NSMBU Sprite Database


NSMBU Sprite DatabaseFilter Results -- • RegularUnknownKnown • Complete • Unused


ID:Name:
0Goomba
Spawned Child Direction (No ground pound): list at nybble 6: 0=Right, 1=Left (comment: Controls the direction (and z order) of the Goombas spawned by a Medium Goomba, without ground pound. Higher values cause an overflow with probably unexpected results.)
Additional Pipe Goomba Z-Order: value at nybble 6 (comment: Additional Z-Order nybble)
Spawned Child Direction (Ground pound): list at nybble 6: 0=Right/High, 1=Left/High, 2=Right/Low, 3=Left/Low (comment: Controls the direction (and z order) of the Goombas spawned by a bigger Goomba with a ground pound. Higher values cause an overflow with probably unexpected results.)
Yoshi player: list at nybble 7: 0=Player 1, 1=Player 2, 2=Player 3, 3=Player 4
Z-Order: checkbox on nybble 8 with mask (comment: Unused! Checking this box places the Goomba behind layer 1 tiles and other sprites.)
Doesn't disappear: checkbox on nybble 9 with mask (comment: When checked, this Goomba doesn't despawn when leaving the visible camera window.)
Pipe Direction: list at nybble 11: 0=Up, 1=Down, 2=Left, 3=Right (comment: This sets the pipe direction for Pipe Enemy Generator Goombas.)
Type: list at nybble 12: 0=Normal, 1=Spins in circles (used by kamek icicle), 2=Pipe Enemy Generator, 3=Very slow animation for a short time then normal, 4=Spawned by Medium Goomba, 5=Spawned by Medium or Big Goomba (ground pound), 6=Eaten by Yoshi, 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Big Goomba. The Yoshi state does nothing, because no Yoshi is linked to the Goomba.)
1Paragoomba
Z-Order: checkbox on nybble 8 with mask (comment: This places the sprite behind Layer 1 tiles if checked.)
2Pipe Piranha Plant - Up
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
3Pipe Piranha Plant - Down
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
4Pipe Piranha Plant - Left
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
5Pipe Piranha Plant - Right
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
6Pipe Venus Fire Trap - Up
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
7Pipe Venus Fire Trap - Down
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
8*Pipe Venus Fire Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
9*Pipe Venus Fire Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
10Pipe Venus Ice Trap - Up
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
11Pipe Venus Ice Trap - Down
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
12*Pipe Venus Ice Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
13*Pipe Venus Ice Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
20Koopa Paratroopa
Initial direction: list at nybble 9: 0=Start Going Up / Right, 1=Start going Down / Left (comment: The movement of the Koopa Paratroopa when it is spawned.)
Flying Start Position: list at nybble 10: 0=Midway, 1=Start Bottom / Left (comment: The path starts from this position relative to the location of the Koopa Paratroopa's placement.)
Type of Movement: list at nybble 11: 0=Jumping, 1=Flying Horizontally, 2=Flying Vertically
Color: list at nybble 12: 0=Green, 1=Red (comment: Red Koopa Troopas don't walk off ledges.)
21Grouped Koopa Paratroopa
Line ID: value at nybble 6 (comment: Links with sprite 196. If not linked, the Koopa Paratroopa will appear frozen and collisionless. If linked, this sprite's movement is synced to other Koopa Paratroopa's that are linked to the same line controller.)
Initial direction: list at nybble 9: 0=Left/Up, 1=Right/Down
Flying Start Position: list at nybble 10: 0=Midway, 1=Start Bottom / Left (comment: The path starts from this position relative to the location of the Koopa Paratroopa's placement.)
Type of Movement: list at nybble 11: 0=Jumping, 1=Flying Horizontally, 2=Flying Vertically
Color: list at nybble 12: 0=Green, 1=Red (comment: Red Koopa Troopas don't walk off ledges.)
23Spiny
Type: list at nybble 12: 0=Regular, 1=Thrown by Lakitu, 2=Empty Shell, 3=Empty Upside-Down Shell (comment: Unused from NSMBW.)
24*Upside-down Spiny
31Goal Pole
Secret Exit: checkbox on nybble 5 with mask (comment: Makes the path when the level is completed lead to the secret path, and changes the appearance.)
No Castle: checkbox on nybble 11 with mask (comment: There is no castle, so Mario walks off screen instead of into a castle. The behaviour with multiple players, Baby Yoshi's and Yoshi's are unknown, and may use unused code..)
Snowy Castle: checkbox on nybble 12 with mask (comment: Makes the castle laden with snow, for snowy/icy levels.)
34*Big Grrrol (duplicate)
Event ID: value at nybble 3-4 (comment: When this value is nonzero, the Grrrol only spawns if this event is active.)
Slow down when turning around: checkbox on nybble 9 with mask (comment: The Grrrol's speed is reduced to half when it hits a wall)
Only spawns when facing to player: checkbox on nybble 10 with mask
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player
Speed: list at nybble 12: 0=0.0, 1=1.0, 2=1.5, 3=2.0
35Seaweed
Leaf Count: list at nybble 11: 0=One big leaf, 1=One big leaf and a smaller leaf on the right, 2=One big leaf and two smaller leaves
Scale / Animation Speed: list at nybble 12: 0=0.5 / 0.5, 1=0.7 / 0.5, 2=0.8 / 0.5, 3=0.8 / 6.0, 4=1.0 / 0.5, 5=1.0 / 1.0
36Zone-Enter-Triggered Event Controller
Target Event ID 1: value at nybble 1-2
Target Event ID 2: value at nybble 3-4
Time active: value at nybble 5-6 (comment: Only used if the sprite is activating an event.)
Switch Mode: list at nybble 11: 0=Deactivates event, 1=Activates event
Does nothing: checkbox on nybble 12 with mask (comment: Disables the sprite's function)
37Event Controller - AND ("if X AND Y, do Z")
Triggering Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Target Event ID: value at nybble 3-4
Triggering Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Triggering Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Triggering Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use, 2=Only while All Events are Active
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
38Event Controller - OR ("if X OR Y, do Z")
Triggering Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Target Event ID: value at nybble 3-4
Triggering Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Triggering Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Triggering Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi-Use, 2=Only while Any Event is Active
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
39*Event Controller - RANDOM ("if X, do Y OR Z")
Target Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Triggering Event ID: value at nybble 3-4
Target Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
40Event Controller - Chainer ("if X, do Y")
Triggering Event ID: value at nybble 1-2 (comment: Operation is performed when this event is activated.)
Target Event ID: value at nybble 3-4 (comment: This is the event the operation is performed on.)
Delay / Duration: value at nybble 5-6 (comment: The delay between the activation of the Triggering Event ID and the operation.)
Delay Mode: list at nybble 7: 0=Untrigger; then trigger, 1=Trigger; then untrigger (comment: If the switch mode is "0: Activate Event" and this nybble is 0, the chainer deactivates the event when triggered, and reactivates it after the delay. If this nybble is 1, it activates the event when it's triggered and deactivates it after the delay. Same thing if switch mode is "1: Deactivate Event", except the other way round.)
Triggers when: list at nybble 8: 0=Triggering event is activated, 1=Triggering event is deactivated
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi-Use
Switch Mode: list at nybble 12: 0=Activate Event, 1=Deactivate Event (comment: What should be done to the Target ID after the delay.)
Special deletion flag: checkbox on nybble 20 with mask (comment: Only useful if two chainers are used that are placed on top of each other, and both have this flag enabled. If one of the two chainers gets activated (this one must be set to single use), the game deletes the other one when reloading the zone, making sure that chainer is never activated.)
Useless: value at nybble 21-22 (comment: Nintendo used the movement id nybbles a few times, but it isn't used by the game.)
41Location-State-Triggered Event Controller
Players that must be in the location: list at nybble 2: 0=Any, 1=Mario, 2=Luigi, 3=Yellow Toad, 4=Blue Toad, 5=Mii, 15=All players
Target Event ID: value at nybble 3-4 (comment: Event ID that is activated once the condions are met.)
Player Location ID: value at nybble 5-6 (comment: Set the location ID the player needs to be in for the Event to be turned on.)
Ignore player location: checkbox on nybble 5-6 with mask 255 (comment: Tick this to disregard the player location ID)
Enemy Location ID: value at nybble 7-8 (comment: Set the location ID the enemy needs to be in for the Event to be turned on.)
Ignore enemy location: checkbox on nybble 7-8 with mask 255 (comment: Tick this to disregard the enemy location ID)
Player powerup: list at nybble 9: 0=Any powerup, 1=Small Player, 2=Super Player, 3=Fire Flower, 4=MinI mushroom, 5=Propeller Mushroom, 6=Penguin Suit, 7=Ice Flower, 8=Acorn or P-Acorn mushroom, 9=P-Acorn, 10=Small, 14=Any powerup except small and mini, 15=Star (comment: Extra condition: Player must have this powerup.)
