NSMBU Sprite Database


NSMBU Sprite Database 724 total, 154 unused
335 (46%)
389 (54%)


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Actor Names
Unused Sprite IDS

Here is how the system works. All of the sprites, used and unused, are listed here. You document the data of the sprite, and mark it.
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<font color="COLOR">your text here</font>
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Filter Results -- • Regular • UnknownKnownCompleteUnused

Random Sprite


ID:Name:
0Goomba
Spawned Child Direction (No ground pound): list at nybble 6: 0=Right, 1=Left (comment: Controls the direction (and z order) of the Goombas spawned by a Medium Goomba, without ground pound. Higher values cause an overflow with probably unexpected results.)
Additional Pipe Goomba Z-Order: value at nybble 6 (comment: Additional Z-Order nybble)
Spawned Child Direction (Ground pound): list at nybble 6: 0=Right/High, 1=Left/High, 2=Right/Low, 3=Left/Low (comment: Controls the direction (and z order) of the Goombas spawned by a bigger Goomba with a ground pound. Higher values cause an overflow with probably unexpected results.)
Yoshi player: list at nybble 7: 0=Player 1, 1=Player 2, 2=Player 3, 3=Player 4
Z-Order: checkbox on nybble 8 with mask (comment: Unused! Checking this box places the Goomba behind layer 1 tiles and other sprites.)
Doesn't disappear: checkbox on nybble 9 with mask (comment: When checked, this Goomba doesn't despawn when leaving the visible camera window.)
Pipe Direction: list at nybble 11: 0=Up, 1=Down, 2=Left, 3=Right (comment: This sets the pipe direction for Pipe Enemy Generator Goombas.)
Type: list at nybble 12: 0=Normal, 1=Spins in circles (used by kamek icicle), 2=Pipe Enemy Generator, 3=Very slow animation for a short time then normal, 4=Spawned by Medium Goomba, 5=Spawned by Medium or Big Goomba (ground pound), 6=Eaten by Yoshi, 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Big Goomba. The Yoshi state does nothing, because no Yoshi is linked to the Goomba.)
1Paragoomba
Z-Order: checkbox on nybble 8 with mask (comment: This places the sprite behind Layer 1 tiles if checked.)
2Pipe Piranha Plant - Up
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
3Pipe Piranha Plant - Down
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
4Pipe Piranha Plant - Left
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
5Pipe Piranha Plant - Right
Spawn outside pipe: checkbox on nybble 12 with mask 1 (comment: The Piranha Plant will already be outside the pipe it is placed on when spawned if checked.)
6Pipe Venus Fire Trap - Up
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
7Pipe Venus Fire Trap - Down
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
8*Pipe Venus Fire Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
9*Pipe Venus Fire Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
10Pipe Venus Ice Trap - Up
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
11Pipe Venus Ice Trap - Down
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
12*Pipe Venus Ice Trap - Left
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
13*Pipe Venus Ice Trap - Right
Crash: checkbox on nybble 12 with mask 1 (comment: Doing anything with this nybble will crash the game.)
14Grounded Piranha Plant
Affected by gravity: checkbox on nybble 5 with mask (comment: Makes the Piranha Plant fall if nothing is underneath it, and also spawn with a different load-in animation.)
Unknown Value 11: value at nybble 11
Rotation: value at nybble 12 (comment: Sets the direction of the Piranha Plant. 0 is up, every value rotates the Piranha Plant 22.5 degrees clockwise.)
Unknown Value 17: value at nybble 17
Spawns on ground: checkbox on nybble 20 with mask (comment: This will make the Piranha Plant spawn on the first solid ground (including sprites) below it, even if it's placed in mid-air.)
15Grounded Venus Fire Trap
Affected by gravity: checkbox on nybble 5 with mask (comment: Makes the Venus Fire Trap fall if nothing is underneath it.)
Unknown Value 11: value at nybble 11
Rotation: value at nybble 12 (comment: Sets the direction of the Venus Fire Trap. 0 is up, every value rotates the Venus Fire Trap 22.5 degrees clockwise.)
Unknown Value 17: value at nybble 17
Unknown Value 20: value at nybble 20
16Grounded Venus Ice Trap
Affected by gravity: checkbox on nybble 5 with mask (comment: Makes the Venus Ice Trap fall if nothing is underneath it.)
