"Remote control seesaw lift" - CRASHES
354*Horizontally-moving Rotatable Iron Platform
Movement Distance: value at nybble 15 (comment: The distance the platform moves.)
Moves Slower: checkbox on nybble 16 with mask (comment: Makes the platform move slower.
Width: value at nybble 18 (comment: The width of the platform.)
Rotation: list at nybble 20: 0=Flat, 1=22.5 degrees, 2=45 degrees, 3=-22.5 degrees, 4=-45 degrees (comment: Rotation of the platform.)
355*Rolling Hill with Pipe [Crashes]
356*Vertically-moving Rotatable Iron Platform
Movement Distance: value at nybble 15
Moves Slower: checkbox on nybble 16 with mask
Width: value at nybble 18
Rotation: list at nybble 20: 0=Flat, 1=22.5 degrees, 2=45 degrees, 3=-22.5 degrees, 4=-45 degrees
358*CRASHING SPRITE
360*CRASHING SPRITE
365*Glow Baby Yoshi
366*Rotating Line of Coins
Unknown Value 9: value at nybble 9
Unknown Checkbox 11: checkbox on nybble 11 with mask 1
370*"Mushroom lift follow coin"
Movement ID: value at nybble 21-22
373*Small Gray Block
Unknown Field 5-6: value at nybble 5-6
Unknown Value 7: value at nybble 7
Unknown List 8: list at nybble 8: 0=?, 1=?, 2=?, 3=?
Unknown Field 8-9: value at nybble 8-9
Width: value at nybble 18
Height: value at nybble 20
375*Spinner (Ball 'n' Chain)
Size: value at nybble 10
Spin clockwise: checkbox on nybble 11 with mask
Starting rotation: list at nybble 12: 0=Up, 1=Left, 2=Down, 3=Right
376*CRASHING SPRITE
377*CRASHING SPRITE
381*Movement-controlled Fire Bar
Model: list at nybble 8: 0=center_firebar, 1=center_firebar_2unit
Amount of firebars: value at nybble 9 (comment: Value + 1)
Firebar length: value at nybble 10
Movement ID: value at nybble 21-22 (comment: Connect this to sprite 68, 69, 116 or 118.)
392*Bowser Jr. (W5)
394*Grouped Torpedo Ted
401*Minigame Controller - Block Shuffling
405*CRASHING SPRITE
416*Bull's-Eye Banzai Bill Spawner
Delay: value at nybble 11-12 (comment: The delay between spawned Banzai Bills. Each value adds 20 frames to the delay.)
430*Line-controlled Iron Box
Width: value at nybble 17-18 (comment: Width of the platform.)
Height: value at nybble 19-20 (comment: Height of the platform.)
Movement ID: value at nybble 21-22 (comment: The ID you assign to sprite 70. (Line Controller.))
434*Rotating Iron Block
Does Not Spin: checkbox on nybble 8 with mask 1 (comment: Makes the iron block still move on a rotation controller, just does not spin around.
Width: value at nybble 18 (comment: Width of the iron block.)
Height: value at nybble 20 (comment: Height of the iron block.)
Movement ID: value at nybble 21-22 (comment: Use this to attach a sprite to a movement controller.)
436*CRASHING SPRITE
437*Goomba (duplicate)
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Type: list at nybble 12: 0=Normal, 2=Pipe enemy generator, 4=Spawned by big Goomba, 5=Spawned by big or large Goomba (ground pound), 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Mega Goomba.)
438*Goomba (duplicate 2)
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Type: list at nybble 12: 0=Normal, 2=Pipe enemy generator, 4=Spawned by big Goomba, 5=Spawned by big or large Goomba (ground pound), 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Mega Goomba.)
439*CRASHING SPRITE
444*Giant Floating Snowy Box[es]
Number Of Boxes: list at nybble 12: 0=One Box, 1=One Box, 2=Two Boxes, 3=Three Boxes
449*Nothing.