Player status: list at nybble 10: 0=Any status, 1=Touching ground, 2=In the air, 3=Climbing, 4=Spin jump or spinning with propeller suit, 5=Ground pound, 6=Swinging ivy / chain, 7=Holding Baby Yoshi, 8=Riding Yoshi (comment: Extra condition: Player must be in this state.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use, 2=Only while both Mario and Enemy Status are satisfied (comment: 0 - Event is only triggered once, when the Mario Status and Enemy Status are satisfied, 1 - Event is triggered each time the Mario Status and Enemy Status are satisfied, but does not revert to the opposite state unless forced to by another controller, 2 - Event is only triggered while Mario Status and Enemy Status are satisfied.)
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target (comment: If this option is set to "Deactivates Target", the activation modes will be reversed - for example, Activation Mode 2 will deactivate the event while you're touching the area, and reactivate it when you leave.)
42Event Controller - Multi-chainer ("if X, do Y through Z")
Triggering Event ID: value at nybble 1-2
Last Event ID: value at nybble 3-4
Delay: value at nybble 5-6 (comment: 10 frames per value)
Usage Mode: list at nybble 11: 0=Single use, 1=Multi use (comment: When the triggering event is activated, the multi chain starts running, until it reaches the last event. If this is a multi-use chainer, it starts deactivating all events when the first event is deactivated.)
43Timed Event State Switch Controller
Target Event ID: value at nybble 3-4 (comment: Event ID that is affected)
Duration OFF: value at nybble 5-6 (comment: The time the event is activated)
Duration ON: value at nybble 7-8 (comment: The time the event is activated)
Starting Delay: value at nybble 9-10 (comment: Delay on screen enter)
44Red Coin Ring
Target Event ID: value at nybble 3-4 (comment: Use this to link the red ring with the red coins it spawns.)
Reward: list at nybble 11: 0=Fire flower, 1=Propeller Mushroom, 2=Penguin suit, 3=Ice flower, 4=Acorn mushroom, 5=1-Up*, 6=Super Mushroom, 7=Super Mushroom (comment: This determines the powerup reward given when Mario is small or super. (* This WILL crash if you're small...but only in NSLU) )
Coin Set ID: value at nybble 12 (comment: Use this to link up 8 coins. 0 is a valid value.)
Movement ID: value at nybble 21-22 (comment: Use this to assign the ring to a movement controller.)
46Line-controlled Star Coin
Triggering Event ID: value at nybble 3-4 (comment: The star coin will appear on the line when this ID is activated.)
Move Clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, the star coin will move clockwise.)
Star Coin Number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin (comment: Sets the number of the star coin.)
47Bolt-controlled Star Coin
Target Event ID: value at nybble 1-2 (comment: When the star coin is collected, this event will trigger.)
Direction: list at nybble 8: 0=Right, 1=Left, 2=Up, 3=Down (comment: The direction the star coin goes.)
Distance Multiplier: value at nybble 9 (comment: Multiplies the distance from the starting point when the bolt is screwed.)
Coin Number: list at nybble 16: 0=First Coin, 1=Second Coin, 2=Third (comment: The Star Coin number in the level.)
Bolt ID: value at nybble 21-22 (comment: Use this to assign the star coin to a bolt.)
51Monty Mole
Location ID: value at nybble 5-6 (comment: The monty mole jumps out of the hill when the player is in this location.)
Length of coin tail: value at nybble 9 (comment: Lets you define the length of its coin tail.)
Vertical trigger distance: value at nybble 10 (comment: Measured in blocks (0 = 10 blocks). When the location id nybble is 0, the monty mole is triggered when a player is close enough.)
Horizontal trigger distance: value at nybble 11 (comment: Measured in blocks (0 = 16 blocks). When the location id nybble is 0, the monty mole is triggered when a player is close enough.)
Type: list at nybble 12: 0=Normal, 1=Triggered immediately, 3=Frozen (kamek battle) (comment: All other nybbles must be 0 to achieve the frozen behavior.)
52Grrrol Passage
Direction: list at nybble 12: 0=Left, 1=Right (comment: Sets the direction the broken end faces.)
55Directional Koopa Troopa
Red Shell: checkbox on nybble 12 with mask (comment: Makes the shell red.)
Spawn Direction: list at nybble 20: 0=Facing Right, 1=Facing Left (comment: The direction the Koopa first walks.)
64River Piranha Plant
72Moving Acorn Plains Land Block
Width: value at nybble 18 (comment: Width of the block.)
Height: value at nybble 20 (comment: Height of the block.)
Movement ID: value at nybble 21-22 (comment: The movement ID of the sprite. )
75Ice Bro.
77Sledge Bro.
78Boomerang Bro.
80*Moving Tiltable Solid Iron Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5° counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
81*Moving Tiltable Solid Grass Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5° counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
82Rotation-controlled Pipe Piranha Plant - Down
Movement ID: value at nybble 21-22 (comment: Attatches to a movement ID.)
83Rotation-controlled Pipe Piranha Plant - Left
Movement ID: value at nybble 21-22
84Rotation-controlled Pipe Piranha Plant - Right
Movement ID: value at nybble 21-22
85Flame Chomp
90Poison Water
Rising Speed: list at nybble 5: 0=0.0, 1=1.0, 2=1.25, 3=1.5, 4=0.75, 5=0.125, 6=0.25, 7=0.5 (comment: The rising speed of the poison water.)
Lower instead of rising: checkbox on nybble 5 with mask 8
Lowering Delay: value at nybble 6
Rising Delay: value at nybble 7
Rising Height: value at nybble 8-9 (comment: The height, in blocks, that the poison water will rise.)
Rising: checkbox on nybble 10 with mask (comment: If checked, the poisinous water will rise quickly.)
Location ID: value at nybble 11-12
91Quicksand
Has a top: checkbox on nybble 10 with mask 4 (comment: Setting this to 4 seems to make it have a functional top. "This value being 0 causes the top to disappear, except for the leftmost tile." <- Seems to be untrue, as it is unchecked on a lot of places where the quicksand does have a top.)
Location ID: value at nybble 12 (comment: The location in which the quicksand will be spawned.)
92Fog
Location ID: value at nybble 12 (comment: The location of the fog.)
93*Mist Effect
Location: value at nybble 11-12 (comment: The location the mist will be spawned in.)
94Bouncy Cloud
Movement Direction: list at nybble 6: 0=Right, 1=Left, 2=Up, 3=Down (comment: Direction the cloud moves in.)
Only solid-from-top: checkbox on nybble 11 with mask 1 (comment: Lets you pass through the cloud from the bottom if ticked.)
Bounce Higher: checkbox on nybble 12 with mask 1 (comment: Bounce MUCH higher!)
Delay on midway loop: value at nybble 13 (comment: After it moves in the direction from it's spawn point, it will delay for the specified time.)
Delay on next loop: value at nybble 14 (comment: After looping once, it will delay it's next loop by the specified time.)
Distance: value at nybble 15 (comment: The distance the cloud moves.)
Movement Speed: value at nybble 16 (comment: The speed the cloud moves.)
Size: list at nybble 18: 0=Short, 1=Longer and a bit bigger (comment: Size of the cloud.)
95*Defunct "Moving" Bouncy Cloud
96Lighting - Lamp
Style: list at nybble 12: 0=Desert, 1=Ghost house candle with holder, 2=Underwater/Underground, 3=UNUSED
Movement ID: value at nybble 21-22
97Background Center-er
101Cheep Cheep
Starting direction: list at nybble 5: 0=Towards player, 8=Left
Swimming distance: value at nybble 8 (comment: Value+2)
Swimming speed: value at nybble 9
Type: list at nybble 12: 0=Normal, 3=Turns around after a while (comment: The distance of swim type 3 before turning around depends on nybble 8.)
102*Nothing. ("Environmental phenomena kun")
104Event Controller - "?" Switch
Target Event ID: value at nybble 3-4 (comment: The switch will trigger this event ID when pressed. If the event if already active when this switch spawns, it'll be pressed from the get-go.)
Falls: checkbox on nybble 5 with mask 1 (comment: If this is checked, the switch will fall when the it's moved by the environment.)
Delay on Multi Use: list at nybble 6: 0=No Delay, 1=Very Long, 2=Short, 3=Long (comment: This will set how long the switch takes to pop up after the timer expires on a Multi Use switch)
Non-timed: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed when it's switched.)
Shift a tile upwards: checkbox on nybble 8 with mask 1 (comment: Unused. No reason for it to be used, either.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, the ? switch will deactivate it's target. If the switch is timed, the event will reactivate after the timer is up.)
Multiple uses: checkbox on nybble 10 with mask 1 (comment: If this is ticked, the switch will pop up after a while, and you can press it again.)