Unknown Value 11: value at nybble 11
Rotation: value at nybble 12 (comment: Sets the direction of the Venus Ice Trap. 0 is up, every value rotates the Venus Ice Trap 22.5 degrees clockwise.)
Unknown Value 17: value at nybble 17
Unknown Value 20: value at nybble 20
17Giant Grounded Piranha Plant
Affected by gravity: value at nybble 5 (comment: Makes the plant fall if nothing is underneath it.)
Unknown Value 11: value at nybble 11
Rotation: value at nybble 12 (comment: Sets the direction of the piranha plant. 0 is up, every value rotates the piranha 22.5 degrees clockwise.)
Unknown Value 17: value at nybble 17
Unknown Value 20: value at nybble 20
18Giant Grounded Venus Fire Trap
Affected by gravity: checkbox on nybble 5 with mask (comment: Makes the Giant Grounded Venus Fire Trap fall if nothing is underneath it.)
Unknown Value 11: value at nybble 11
Rotation: value at nybble 12 (comment: Sets the direction of the Giant Grounded Venus Fire Trap. 0 is up, every value rotates it 22.5 degrees clockwise.)
Unknown Value 17: value at nybble 17
Unknown Value 20: value at nybble 20
19Koopa Troopa
Spawns: list at nybble 5: 0=Regular, 1=Faces Right?, 2=???, 3=Pipe Exit (Up), 4=Pipe Exit (Down), 5=???, 6=???, 7=??? (comment: Can't be higher than 7. But seems to be a flag?)
Allow the staircase 1UP Trick: checkbox on nybble 9 with mask 1 (comment: If this is not checked, the classic Koopa 1UP-Staircase trick is not possible to pull off)
Starts Walking Right: checkbox on nybble 10 with mask 1 (comment: The Koopa Troopa spawns walking to the right instead of walking to the left.)
Spawns being in Shell: checkbox on nybble 11 with mask 1 (comment: When checked, the Koopa Troopa will spawn hiding in its shell.)
Color: list at nybble 12: 0=Green, 1=Red (comment: If set to &quot;Red&quot;, the Koopa Troopa won't walk off ledges.)
Unknown Value 19: value at nybble 19 (comment: Probably does nothing)
Spawns on ground: checkbox on nybble 20 with mask 1 (comment: This will make the Koopa Troopa spawn on the first solid ground (including sprites) below it, even if it's placed in mid-air.)
Movement ID: value at nybble 21-22
20Koopa Paratroopa
Initial direction: list at nybble 9: 0=Start Going Up / Right, 1=Start going Down / Left (comment: The movement of the Koopa Paratroopa when it is spawned.)
Flying Start Position: list at nybble 10: 0=Midway, 1=Start Bottom / Left (comment: The path starts from this position relative to the location of the Koopa Paratroopa's placement.)
Type of Movement: list at nybble 11: 0=Jumping, 1=Flying Horizontally, 2=Flying Vertically
Color: list at nybble 12: 0=Green, 1=Red (comment: Red Koopa Troopas don't walk off ledges.)
21Grouped Koopa Paratroopa
Line ID: value at nybble 6 (comment: Links with sprite 196. If not linked, the Koopa Paratroopa will appear frozen and collisionless. If linked, this sprite's movement is synced to other Koopa Paratroopa's that are linked to the same line controller.)
Initial direction: list at nybble 9: 0=Left/Up, 1=Right/Down
Flying Start Position: list at nybble 10: 0=Midway, 1=Start Bottom / Left (comment: The path starts from this position relative to the location of the Koopa Paratroopa's placement.)
Type of Movement: list at nybble 11: 0=Jumping, 1=Flying Horizontally, 2=Flying Vertically
Color: list at nybble 12: 0=Green, 1=Red (comment: Red Koopa Troopas don't walk off ledges.)
22Buzzy Beetle
Unknown Checkbox 9: checkbox on nybble 9 with mask (comment: No visible effect...as far as I can see.)
Starting direction: list at nybble 10: 0=Towards player, 1=Right, 2=Left
Maximum Y-speed related: value at nybble 11
Type: list at nybble 12: 0=Normal, 1=Upside-down, 2=Shell, 3=Upside-down shell (comment: The form of the buzzy beetle the sprite spawns. 2 and 3 are unused.)