452*Baby Yoshi Slot (CRASHES)
456*Kamek Warp - Useless
Useless Flag 7: checkbox on nybble 7 with mask (comment: Not sure what this nybble was used for, but since this sprite does nothing, it's useless.
463*Bowser Switch
470*Red Ring (2)
Target Event ID: value at nybble 3-4 (comment: The event that the ring triggers.)
Coin Set ID: value at nybble 12 (comment: Use this to connect the ring to Red Coins. 0 is a valid value.)
479*CRASHING SPRITE
497*Final Bowser Battle Demo Controller
498*Fountain Coin Spawner
Triggering Event ID: value at nybble 3-4
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Delay: value at nybble 9-10 (comment: Delay between coin fountains)
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Count: value at nybble 17-18 (comment: The amount of coin fountains this sprite spawns.)
502*Single Bowser Amp
507*Super Star Spawner
Unknown Value 5: value at nybble 5 (comment: Seems to be some kind of id.)
Location ID: value at nybble 11-12
509*Enterable Pipe - Right
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: Color of the pipe.)
Length: value at nybble 12 (comment: Length of the pipe.)
510*Enterable Pipe - Left
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID?: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe.)
Length: value at nybble 12 (comment: The pipe length.)
521*CRASHING SPRITE
522*Floating Barrel [Crashes as sprite]
Large: checkbox on nybble 12 with mask (comment: Scales this sprite to 1.5
529*Crowber [CRASHING SPRITE]
537*Flying Wrench
538*Cookie [CRASHING SPRITE]
539*Rolling Ice Block
Unknown Value 5: value at nybble 5 (comment: No visible effect.)
Unknown Value 6: value at nybble 6 (comment: No visible effect.)
Unknown Checkbox 7: checkbox on nybble 7 with mask (comment: No real visible change...
Unknown Value 8: value at nybble 8 (comment: No visible effect.)
Rolling Distance: value at nybble 10 (comment: The distance it rolls!)
Rolling Speed: value at nybble 16 (comment: The speed it rolls! The game multiplies this value by 26,215.)
Height: value at nybble 18 (comment: Height of the ice block.)
Width: value at nybble 20 (comment: Width of the ice block.)
540*Flying Mushroom Platform
Color: list at nybble 9: 0=Orange, 1=Green
Platform and direction tilt: list at nybble 12: 0=None, 1=45° counterclockwise, 2=45° clockwise
Platform length: value at nybble 18 (comment: Value + ?)
Stem length: value at nybble 20 (comment: Value + ?)
541*Flying Mushroom Platform Spawner
Color: list at nybble 9: 0=Orange, 1=Green
Platform and direction tilt: list at nybble 12: 0=None, 1=45° counterclockwise, 2=45° clockwise
Platform length: value at nybble 18
Stem length: value at nybble 20
542*Bouncy Movement-controlled Mushroom Platform
Color: list at nybble 10: 0=Orange if skinny - Red if thick, 1=Green if skinny - Blue if thick
Girth: list at nybble 11: 0=Skinny, 1=Thick
Platform length: value at nybble 18 (comment: Some sizes don't tile right)
Movement ID: value at nybble 21-22 (comment: Links with 70 - Movement Controller and ...?)
543*Toad (for Treasure Chests)
547*Treasure Chest Prize Item
Item: list at nybble 12: 0=P-Acorn, 1=Star, 2=Mushroom, 3=Fire flower, 4=Ice flower, 5=Acorn, 6=Mushroom (scaled down 50% and different animation: "I_kinoko_switch")
548*"Block that appears in the light"
551*Nothing.
553*4-part Steerable Platform
Slower: checkbox on nybble 16 with mask (comment: No effect...
Size: list at nybble 18: 0=2 Blocks, 1=3 Blocks, 2=5 Blocks, 3=6 Blocks?