Shift a half-tile right: checkbox on nybble 11 with mask 1 (comment: Ticking this will place the ?-switch a half a tile to the right. This is a largely pointless leftover from New Super Mario Bros. DS.)
Upside-down: checkbox on nybble 12 with mask 1 (comment: If this is ticked, the switch will be upside-down.)
Z-order: checkbox on nybble 17 with mask (comment: Changes z-pos to 128.0)
105Event Controller - "P" Switch (Blue)
Target Event ID: value at nybble 3-4 (comment: The switch will trigger this event ID when pressed. If the event if already active when this switch spawns, it'll be pressed from the get-go.)
Falls: checkbox on nybble 5 with mask 1 (comment: If this is checked, the switch will fall when the it's moved by the environment.)
Clapping location ID: value at nybble 6 (comment: If you collect all tile coins placed in this location, a cheering/clapping effect will be played. It also takes brick blocks and blue coin tiles placed in it into consideration.)
Non-timed: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed when it's switched.)
Shift a tile upwards: checkbox on nybble 8 with mask 1 (comment: Unused. No reason for it to be used, either.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, the ? switch will deactivate it's target. If the switch is timed, the event will reactivate after the timer is up.)
Multiple uses: checkbox on nybble 10 with mask 1 (comment: If this is ticked, the switch will pop up after a while, and you can press it again.)
Shift a half-tile right: checkbox on nybble 11 with mask 1 (comment: Ticking this will place the P-switch a half a block to the right. This is a largely pointless leftover from New Super Mario Bros. DS.)
Upside-down: checkbox on nybble 12 with mask 1 (comment: If this is ticked, the switch will be upside-down.)
107Peach's Castle Door
Z-Order: checkbox on nybble 5 with mask 1 (comment: Makes the sprite appear behind Layer 1.)
Doesn't appear in challenges: checkbox on nybble 6 with mask 1 (comment: When checked, the door does not appear in challenges.)
109Tower Boss Door
Don't Appear In Challenges: checkbox on nybble 6 with mask (comment: Makes the door not appear in challenges.)
111Bowser Boss Door
112*Bill Blaster Turret (Bullet Bill Cannon, Bullet Bill Launcher)
Random Firing Delay: checkbox on nybble 5 with mask 1
Rotation Animation (Bitfield): value at nybble 6-7 (comment: Either rotates left or right for each cannon. (0=Left, 1=Right)
Number Of Pieces: value at nybble 8 (comment: Max of 7.)
Piece Type (Bitfield): value at nybble 9-10 (comment: Sets the piece type. (0=Bullet cannon, 1=Pivot Piece))
Start Direction (Bitfield): value at nybble 11-12 (comment: Initial direction each cannon is set in. (0=Left, 1=Right))
120Spiny Cheep Cheep
Event ID: value at nybble 3-4 (comment: Does not follow player when this event is active)
Distance: value at nybble 8 (comment: The distance it travels before turning around)
Speed: list at nybble 9: 0=0.5, 1=0.25, 2=0.4, 3=0.15
Always chase player: checkbox on nybble 12 with mask (comment: If this is not checked, the spiny cheep only starts going after the player when the distance between the player and spiny cheep is less than 6 blocks.)
125*Bullet Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the bullet bill is shot.)
126*Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Banzai Bill is fired.)
127*Bull's-Eye Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Bill is fired.)
128*Bull's-Eye Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Banzai Bill is fired.)
131Jumping Cheep Cheep Spawn Area
Location ID: value at nybble 9 (comment: When the player is in this location, Cheep Cheeps will jump from below the screen.)
134*Nothing. ("Foam generation management kun")
135Thwomp
Location ID: value at nybble 10-11 (comment: Makes the Thwomp fall if the player is in this location.)
Automatically Fall: checkbox on nybble 12 with mask 2 (comment: Makes the Thwomp automatically fall, even if the player is not near it.)
136Big Thwomp
Location ID: value at nybble 10-11 (comment: Falls if the player is in this location.)
Automatically fall: checkbox on nybble 12 with mask 2 (comment: Makes the super thwomp automatically fall.)
139Pipe - Up
Height-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the height. Other values cause an increment of one block to the height.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the height.<br><br>If the type is "Big", 2 blocks extra are added to the height.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "height-related"?))
Height: value at nybble 12 (comment: Value + 1 by default. If height-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the height if the type is "Big", or 1 extra block if the type is "Painted".)
140Pipe - Down
Height-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the height. Other values cause an increment of one block to the height.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the height.<br><br>If the type is "Big", 2 blocks extra are added to the height.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "height-related"?))
Height: value at nybble 12 (comment: Value + 1 by default. If height-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the height if the type is "Big", or 1 extra block if the type is "Painted".)
141Pipe - Left
Length-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the length. Other values cause an increment of one block to the length.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the length.<br><br>If the type is "Big", 2 blocks extra are added to the length.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "length-related"?))
Length: value at nybble 12 (comment: Value + 1 by default. If length-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the length if the type is "Big", or 1 extra block if the type is "Painted".)
142Pipe - Right
Length-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the length. Other values cause an increment of one block to the length.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the length.<br><br>If the type is "Big", 2 blocks extra are added to the length.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "length-related"?))
Length: value at nybble 12 (comment: Value + 1 by default. If length-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the length if the type is "Big", or 1 extra block if the type is "Painted".)
143*'Cloud' Baby Yoshi
145Palm Tree
Style: list at nybble 5: 0=Normal, 1=Desert (comment: It loads "obj_yashi_sabaku" if the style is set to "Desert".)
Bend direction: list at nybble 9: 0=Left, 1=Right
Z-Position: value at nybble 10
Contains coins: checkbox on nybble 11 with mask (comment: If checked, the palm tree emits 4 coins when ground-pounded or spun near. When the last two digits of the timer are the same (i.e 455, 288, etc.), it emits 8 coins instead of four.)
Height: value at nybble 12 (comment: Value+4)
152POW Block
Raised by geyser: checkbox on nybble 12 with mask 1 (comment: If checked, the POW Block can be raised by a geyser. to do: elaborate)
159Expanding/Contracting Pipe - Right
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: The color of the pipe! [Unused])
Painted: checkbox on nybble 10 with mask (comment: Makes the pipe painted.)
Starting Height: value at nybble 11 (comment: The height when the pipe starts moving.)
Ending Height: value at nybble 12 (comment: Goes back up when it reaches this height.)
Delay Between Movements: value at nybble 13 (comment: The delay where it hits one of the heights.)
160Expanding/Contracting Pipe - Left
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: Color of the pipe.)
Painted: checkbox on nybble 10 with mask (comment: Makes the pipe painted if checked.)
Tallest Height: value at nybble 11 (comment: The height at it&#39;s max.)
Shortest Height: value at nybble 12 (comment: The height at it&#39;s minimum. )
Delay Between Movements: value at nybble 13 (comment: Increases the delay between the movements of the pipe.)
162Expanding/Contracting Pipe - Down
Colour: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: The color of the piep.)
Height 1: value at nybble 12
Height 2: value at nybble 13
164Bob-omb
Type: list at nybble 5: 0=Normal, 1=Pipe Enemy Generator, 2=Ban-omb on drugs, 3=Cannon (sprite 176), 4=Bowser Jr W7 [Crashes], 5=Bowser Jr W7 (multiple Bob-ombs) [Crashes], 6=Kamek Battle (Same as 2) (comment: Changes the sprite&#39;s initial behavior. Actually, there is a difference between 2 and 6, regarding the internal bob-omb counter. Value 2 does not increment the internal bob-omb counter. This matters for example, when a cannon is placed nearby this bob-omb. The cannon only fires bob-ombs when this counter is less than 8.)
Z-Position: value at nybble 6 (comment: Used by pipe enemy generator)
Bomb ID (Bowser Jr W7) [Useless]: value at nybble 7 (comment: This nybble is useless, because the bowser jr type crashes the game. When nybble 5 ("Type") is set to 5 (Bowser Jr throws multiple bob-ombs at once), all bob-ombs have an ascending id. This is probably used to change the direction the bob-omb he throws flies, so they don&#39;t all go into the same direction.)
Cannon direction: list at nybble 11: 0=Up right, 1=Up left, 2=Down right, 3=Down left (comment: The direction the bob-omb is fired by the cannon, when type is 3.)
Pipe direction: list at nybble 12: 0=Up, 1=Down, 2=Left, 3=Right (comment: This is used as the pipe direction when type is 1.)
170Parabomb
Direction After Landing: list at nybble 16: 0=Right, 1=Left (comment: The direction the Bob-omb walks in after landing.)
172*Rising/Lowering Bill Blaster (Bullet Bill Cannon, Bullet Bill Launcher)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.)
Direction: list at nybble 7: 0=Towards Player, 1=Left Only, 2=Right Only (comment: The direction in which the Bullet Bills are fired.)