23Spiny
Type: list at nybble 12: 0=Regular, 1=Thrown by Lakitu, 2=Empty Shell, 3=Empty Upside-Down Shell (comment: Unused from NSMBW.)
24*Upside-down Spiny
25Checkpoint Flag
Unknown Value 5: value at nybble 5
Entrance ID: value at nybble 8 (comment: The entrance when the player will be spawned if he dies after reaching the midway flag.)
Unknown Value 9: value at nybble 9
Appears: list at nybble 10: 0=Always, 1=Only if midway flag is not yet touched, 2=Only if midway flag is already touched
Unknown Value 11: value at nybble 11
Time limit: list at nybble 12: 0=Time limit 1, 1=Time limit 2, 2=Time limit 3 (comment: These are the time limits that can be set in the area settings. Time limit 1 is field 0x14 of the area settings, time limit 2 is field 0x16, and time limit 3 is field 0x0A. This might enable multiple midway points with different time settings!)
Affected by gravity: checkbox on nybble 20 with mask (comment: If this is ticked, the midway point flag is affected by gravity. So if the blocks underneath it move or break, this flagpole will move along, or fall down. Can bounce on Bouncy Clouds.)
26Zoom Area
Unknown Value 5: value at nybble 5 (comment: This value is separated into a one bit value and a 3 bit field. )
Unknown Value 6: value at nybble 6
Height: value at nybble 9-10 (comment: The height of the zoom area)
Width: value at nybble 11-12 (comment: The width of the zoom area)
27Vertical Scroll Limit - Left
Type: list at nybble 5: 0=Limits bottom, 1=Limits top (comment: Has to match with the corresponding 28.)
Multiplayer: list at nybble 6: 0=Always limit, 1=Only limit a single player, 2=Only limit multiple players, 3=?
Only limit entrance?: checkbox on nybble 7 with mask 1 (comment: Will only position the camera for the initial entrance and then stop limiting)
Unknown Flag 8: checkbox on nybble 8 with mask 1
Allow disable: checkbox on nybble 9 with mask 1 (comment: If this is checked, the sprite will only limit the camera if the player is not past the boundary. If used in conjunction with Nybbles 11 or 12, the limit can also be disabled if the player touches the area between the sprite's location and where the limit is.)
Priority?: value at nybble 10
Shift limit: value at nybble 11-12 (comment: The limit will start this far past the sprite's position. The height of a block is 16.)
Don't limit PAcorn: checkbox on nybble 13 with mask 1
Only limit entrance ID: value at nybble 17-18 (comment: The limit will work only if the zone is entered using one of these entrances.)
Only limit entrance ID: value at nybble 19-20 (comment: The limit will work only if the zone is entered using one of these entrances.)
28Vertical Scroll Limit - Right
Type: list at nybble 5: 0=Limits bottom, 1=Limits top (comment: Has to match with the corresponding 27.)
Multiplayer: list at nybble 6: 0=Always limit, 1=Only limit a single player, 2=Only limit multiple players, 3=?
Only limit entrance?: checkbox on nybble 7 with mask 1 (comment: Will only position the camera for the initial entrance and then stop limiting)
Unknown Flag 8: checkbox on nybble 8 with mask 1
Allow disable: checkbox on nybble 9 with mask 1 (comment: If this is checked, the sprite will only limit the camera if the player is not past the boundary. If used in conjunction with Nybbles 11 or 12, the limit can also be disabled if the player touches the area between the sprite's location and where the limit is.)
Priority?: value at nybble 10
Shift limit: value at nybble 11-12 (comment: The limit will start this far past the sprite's position. The height of a block is 16.)
Don't limit P-Acorn: checkbox on nybble 13 with mask
Only limit entrance ID: value at nybble 17-18 (comment: The limit will work only if the zone is entered using one of these entrances.)
Only limit entrance ID: value at nybble 19-20 (comment: The limit will work only if the zone is entered using one of these entrances.)
29Horizontal Scroll Limit - Top
Limit scrolling to the: list at nybble 5: 0=Right, 1=Left (comment: Has to match corresponding sprite 30.)
Multiplayer: list at nybble 6: 0=Always limit, 1=Only limit a single player, 2=Only limit multiple players, 3=?
Unknown Flag 7: checkbox on nybble 7 with mask
Unknown Flag 8: checkbox on nybble 8 with mask
Allow disable: checkbox on nybble 9 with mask 1 (comment: If this is checked, the sprite will only limit the camera if the player is not past the boundary. If used in conjunction with Nybbles 11 or 12, the limit can also be disabled if the player touches the area between the sprite's location and where the limit is.)