555*CRASHING SPRITE
562*Sky Tileset Platform
Tilt: list at nybble 8: 0=0°, 1=24°, 2=48°, 3=72°, 4=96°, 5=120°, 6=144°, 7=168°, 8=192°, 9=216°, 10=240°
Delay Before Moving Right: value at nybble 13 (comment: When it is about to move right, the delay it takes to move in that direction.)
Delay Before Moving Left: value at nybble 14 (comment: When it is about to move left, the delay it takes to move in that direction.)
Movement: list at nybble 15: 0=None, 1=Left to Right, 2=Up and Down
Movement Speed: value at nybble 16 (comment: How fast the block moves.)
Width: value at nybble 18 (comment: The width of the block.)
Height: value at nybble 20 (comment: The height of the block.)
563*Movement-controlled Tile Platform
Movement ID: value at nybble 21-22 (comment: Link this sprite to a two-way movement controller (sprite 70))
567*Flame Chomp Spawner
571*Peach
572*CRASHING SPRITE
575*Pipe - Left (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
576*Pipe - Right (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
577*Pipe - Up (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
578*Pipe - Down (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks. Might be affected by height-related.)
581*Bull's-Eye Bill Blaster (Homing, Missile)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.
Behavior: list at nybble 9: 0=Homes, 1=Homes and explodes shortly, 2=Homes,blinks and explodes* (comment: * With an extra beeping sound!)
Shooting Direction: list at nybble 10: 0=Towards player, 1=Left only, 2=Right only
Height: value at nybble 11 (comment: Value + 2 blocks)
582*Bull's-Eye Banzai Bill Blaster (Homing, Missile)
Number Of Banzai Bills Shot: value at nybble 5 (comment: 0 is infinite.)
Shooting Speed: value at nybble 6 (comment: 3 is pretty fast.)
Respawn Delay: value at nybble 8 (comment: The delay before firing the next Bullet after the previous one has been killed.)
Unknown Checkbox 10: checkbox on nybble 10 with mask 1
583*Upside-Down Bull's-Eye Banzai Bill Blaster (Homing, Missile)
586*Flying Mecha Cheep Spawner
New Field: value at nybble 1
587*Flying Mecha Cheep
Direction: list at nybble 5: 0=Left, 1=Right
Jumping Height: list at nybble 6: 0=High, 1=Medium, 2=Low
Delay: value at nybble 7
Unknown Flag 12: checkbox on nybble 12 with mask
592*Searching Cheep Cheep
Location ID: value at nybble 8-9 (comment: The location ID the Cheep Cheep will spawn in once the player enters.)
597*Eep Cheep Spawner
Location ID: value at nybble 8-9
601*Nabbit for Enemy Course Demo (?)
605*Clown Car for After-Combat Demo (Bowser Jr. W7)
607*Line-controlled Star Coin (Broken)
613*Golden Pipe (Left)
614*Golden Pipe (Right)
620*Big Porcupuffer
Unknown Flag 11: checkbox on nybble 11 with mask
621*Big Porcupuffer Spawn Area
Unknown Value 9-10: value at nybble 9-10
Location ID: value at nybble 11-12
628*Data for Airship Hand ("Fast" form) - NSLU
Unknown Value 9-10: value at nybble 9-10
Unknown Flag 11 (low bit): checkbox on nybble 11 with mask 1
Unknown Flag 11 (high bit): checkbox on nybble 11 with mask 8
Unknown Value 12: value at nybble 12
647*Upside-Down Banzai Bill Blaster with Luigi Emblem - NSLU
648*Bull's-Eye Banzai Bill Blaster with Luigi Emblem - NSLU
649*Upside-Down Bull's-Eye Banzai Bill Blaster with Luigi Emblem - NSLU
654*Running Nabbit - NSLU
657*Nabbit for Peach Demo (?) - NSLU
660*Block Visible Only on Gamepad - NSLU
661*Sumo Bro - NSLU
670*Minigame Manager - NSLU
689*Credits Controller - NSLU
694*Ghost House Platform - NSLU
712*Grounded Piranha Plant - NSLU