Movement Speed: value at nybble 10 (comment: The speed that the Bill Blaster moves.)
Height at first shot: value at nybble 11 (comment: Height that the Bill Blaster will start at.)
Height at second shot: value at nybble 12 (comment: Height that the Bill Blaster will extend to and shoot.)
175Mechakoopa
176Cannon
Camera Behavior: list at nybble 7: 0=Yes, 1=Yes, 2=No, 3=No (comment: If the camera pans out while the ball is fired, the ball will slow down for the camera. If No, it will not.)
Fire Delay: value at nybble 8 (comment: The fire delay of the cannon.)
Fires Bob-ombs: checkbox on nybble 9 with mask 2 (comment: Dunno why it&#39;s 2. Maybe a list?)
Rotates After Firing: checkbox on nybble 10 with mask 1 (comment: When checked, the cannon will rotate 45 degrees in the other direction, fire, and repeat.)
Upside-Down: checkbox on nybble 11 with mask 1 (comment: Flips the cannon upside-down.)
Affected By Gravity: checkbox on nybble 11 with mask 2 (comment: Causes the cannon to fall if it has no ground underneath it.)
Facing: list at nybble 12: 0=Left, 1=Right (comment: Sets the direction of the cannon.)
Can be Moved: checkbox on nybble 15 with mask (comment: When checked, the Cannon can be placed on moving blocks.)
177*CRASHING SPRITE ("Rotate battery")
178*CRASHING SPRITE ("Rotate battery size")
181Spike (Stationary)
182Vertically-moving Platform
Snowy Platform: checkbox on nybble 7 with mask 3 (comment: Makes a platform with snow on top. Requires the model from 4-16, or else it will crash!)
Movement: list at nybble 8: 0=Up and Down, 1=Down and Up (comment: The movement of the platform.)
Movement Distance: value at nybble 15 (comment: The distance it moves.)
Speed: list at nybble 16: 0=Fast, 1=Slow (comment: The speed it moves.)
Length: value at nybble 18 (comment: The length of the platform.)
185Stationary Icicle
Size: list at nybble 12: 0=1x1, 1=1x2 (comment: The size of the icicle in blocks. Width by Length.)
186Horizontally-moving Platform
Type: list at nybble 7: 0=Gold, 1=Rocky (Unused), 2=CRASH, 3=??? (comment: The type of platform.)
Direction: list at nybble 8: 0=Right to Left, 1=Left to Right (comment: Determines which way the sprite will move from it's placement.)
Distance: value at nybble 15 (comment: Distance for the platform to move.)
Speed: value at nybble 16 (comment: Speed of the platform.)
Length: value at nybble 18 (comment: Length of the platform.)
189*Lakitu Block
193Line-controlled Platform
Line ID: value at nybble 5-6 (comment: Ties with 196)
Moves on touch: checkbox on nybble 7 with mask 1 (comment: When checked, the platform will not move until there's a player standing on it.)
Moves Left: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will move left.)
Style: list at nybble 9: 0=Wooden, 1=Metal
Stop at line stopper: checkbox on nybble 12 with mask 1 (comment: If checked, instead of bouncing off a line stopper, the platform will stop moving there.)
Speed: value at nybble 16
Length: value at nybble 18 (comment: Value + 4 (in blocks))
194Fire Snake
Don't Move: checkbox on nybble 12 with mask 1 (comment: Is a stationary ball of fire until approached, then turns into a fire snake. Unused.)
195Roulette Block
Contains: list at nybble 20: 0=Fire Flower, 1=Propeller Mushroom, 2=Ice Flower, 3=Penguin Suit, 4=Super Acorn, 5=Static Mushroom, 6=Static Mushroom, 7=Super Acorn (comment: The block will always hold a star, a 1-Up Mushroom, a Super Mushroom and the item specified here. 5 and 6 stay frozen on Super Mushroom. 7 goes between Super Acorn and Super Mushroom.)
196Movement Controller - Lines
Line ID: value at nybble 5-6 (comment: The ID used to chain sprites together.)
197*Unfinished wind generator
Time Active: value at nybble 5 (comment: The game multiplies this value by 60)
Time Deactive: value at nybble 6 (comment: The game multiplies this value by 60)
Blows Left: checkbox on nybble 7 with mask
Force of Wind: list at nybble 12: 0=0.1, 1=0.4, 2=0.6, 3=1.0
198*Snow Effect
199*Glow Block [CRASHES]
200Mushroom Platform
Color: list at nybble 10: 0=Yellow if thin and red if thick, 1=Green if thin and blue if thick (comment: Sets the color of the mushroom platform.)
Thick: checkbox on nybble 11 with mask (comment: Makes the platform 2 blocks thick, instead of one. Affects the colour as well.)
Width: list at nybble 18: 0=2 Blocks, 1=3 Block, 2=4 Blocks, 3=5 Blocks, 4=6 Blocks, 5=7 Blocks, 6=8 Blocks, 7=9 Blocks, 8=10 Blocks, 9=11 Blocks, 10=12 Blocks, 11=13 Blocks, 12=14 Blocks, 13=15 Blocks, 14=16 Blocks, 15=17 Blocks (comment: The width of the platform.)
201*Rising Lava Particle Generator
Amount: list at nybble 12: 0=Very Frequent, 1=Frequent, 2=Sparse
202*Propeller Block (CRASHES)
203*Portable Ice Block
Frozen Coin: checkbox on nybble 10 with mask 1 (comment: If checked, the ice block will have a coin frozen inside. (A bit glitchy when holding...))
204Fuzzy
Triggering Event ID: value at nybble 3-4 (comment: When this ID is activated, the fuzzy will start moving.)
Place Behind Other Sprites: checkbox on nybble 7 with mask 1 (comment: When checked, the fuzzy will be placed behind other sprites.)
Stationary: checkbox on nybble 8 with mask 1 (comment: When checked, the fuzzy will not move on its line.)
Length of coin tail: value at nybble 9 (comment: The amount of coins the fuzzy has following it.)
Big: checkbox on nybble 10 with mask 1 (comment: When checked, it will make the fuzzy big.)
Movement Speed: value at nybble 11 (comment: The speed of the fuzzy.)
Moves Clockwise: checkbox on nybble 12 with mask 1 (comment: When checked, the fuzzy will spin clockwise rather than counter clockwise.)
No Manual Coin Spawn: checkbox on nybble 13 with mask 1 (comment: If there is a coin tail, make the coins already be there on spawn. Otherwise, they will pop in one by one.)
205*Floating Question Block
Spawns Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Spawns an Acorn Mushroom.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the ? block contains.)
206Boom Boom (W1 - Flailing)
208*Event Controller - Brick Block "?" Switch (Orange)
Target Event ID: value at nybble 3-4 (comment: To trigger an event, you connect another event with this nybble.)
Non-Timed Event: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, this ? switch deactivates an event.)
Usage Mode: list at nybble 10: 0=Single use, 1=Multiple use (comment: Determines if the event is activated/deactivated once or twice.)
Upside-Down: checkbox on nybble 12 with mask 1 (comment: When checked, the ? switch will spawn upside-down.)
211*Rotation-controlled/Path-controlled Test Platform
Width: value at nybble 17-18 (comment: This value can go up to 31.)
Movement ID: value at nybble 21-22 (comment: Can attatch to 68, 69, 116, and 118.)
215Portable Springboard
Remember Last Position: checkbox on nybble 5 with mask 1 (comment: When checked, the springboard will remember where it last was when it goes offscreen.)
Place Behind Other Sprites: checkbox on nybble 10 with mask 1 (comment: (0= 0.0, 1=1500.0))
Shift 1/2 Tile To Right: checkbox on nybble 11 with mask 1 (comment: Useless.)
216Tower Boss Controller
World: list at nybble 12: 0=World 1 - Acorn Plains, 1=World 2 - Layer Cake Desert, 3=World 4 - Frosted Glacier, 4=World 5 - Soda Jungle, 5=World 6 - Rock-Candy Mines (comment: Maybe needs a better name. )
218Boo
Z-Order: value at nybble 10
Starts facing right: checkbox on nybble 11 with mask (comment: If this is checked, the boo will face to the right at first.)
Starts hiding: checkbox on nybble 19 with mask (comment: If this is checked, the boo won&#39;t move at first, and it will have its &#39;hiding&#39; animation.)
220*Boo Circle Boo
221Boo Circle
Desync: checkbox on nybble 5 with mask (comment: When checked, it will desync the circle from regular ones. (Will not be the same as another circle.))
Outer radius: value at nybble 6 (comment: In blocks.)
Inner radius: value at nybble 7 (comment: In blocks.)
Number of Boos: value at nybble 8 (comment: How many boos are in the circle.)
Gap Position (Bitfield): value at nybble 9 (comment: Seems to move where the gap is where the player can go through. Probably a bitfield.)