Priority?: value at nybble 10
Shift limit: value at nybble 11-12 (comment: The limit will start this far past the sprite's position. The width of a block is 16.)
Don't limit P-Acorn: checkbox on nybble 13 with mask 1 (comment: The sprite will not limit scrolling if the player has a P-acorn. Used in conjunction with 612.)
Only limit entrance ID: value at nybble 17-18
Only limit entrance ID: value at nybble 19-20 (comment: The limit will work only if the zone is entered with this entrance ID.)
30Horizontal Scroll Limit - Bottom
Limit scrolling to the: list at nybble 5: 0=Right, 1=Left (comment: Has to match corresponding sprite 29.)
Multiplayer: list at nybble 6: 0=Always limit, 1=Only limit a single player, 2=Only limit multiple players, 3=?
Unknown Flag 7: checkbox on nybble 7 with mask 1
Unknown Flag 8: checkbox on nybble 8 with mask 1
Allow disable: checkbox on nybble 9 with mask 1 (comment: If this is checked, the sprite will only limit the camera if the player is not past the boundary. If used in conjunction with Nybbles 11 or 12, the limit can also be disabled if the player touches the area between the sprite's location and where the limit is.)
Priority?: value at nybble 10
Shift limit: value at nybble 11-12 (comment: The limit will start this far past the sprite's position. The width of a block is 16.)
Don't limit P-Acorn: checkbox on nybble 13 with mask 1 (comment: The sprite will not limit scrolling if the player has a P-acorn. Used in conjunction with 612.)
Only limit entrance ID: value at nybble 17-18 (comment: The limit will work only if the zone is entered using one of these entrances.)
Only limit entrance ID: value at nybble 19-20 (comment: The limit will work only if the zone is entered using one of these entrances.)
31Goal Pole
Secret Exit: checkbox on nybble 5 with mask (comment: Makes the path when the level is completed lead to the secret path, and changes the appearance.)
No Castle: checkbox on nybble 11 with mask (comment: There is no castle, so Mario walks off screen instead of into a castle. The behaviour with multiple players, Baby Yoshi&#39;s and Yoshi&#39;s are unknown, and may use unused code..)
Snowy Castle: checkbox on nybble 12 with mask (comment: Makes the castle laden with snow, for snowy/icy levels.)
32Arrow Signboard
Don't Appear In Challenges: checkbox on nybble 5 with mask (comment: The original levels are used in challenge mode. This nybble makes the signboard not appear at all.)
Z-order: list at nybble 6: 0=0, 1=-400, 2=-2600
Appearance: list at nybble 7: 0=Normal, 1=Snowy, 2=CRASHES, 3=Rock, 4=Spooky (gray) (comment: Use this to give your sign board a fitting theme. Value 2 is supposed to be &#39;Big&#39;, but crashes the game.)
Is path controlled: checkbox on nybble 8 with mask
Bolt movement speed: list at nybble 9: 0=0.0, 1=1.0, 2=1.5, 3=2.0, 4=3.0, 5=4.0 (comment: Unused)
Bolt movement direction: list at nybble 10: 0=Right, 1=Left, 2=Up, 3=Down
Place behind other sprites: checkbox on nybble 11 with mask 1 (comment: Changes z-order to -2500 if the other z-order nybble is 0)
Is affected by gravity: checkbox on nybble 11 with mask 2
Is bolt controlled: checkbox on nybble 11 with mask 4
Inscription: list at nybble 12: 0=Right, 1=Up + right, 2=Up, 3=Up + left, 4=Left, 5=Down + left, 6=Down, 7=Down + right (comment: Sets the inscription of the signboard.)
Physics related: checkbox on nybble 13 with mask
Unknown Value 16: value at nybble 16
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Bolt ID / Path Controller ID)
33*Grrrol (duplicate)
Value 1-2: value at nybble 1-2
Value 3-4: value at nybble 3-4
Unknown Value 5: value at nybble 5 (comment: Some kind of bitfield. Probably changes behavior of the Grrrol.)
Unknown Value 8: value at nybble 8
Unknown Flag 10: checkbox on nybble 10 with mask (comment: Somehow related to unknown value 11)
Unknown Value 11: value at nybble 11 (comment: This value does not go higher than 3.)