Pulse Out Delay: value at nybble 10 (comment: Only used when the Outer radius is bigger than the inner. Delays when the boo circle pulses out again.)
Spinning Speed: list at nybble 11: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast (comment: The speed of the circle.)
Spins counter clockwise: checkbox on nybble 12 with mask (comment: If this is checked, the boos will spin counterclockwise.)
Movement ID: value at nybble 21-22 (comment: Hooks to a path controller (sprite 100).)
223Boom Boom (W2 - flailing, spinning and jumping)
224*Balloon Baby Yoshi
225Boom Boom (W6 Tower)
229Foo
No cloud: checkbox on nybble 12 with mask 1 (comment: Unused, but when checked, the Foo will blow no clouds.)
230Larry Koopa
234*Brick Block - Uses Lines (duplicate)
Movement Line ID: value at nybble 6 (comment: The Line ID the brick block follows.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The item in the brick block.)
235Fire Bar
Base Size: list at nybble 7: 0=1 x 1, 1=1 x 2 (comment: Defines the size of the fire bar's base.)
Spins Clockwise: checkbox on nybble 9 with mask (comment: Makes the fire bar spin clockwise if ticked.)
Number of firebars: value at nybble 11 (comment: How many fire bars are on the base. Value + 1)
Length: value at nybble 12 (comment: Number of fire balls on the firebar.)
Spinning Speed: list at nybble 16: 0=Slow, 1=Fast (comment: The speed the fire bar spins.)
237Tile God
Triggering Event ID 2: value at nybble 1-2 (comment: Things are done when this event or the other event is triggered.)
Triggering Event ID: value at nybble 3-4 (comment: Things are done when this event or the other event is triggered.)
Never expires: checkbox on nybble 5 with mask (comment: When checked, the effects of the tile god remain permanent.)
Pattern: list at nybble 8: 0=Fills area, 1=Checkers pattern, 2=Inverted checkerboard
Spawns / Destroys: list at nybble 9: 0=Red Block, 1=Brick Block, 2=An effect, 3=Stone Block, 4=Wooden Block, 5=Wooden Block, 6=Ground Slope Tile, 7=Rocky BG Tile, 8=Nothing, 9=Nothing, 10=Nothing, 11=Nothing, 12=Same as 6 (comment: What the tile god spawns or destroys.)
Action: list at nybble 10: 0=Destroys Tiles, 1=Spawns Tiles
Width: value at nybble 18 (comment: Value + 0. Value 0 will cause a width of 1 block.)
Height: value at nybble 20 (comment: Value + 0. Value 0 will cause a height of 1 block.)
240Big Floating Log
241Bolt Mushroom Platform
Child ID: value at nybble 5 (comment: Use this ID to pair this with a mushroom platform (that has no bolt).)
Direction: list at nybble 6: 0=Up, 1=Down (comment: Direction the mushroom platform moves in.)
Distance: value at nybble 10 (comment: Maximum distance traveled in blocks.)
242Bolt Mushroom Platform - No bolt
ID: value at nybble 5 (comment: This mushroom platform is controlled by the mushroom platform with bolt that has this Child ID.)
Direction: list at nybble 6: 0=Up, 1=Down (comment: Direction the mushroom platform moves in.)
Distance: value at nybble 18 (comment: Maximum distance traveled in blocks.)
243*Bubble Baby Yoshi
244*Koopaling Magic
246Boom Boom (W4)
247Prickly Goomba
248Ghost House Box Frame Platform
Movement ID: value at nybble 21-22 (comment: Use this to hook the sprite to a movement controller.)
249Wiggler
251Floating Bubble
Size: list at nybble 9: 0=Round, 1= Tall and Skinny, 2=Short and Long (comment: Sets the size of the bubble.)
Starting Movement: list at nybble 10: 0=Right/Down, 1=Left/Up (comment: Values change, depending on what the movement direction is set to.)
Movement Direction: list at nybble 12: 0=Up and Down, 1=Left and Right (comment: This setting sets the movement direction of the bubble.)
Moving Distance: value at nybble 15 (comment: This nybble changes how far the bubble moves.)
Movement ID: value at nybble 21-22 (comment: Hook this ID to a path controller (sprite 100) and this bubble will move.)
252Rope Ladder
Length: list at nybble 12: 0=Short (5 blocks), 1=Medium (7 blocks), 2=Long (9 blocks) (comment: The number in parenthesis includes top block.)
254Lighting - Underwater Lamp
255Micro Goomba
256*Rotation-controlled Mushroom Block [Crashes]
263Pipe Bubbles
Triggering Event ID: value at nybble 3-4
Direction: list at nybble 12: 0=Up, 1=Down, 2=Right, 3=Left
Movement ID: value at nybble 21-22 (comment: Use this to hook the sprite with a movement controller.)
264Water Geyser (for Boss)
267*Giant Koopa Shell Cave
268*1 x 1 Customizable Ice Block
Type: list at nybble 12: 0=1x1 Block, 1=1x2 with bottom design, 2=1x1 Block (with no glimmer)
269Rotating Stone Gear
Inverted Alignment: checkbox on nybble 5 with mask (comment: Use this to get it to sync with other gears more easily.)
Z-Order: value at nybble 8
Clockwise: checkbox on nybble 9 with mask
Size: list at nybble 10: 0=13x13, 1=19x19
Movement ID: value at nybble 21-22 (comment: Use this to match it to a movement controller (68, 69, 116, 118).)
270Amp
Large: checkbox on nybble 10 with mask 1
Shift 1/2 tile to the right: checkbox on nybble 11 with mask 1
Shift 1/2 tile down: checkbox on nybble 11 with mask 2
Place behind other sprites: checkbox on nybble 12 with mask
276Jellybeam
Delay Before Dropping: list at nybble 5: 0=Normal Delay, 1=Longer Delay, 2=Shorter Delay (comment: Unused; Jellybeam will take longer to start going down)
Distance Dropped: value at nybble 12 (comment: Unused; Additional distance dropped beyond its base value, repeats after 0-3)
277Floating Coin
279Coin - Follows Screen
288Bush
Rotation: value at nybble 10
Yellowish Color: checkbox on nybble 11 with mask
Size: list at nybble 12: 0=Small, 1=Medium, 2=Big, 3=Very big (comment: Use this to determine the size of the bush.)
289Continuous Burner
Direction: list at nybble 12: 0=Left, 1=Right, 2=Up, 3=Down (comment: Sets the direction of the burner.)
290*Burner (Long Fire) (Right)
294Purple Striped Climbable Pole
Length: value at nybble 11-12
Movement ID: value at nybble 21-22
295Note Block
Contains Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Spawns an Acorn Mushroom if checked.)
Contains: list at nybble 20: 0=Empty, 1=1 Coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Shroom, 5=Penguin Suit, 6=Mini Mushroom, 7=Star, 8=Continuous Star, 9=Yoshi Egg, 10=10-Coin, 11=1-Up, 12=Vine, 13=Spring, 14=Mushroom (if small), 15=Ice Flower (comment: What the note block contains inside it.)
296Lemmy Koopa
299Rising Tilt-controlled Girder Controller
302Boom Boom (W3)
304Wobble Rock
305Poltergeist item
Unused Value 6: value at nybble 6
Unused Value 7: value at nybble 7
Unused Value 8-9: value at nybble 8-9
Unused Value 10-11: value at nybble 10-11
306*kori burokku [CRASHING SPRITE]
307Moving Fence
Downwards/Right Movement Delay: value at nybble 7 (comment: When the sprite is about to move down, this is the delay it has before it does.)
Upwards/Left Movement Delay: value at nybble 8 (comment: When the sprite is about to move up, this is the delay it has before it does.)
Movement Direction: list at nybble 12: 0=Up / Down, 1=Right / Left (comment: The direction the cage moves.)
Movement Distance: value at nybble 15 (comment: The distance the cage moves.)
Starting Movement: list at nybble 16: 0=Up / Right , 1=Down / Left (comment: The starting movement of the cage.)
Height: value at nybble 18 (comment: Height of the moving cage platform. (Value + 4))
Width: value at nybble 20 (comment: Width of the moving cage platform. (Value + 4))
308*"Balance [moving platform]"
Triggering Event ID: value at nybble 3-4 (comment: The ID that triggers the spawn of the scale platform.)
Event Activated: checkbox on nybble 5 with mask 1 (comment: When checked, the platform can be event activated.)
Snow Covered: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will have a snow covering on it.)
Extra Rope Width?: value at nybble 9 (comment: Seemed to double the width of the platform...)
Left Platform Rope Height: value at nybble 10 (comment: Height of the rope on the left platform when it spawns.)
Right Platform Rope Height: value at nybble 11 (comment: Height of the rope on the right platform when it spawns.)
Rope Width: value at nybble 12 (comment: Width of the rope that seperates the platforms.)
Left Platform Width: value at nybble 18 (comment: Width of the left platform. (Value + 3))
Right Platform Width: value at nybble 19 (comment: Width of the left platform. (Value + 3))
309Scale Platform
Snowy: checkbox on nybble 9 with mask (comment: If checked, the Scale Platform will be covered in snow.)
Rope length left side: value at nybble 10
Rope length right side: value at nybble 11
Distance between steps: value at nybble 12
Platform width left side: value at nybble 18 (comment: Width of the left platform. (Value + 3))
Platform width right side: value at nybble 19 (comment: Width of the right platform. (Value + 3))
310*Poltergeist Candlestick [CRASHING SPRITE]
312*CRASHING SPRITE
313Blooper
On Approach Action: list at nybble 5: 0=Already Moving, 1=Shoots Straight up, 2=Shoots Up-Right @ 45 Degrees, 3=Shoots Up-Left@ 45 Degrees (comment: The action the Blooper does when approached.)
Starting Direction: list at nybble 12: 0=Left, 1=Right (comment: The direction the Blooper goes when spawned.)
314*Crash Sprite
317Boom Boom (W5 - big, spinning and jumping)
319*5-Enemy-Max Raft-like Moving Platform [CRASHING SPRITE]
320Broozer
321Bulber
Direction: list at nybble 9: 0=Right, 1=Left
Distance: value at nybble 10 (comment: Always 2.)
Speed: list at nybble 11: 0=0.5, 1=0.25
Starts to: list at nybble 12: 0=Direction nybble, 1=Towards player (comment: The starting direction of the Bulber.)
323Barrel
324Move-when-touched Ghost House Box
Direction: list at nybble 7: 0=Right, 1=Left, 2=Up, 3=Down (comment: Specifies the direction the platform goes when touched. When this is 4, 5, 6 or 7, the platform doesn't move at all.)
Height: value at nybble 9 (comment: Value + 2)
Always moves: checkbox on nybble 10 with mask (comment: If this is checked, the box will always move once you touched it. If this is not checked, whenever you don&#39;t touch the box, it will go in the opposite direction.)
Amount of players that must be standing on this platform: value at nybble 11
Speed: value at nybble 16
Width: value at nybble 18 (comment: Value + 2)
328Bolt-controlled Coin
Direction: list at nybble 8: 0=Right, 1=Left, 2=Up, 3=Down (comment: The direction the coin goes when the bolt is spun.)
Place Behind Other Sprites: checkbox on nybble 10 with mask 1 (comment: Use this to place the coin behind other sprites.)
Distance Multiplier: value at nybble 16 (comment: Multiplies the distance the coins go.)
Bolt ID: value at nybble 22 (comment: Use this to link this coin to a bolt.)
Coin ID: value at nybble 24 (comment: Use this to link the coin to a crowd clapping controller, and more.)
330Raft with Enemy Limit
Follow Poison Water: checkbox on nybble 8 with mask 1 (comment: May work with lava and normal water as well)
Direction: list at nybble 9: 0=Right, 1=Left (comment: The direction in which the raft moves.)
Starts moving when: value at nybble 10
Enemy Limit: value at nybble 11 (comment: Up to [value] enemies can be on the raft before it stops moving. The number that appears on the raft when nothing is on it is therefore [value+1].)
Style: list at nybble 12: 0=Lava, 1=Overworld (comment: The style of the raft.)
Speed: list at nybble 16: 0=0.5, 1=1.0
335Cooligan Generator for Pipe
Direction: list at nybble 12: 0=Right, 1=Left (comment: Maybe needs better name. Should this be re-ordered?)
336Bramball
Speed: list at nybble 11: 0=Slow, 1=Fast
Start Direction: list at nybble 12: 0=Left, 1=Right, 2=At player
338Wooden Box
Style: list at nybble 10: 0=Normal, 1=Inverted, 2=Inverted (comment: Inverted is for use in Ghost House levels. Makes the box look as if the colors have been inverted.)
Size: list at nybble 11: 0=Small square (2x2), 1=Long and short (2x4), 2=Tall and skinny (4x2), 3=Big square (4x4) (comment: Sets the size of the box.)
Spawn Super Acorn: checkbox on nybble 13 with mask 1 (comment: Check this to spawn a Super Acorn. Nybble 20 must be 0.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini Mushroom, 7=Star, 8=Continuous Star, 9=Yoshi Egg, 10=10 Coins, 11=1-UP, 12=Vine, 13=Springboard/Trampoline, 14=Super Mushroom (if small), 15=Ice Flower (comment: What the wooden box will throw out when broken.)
340Rolling Hill Coin
Distance to hill: value at nybble 8 (comment: Use this value if you want to place the coin somewhere in the air above the hill)
Angle: value at nybble 9-10 (comment: Angle = value * 360 / 256. This value changes where the coin is placed on the hill.)
Rolling Hill ID: value at nybble 21-22 (comment: Link this coin to a rolling hill)
341Airship Nut Platform
Offset Up: list at nybble 11: 0=Yes, 1=No (comment: Makes the platform move 0.5 blocks up.)
Offset Right: value at nybble 12 (comment: The higher this value is, the more to the right the nut starts.)
343Spike Pillar - Left
Initial Delay: value at nybble 5-6 (comment: The delay before first activation)
Distance Moved: list at nybble 7: 0=1280, 1=384
Launch Delay: value at nybble 9-10 (comment: The delay of the spike pillar launch.)
Return Delay: value at nybble 11-12
345*"Remote control seesaw lift" - CRASHES
347Stone Block
348Super Guide Block
Appears at midway: list at nybble 12: 0=No, 1=First midway point, 2=Second midway point
350Movement-controlled Stone Block
Movement ID: value at nybble 21-22
351Pokey
Direction: list at nybble 9: 0=To player, 1=Right, 2=Left (comment: Unused.)
Upside-down: checkbox on nybble 10 with mask (comment: When pushed off to another elevation by a moving block, it will move up to another ceiling quickly, but it won't normally 'fall' up to another ceiling.)
Light circle: checkbox on nybble 11 with mask (comment: Use this to give the pokey its own light circle)
Height: list at nybble 12: 0=3, 1=4, 2=5, 3=6, 4=7, 5=8, 6=9, 7=10?, 8=11?, 9=12? (comment: Amount of segments, including head.)
352Spike Top
Orientation: list at nybble 11: 0=Placed on Ground, 1=Placed on Left Wall, 2=Placed on Ceiling, 3=Placed on Right Wall
Direction: value at nybble 12
355*Rolling Hill with Pipe [Crashes]
356*Vertically-moving Rotatable Iron Platform
Movement Distance: value at nybble 15
Moves Slower: checkbox on nybble 16 with mask
Width: value at nybble 18
Rotation: list at nybble 20: 0=Flat, 1=22.5 degrees, 2=45 degrees, 3=-22.5 degrees, 4=-45 degrees
358*CRASHING SPRITE
360*CRASHING SPRITE
362Movement-controlled Venus Fire Trap
Direction: list at nybble 5: 0=Up, 1=Down, 2=Left, 3=Right
Crash: value at nybble 12 (comment: Doing anything with this nybble will crash the game.)
Movement ID: value at nybble 21-22
365*Glow Baby Yoshi
367Move-when-on Platform
Movement Direction: list at nybble 7: 0=Right, 1=Left, 2=Up, 3=Down, 4=Does Not Move (comment: Will move in the specified Direction, when enough Sprites are on it. It will return to its initial position afterwards. )
Does not return: value at nybble 10 (comment: Platform starts moving when occupied, however it does not return to its starting position and continues to move even when unoccupied. It also does not change to red.)
Number of objects required to move: value at nybble 11 (comment: (Amount+1) of objects required to be placed on the platform in order for it to move. Mario counts as a sprite. Carried objects do not count.)
Speed: value at nybble 16
Width: value at nybble 18 (comment: Width in tiles. 0 is glitchy.)
369Swaying Coins
Reverse: checkbox on nybble 8 with mask 1
Amount of coins: value at nybble 18
Movement ID: value at nybble 21-22 (comment: Attach this to a swaying controller (sprite 68))
372One-way Moving Platform
Direction: list at nybble 8: 0=Up, 1=Down, 2=Right, 3=Left (comment: The direction the platform goes. 2 is unused.)
Z-Position: value at nybble 11 (comment: This value is checked to be 0, 1, or 2. Use this to place the sprite in front or behind sprites.)
Distance Traveled: value at nybble 15 (comment: 0 = unlimited, 1 = 14 blocks, 2-15 = (16 x value) blocks)
Moves Slower: checkbox on nybble 16 with mask 1 (comment: Checking this will make the platform move slower.)
Width: value at nybble 18 (comment: Determines the platform width. (Value + 3))
374Hanging chain holder
375*Spinner (Ball 'n' Chain)
Size: value at nybble 10
Spin clockwise: checkbox on nybble 11 with mask
Starting rotation: list at nybble 12: 0=Up, 1=Left, 2=Down, 3=Right
376*CRASHING SPRITE
377*CRASHING SPRITE
380Question Block Containing Baby Yoshi
Contains: list at nybble 12: 0=Bubble Baby Yoshi [unused], 1=Balloon Baby Yoshi [unused], 2=Glow Baby Yoshi (comment: 0 can be seen in the E3 2012 kiosk demo build and 0 and 1 can be seen in the E3 2012 trailer build.)
381*Movement-controlled Fire Bar
Model: list at nybble 8: 0=center_firebar, 1=center_firebar_2unit
Amount of firebars: value at nybble 9 (comment: Value + 1)
Firebar length: value at nybble 10
Movement ID: value at nybble 21-22 (comment: Connect this to sprite 68, 69, 116 or 118.)
383Wendy O. Koopa
384Environmental Sound Effects
Type: list at nybble 12: 0=Lava [unused], 1=Jungle Birds [unused], 2=Thunder [unused], 3=Beach Waves [unused], 4=Dripping [unused], 5=Airship, 6=W7 Airship (comment: It has been determined through RE that higher values don't exist.)
385Ludwig von Koopa
386Meltable Ice Chunk
Coin ID: value at nybble 23-24
387Homing Torpedo Ted
389Roy Koopa
3934x4 Ice Block
X-Scale: list at nybble 18: 0=1, 1=1.8
401*Minigame Controller - Block Shuffling
403Iggy Koopa
404Pipe - Up (Enterable)
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The pipe type.)
Destination Entrance ID: value at nybble 10 (comment: Actually makes it&#39;s own entrance! Type in the destination value here.)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe.)
Height: value at nybble 12 (comment: Value + 2)
405*CRASHING SPRITE
406Sumo Bro. Boss
408Toad
Starts facing: list at nybble 12: 0=To player, 1=Right, 2=Left
412Kamek Controller
413Nabbit
414Lemmy's Airship in Background
415Morton's Airship in Background
416*Bull's-Eye Banzai Bill Spawner
Delay: value at nybble 11-12 (comment: The delay between spawned Banzai Bills. Each value adds 20 frames to the delay.)
417Larry's Airship in Background
418Wendy's Airship in Background
419Iggy's Airship in Background
420Roy's Airship in Background
421Ludwig's Airship in Background
424Pipe Cannon to Airship
Destination area: value at nybble 10
Destination entrance: value at nybble 11-12
425Beanstalk Tendril
Direction: list at nybble 9: 0=Right, 1=Left
Length: list at nybble 10: 0=Long (11 Tiles), 1=Short (7 tiles) (comment: The length of the tendril when it is streched out. The length of the whirl is always 3 tiles.)
Delay: checkbox on nybble 11 with mask (comment: If checked, the tendril stretches out about three seconds later.)
427Floating Snowy Box[es]
Number of Boxes: list at nybble 12: 0=One Box, 1=One Box, 2=Two Boxes, 3=Three Boxes
430*Line-controlled Iron Box
Width: value at nybble 17-18 (comment: Width of the platform.)
Height: value at nybble 19-20 (comment: Height of the platform.)
Movement ID: value at nybble 21-22 (comment: The ID you assign to sprite 70. (Line Controller.))
432Bowser Jr. Controller
Entrance id: value at nybble 10
Entrance area: value at nybble 11
Type : list at nybble 12: 0=World 5 (sprite 392), 1=World 7 (sprite 433), 2=World 7 Demo (sprite 604)
433Bowser Jr (Clown Car)
434*Rotating Iron Block
Does Not Spin: checkbox on nybble 8 with mask 1 (comment: Makes the iron block still move on a rotation controller, just does not spin around.)
Width: value at nybble 18 (comment: Width of the iron block.)
Height: value at nybble 20 (comment: Height of the iron block.)
Movement ID: value at nybble 21-22 (comment: Use this to attach a sprite to a movement controller.)
435Sumo Bro Boss Battle Cutscene Controller
436*CRASHING SPRITE
439*CRASHING SPRITE
440Raining Debris
Delay before first: value at nybble 7-8 (comment: If 0, the delay is 10, otherwise value * 30)
Amount: value at nybble 9-10 (comment: 0 = infinite)
Delay after first: value at nybble 11 (comment: Value * 60)
Type: list at nybble 12: 0=Small, 1=Big and small, 2=Big
444*Giant Floating Snowy Box[es]
Number Of Boxes: list at nybble 12: 0=One Box, 1=One Box, 2=Two Boxes, 3=Three Boxes
449*Nothing.
450Kamek Block
Group: value at nybble 6 (comment: Kamek always spawns all blocks with the same group id.)
Fall delay: value at nybble 12 (comment: A vey small delay when the blocks drop.)
452*Baby Yoshi Slot (CRASHES)
453Airship Hand (Hand Form)
454Airship Hand (Fist Form)
456*Kamek Warp - Useless
Useless Flag 7: checkbox on nybble 7 with mask (comment: Not sure what this nybble was used for, but since this sprite does nothing, it's useless.)
462Bowser
463*Bowser Switch
465Kamek Floor Block
Texture: list at nybble 12: 0=Circle/square, 1=Square, 2=Triangle/square, 3=Square/Circle (comment: Put these from left to right in ascending order to create a nice looking row of blocks. Go back to 0 after 3.)
467Bowser Shutter
468Bowser Fireball
Group ID: value at nybble 6 (comment: Us this to group fireballs together. To change the distance between fireballs in the group, use the delay value.)
Delay: value at nybble 11 (comment: This is used for a delay between fireballs in a group. Each value moves it 3 blocks to the right.)
Location ID: value at nybble 12 (comment: Not much to say here...)
470*Red Ring (2)
Target Event ID: value at nybble 3-4 (comment: The event that the ring triggers.)
Coin Set ID: value at nybble 12 (comment: Use this to connect the ring to Red Coins. 0 is a valid value.)
471Medium Goomba
472Big Goomba
Don't disappear: checkbox on nybble 12 with mask 1 (comment: When checked, this Goomba and its children don't despawn when leaving the visible camera window.)
473Final Bowser
474Toad House Coin/Bowser/1-Up Cannon
Direction: list at nybble 12: 0=Left, 1=Right (comment: Presumably the side the cannon will shoot towards.)
475Big Question Block
Spawn Acorn Mushroom: checkbox on nybble 13 with mask
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
477Bowser Jr. - Final Battle
479*CRASHING SPRITE
482Mecha Cheep
486Darkened Screen Corners Effect
Zone (useless): value at nybble 10-11 (comment: This doesn't make a difference.)
Don't do anything: checkbox on nybble 12 with mask (comment: Doesn't do anything if this checkbox is unchecked.)
491Vertically-moving Bone Platform
Start with delay: checkbox on nybble 5 with mask (comment: But only if no event is active)
Useless: value at nybble 7 (comment: This nybble doesn't seem to be read by the game)
Inverted Movement: checkbox on nybble 8 with mask 1 (comment: When checked, it will move Down and Up, rather than Up and Down. (Unused))
Distance Traveled: value at nybble 15 (comment: The distance the platform travels. 0 will not move at all.)
Speed: list at nybble 16: 0=1.0, 1=0.5
Width: value at nybble 18 (comment: The platform width.)
493World 7 Tileset Platform - Follows Screen
Size: list at nybble 12: 0=4x10, 1=8x10 (comment: The size of the platform)
497*Final Bowser Battle Demo Controller
502*Single Bowser Amp
505Big Grrrol
Event ID: value at nybble 3-4 (comment: When this value is nonzero, the Grrrol only spawns if this event is active.)
Slow down when turning around: checkbox on nybble 9 with mask (comment: The Grrrol's speed is reduced to half when it hits a wall)
Only spawns when facing to player: checkbox on nybble 10 with mask
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player
Speed: list at nybble 12: 0=0.0, 1=1.0, 2=1.5, 3=2.0
509*Enterable Pipe - Right
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: Color of the pipe.)
Length: value at nybble 12 (comment: Length of the pipe.)
510*Enterable Pipe - Left
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID?: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe.)
Length: value at nybble 12 (comment: The pipe length.)
512Ghost House Block
Width: value at nybble 18 (comment: Value+3)
Height: value at nybble 20 (comment: Value+3)
Movement ID: value at nybble 21-22 (comment: Can be matched to multiple movement controllers at the same time.)
513Pipe Joint
514Mini Pipe Joint
521*CRASHING SPRITE
522*Floating Barrel [Crashes as sprite]
Large: checkbox on nybble 12 with mask (comment: Scales this sprite to 1.5)
525Screen-following Question Block
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the ? block contains.)
526Screen-following Brick Block
Z-Order: checkbox on nybble 10 with mask 1 (comment: Makes the sprite be on Layer 2.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the block contains.)
527Peach Ending Cutscene Controller
529*Crowber [CRASHING SPRITE]
533Icicle - Wendy Battle
535Line Controlled Platform
Line ID: value at nybble 5-6 (comment: The ID that attatches the sprite to a line.)
Type: list at nybble 7: 0=Crashes, 1=Crashes, 2=Crashes, 3=Snow, 4=Cloud (Unused) (comment: The type of platform that spawns.)
Movement Type: list at nybble 8: 0=Crashes, 1=Crashes, 2=Up/Down, 3=Down/Up (comment: The direction of the platform.)
Movement Distance: value at nybble 15 (comment: Amount of tiles the platform will move)
536Rocky Wrench
537*Flying Wrench
538*Cookie [CRASHING SPRITE]
548*"Block that appears in the light"
549Movement-controlled Desert Block
Width: value at nybble 18 (comment: Width of the block.)
Height: value at nybble 20 (comment: Height of the block.)
Movement ID: value at nybble 22 (comment: Match this to a two way movement controller (sprite 70).)
550Giant Pipe Piranha Plant
Orientation: list at nybble 5: 0=Up, 1=Down, 2=Left, 3=Right (comment: Sets the direction of the piranha plant. 2 and 3 are unused.)
551*Nothing.
552Movement-controlled Muncher
Tilt: value at nybble 7 (comment: Value + 22.5)
Movement ID: value at nybble 21-22 (comment: Can only work with sprite 70.)
554Location-based button hint
Location ID: value at nybble 5-6
555*CRASHING SPRITE
556Credits Bubble Baby Yoshi [CRASHES]
557Credits Controller
560Wendy Battle Floor
561Records Toad House Signboard
Player distance: value at nybble 5 (comment: Enables when a player is this close to the signboard. Measured in half blocks.)
562*Sky Tileset Platform
Tilt: list at nybble 8: 0=0°, 1=24°, 2=48°, 3=72°, 4=96°, 5=120°, 6=144°, 7=168°, 8=192°, 9=216°, 10=240°
Delay Before Moving Right: value at nybble 13 (comment: When it is about to move right, the delay it takes to move in that direction.)
Delay Before Moving Left: value at nybble 14 (comment: When it is about to move left, the delay it takes to move in that direction.)
Movement: list at nybble 15: 0=None, 1=Left to Right, 2=Up and Down
Movement Speed: value at nybble 16 (comment: How fast the block moves.)
Width: value at nybble 18 (comment: The width of the block.)
Height: value at nybble 20 (comment: The height of the block.)
566Nabbit-Chase-Only Metal Block
567*Flame Chomp Spawner
568Eel - Midway
569Nabbit Reward
570Credits Controller
571*Peach
572*CRASHING SPRITE
573Platform - Uses Lines
Triggering Event ID: value at nybble 3-4 (comment: Use this to make the platform appear once this event is triggered. Sadly, doesn't seem to work after triggered. (Unused))
Line ID: value at nybble 5-6 (comment: Connects to sprite 196.)
Move when touched: checkbox on nybble 7 with mask 1 (comment: When checked, the platform remains stationary until touched. (Unused))
Moves Left: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will move left on the line.)
Rocky: checkbox on nybble 9 with mask 1 (comment: Makes the platform have a rocky appearance. (Unused))
Slippery: checkbox on nybble 11 with mask 1 (comment: Makes the platform slippery. (Unused))
Event Triggerable: list at nybble 13: 0=No, 1=Yes (comment: Setting this to Yes makes the platform event triggerable. (Unused))
Speed: list at nybble 16: 0=Normal, 1=Fast, 2=Faster, 3=Really Fast (comment: This value alters the speed of the platform. (Unused))
Width: value at nybble 18 (comment: The width of the platform. (0 will not spawn anything.))
575*Pipe - Left (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
576*Pipe - Right (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
577*Pipe - Up (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
578*Pipe - Down (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks. Might be affected by height-related.)
579Stone Spike
581*Bull's-Eye Bill Blaster (Homing, Missile)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.)
Behavior: list at nybble 9: 0=Homes, 1=Homes and explodes shortly, 2=Homes,blinks and explodes* (comment: * With an extra beeping sound!)
Shooting Direction: list at nybble 10: 0=Towards player, 1=Left only, 2=Right only
Height: value at nybble 11 (comment: Value + 2 blocks)
586*Flying Mecha Cheep Spawner
New Field: value at nybble 1
593Sumo Bro.
594Sumo. Bro's Lightning
Direction: list at nybble 12: 0=Left, 1=Right
603Approaching Death Cloud
Location ID: value at nybble 11-12 (comment: The location the death cloud will start in.)
604Bowser Jr. for After-Combat Demo (World 7) (?)
605*Clown Car for After-Combat Demo (Bowser Jr. W7)
606Big Buzzy Beetle
Type: list at nybble 12: 0=Normal, 1=Upside-Down, 2=Shell, 3=Upside-Down Shell (comment: How the Big Buzzy Beetle spawns. This is unused for this sprite.)
607*Line-controlled Star Coin (Broken)
608No-boost-block Location
Location ID: value at nybble 11-12
609Iggy Room
610Title screen controller
617"Tags bubble protection zone"
Height: value at nybble 9-10
Width: value at nybble 11-12
618Steel Block
622Coin Edit No-coin Area (Uses Locations)
Location ID: value at nybble 11-12 (comment: This is the location you can&#39;t place coins in)
624Spike Top Group
Group ID: value at nybble 5-6
626Stationary Sumo Bro. - NSLU
627Movement-controlled Bone Platform - NSLU
Width: value at nybble 18 (comment: Value + 1)
Movement ID: value at nybble 21-22
631Painted Goal - NSLU
Secret Exit: checkbox on nybble 5 with mask (comment: When checked, the Painted Goal will get a different texture as well.)
634Super Guide Block - NSLU
639Time Bonus - NSLU
Amount: list at nybble 12: 0=0, 1=50, 2=100, 3=150, 4=200, 5=250, 6=300, 7=350, 8=400, 9=450, 10=500, 11=550, 12=600, 13=650, 14=700, 15=750 (comment: This many seconds are added to the timer.)
640Fire Chomp - NSLU
651Spike - NSLU
Direction: list at nybble 10: 0=Towards Player, 1=Right, 2=Left (comment: Where the Spike throws the spike balls.)
671Rusty Pipe Platform - NSLU
Cracked End Direction: list at nybble 12: 0=Right, 1=Left (comment: The direction the cracked end faces.)
673Tile God - NSLU
Triggering Event ID 2: value at nybble 1-2
Triggering Event ID: value at nybble 3-4
Never expires: checkbox on nybble 5 with mask
Pattern: list at nybble 8: 0=Fills area, 1=Checkers pattern, 2=Inverted checkerboard
Spawns / Destroys: list at nybble 9: 0=Red Block, 1=Brick Block, 2=An effect, 3=Stone Block, 4=Wooden Block, 5=Wooden Block, 6=Ground Slope Tile, 7=Rocky BG Tile, 8=Nothing, 9=Nothing, 10=Nothing, 11=Nothing, 12=Same as 6
Action: list at nybble 10: 0=Destroys Tiles, 1=Spawns Tiles
Width: value at nybble 18
Height: value at nybble 20
682River Piranha Plant - NSLU
686P-Switch - P Switch Peril
Triggering Event ID: value at nybble 3-4 (comment: Use this ID to trigger an event.)
687Para-Bomb - NSLU
690NSLU Logo - NSLU
691"THANK YOU!!" Sign - NSLU
702Wiggler - NSLU
703Boo Circle - NSLU
Desync: checkbox on nybble 5 with mask (comment: If ticked, it will desync the circle from regular ones. (Will not be the same as another circle.))
Outer Radius: value at nybble 6 (comment: Count in tiles)
Inner Radius: value at nybble 7 (comment: Count in tiles)
Number of Boos: value at nybble 8 (comment: How many Boos are in the circle.)
Gap Position (Bitfield): value at nybble 9 (comment: Seems to move where the gap is where the player can go through. (Perhaps a bitfield.))
Pulse Out Delay: value at nybble 10 (comment: Only used when the Outer radius is bigger than the inner. Delays when the boo circle pulses out again.)
Spinning Speed: value at nybble 11 (comment: The speed of the Boo Circle.)
Counterclockwise: checkbox on nybble 12 with mask (comment: When ticked, the boo circle will spin counterclockwise.)
Movement ID: value at nybble 20 (comment: Hooks to a Movement Controller, but is hasn't been tested yet.)
710P-Switch - NSLU
716Foo - NSLU
718Player-Looks-At-Screen Toggle - NSLU