34*Big Grrrol (duplicate)
Event ID: value at nybble 3-4 (comment: When this value is nonzero, the Grrrol only spawns if this event is active.)
Slow down when turning around: checkbox on nybble 9 with mask (comment: The Grrrol's speed is reduced to half when it hits a wall)
Only spawns when facing to player: checkbox on nybble 10 with mask
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player
Speed: list at nybble 12: 0=0.0, 1=1.0, 2=1.5, 3=2.0
35Seaweed
Leaf Count: list at nybble 11: 0=One big leaf, 1=One big leaf and a smaller leaf on the right, 2=One big leaf and two smaller leaves
Scale / Animation Speed: list at nybble 12: 0=0.5 / 0.5, 1=0.7 / 0.5, 2=0.8 / 0.5, 3=0.8 / 6.0, 4=1.0 / 0.5, 5=1.0 / 1.0
36Zone-Enter-Triggered Event Controller
Target Event ID 1: value at nybble 1-2
Target Event ID 2: value at nybble 3-4
Time active: value at nybble 5-6 (comment: Only used if the sprite is activating an event.)
Switch Mode: list at nybble 11: 0=Deactivates event, 1=Activates event
Does nothing: checkbox on nybble 12 with mask (comment: Disables the sprite's function)
37Event Controller - AND ("if X AND Y, do Z")
Triggering Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Target Event ID: value at nybble 3-4
Triggering Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Triggering Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Triggering Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if less than four events should activate the Target ID.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use, 2=Only while All Events are Active
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
38Event Controller - OR ("if X OR Y, do Z")
Triggering Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Target Event ID: value at nybble 3-4
Triggering Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Triggering Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Triggering Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if less that four events should activate the Target ID.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi-Use, 2=Only while Any Event is Active
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
39*Event Controller - RANDOM ("if X, do Y OR Z")
Target Event ID 1: value at nybble 1-2 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Triggering Event ID: value at nybble 3-4
Target Event ID 2: value at nybble 5-6 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 3: value at nybble 7-8 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Target Event ID 4: value at nybble 9-10 (comment: Don't leave as 0; put the same event multiple times if you want a smaller selection of events to trigger.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target
40Event Controller - Chainer ("if X, do Y")
Triggering Event ID: value at nybble 1-2 (comment: Operation is performed when this event is activated.)
Target Event ID: value at nybble 3-4 (comment: This is the event the operation is performed on.)
Delay / Duration: value at nybble 5-6 (comment: The delay between the activation of the Triggering Event ID and the operation.)
Delay Mode: list at nybble 7: 0=Untrigger; then trigger, 1=Trigger; then untrigger (comment: If the switch mode is "0: Activate Event" and this nybble is 0, the chainer deactivates the event when triggered, and reactivates it after the delay. If this nybble is 1, it activates the event when it's triggered and deactivates it after the delay. Same thing if switch mode is "1: Deactivate Event", except the other way round.)
Triggers when: list at nybble 8: 0=Triggering event is activated, 1=Triggering event is deactivated
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi-Use
Switch Mode: list at nybble 12: 0=Activate Event, 1=Deactivate Event (comment: What should be done to the Target ID after the delay.)
Special deletion flag: checkbox on nybble 20 with mask (comment: Only useful if two chainers are used that are placed on top of each other, and both have this flag enabled. If one of the two chainers gets activated (this one must be set to single use), the game deletes the other one when reloading the zone, making sure that chainer is never activated.)
Useless: value at nybble 21-22 (comment: Nintendo used the movement id nybbles a few times, but it isn't used by the game.)
41Location-State-Triggered Event Controller
Players that must be in the location: list at nybble 2: 0=Any, 1=Mario, 2=Luigi, 3=Yellow Toad, 4=Blue Toad, 5=Mii, 15=All players
Target Event ID: value at nybble 3-4 (comment: Event ID that is activated once the condions are met.)
Player Location ID: value at nybble 5-6 (comment: Set the location ID the player needs to be in for the Event to be turned on.)
Ignore player location: checkbox on nybble 5-6 with mask 255 (comment: Tick this to disregard the player location ID)
Enemy Location ID: value at nybble 7-8 (comment: Set the location ID the enemy needs to be in for the Event to be turned on.)
Ignore enemy location: checkbox on nybble 7-8 with mask 255 (comment: Tick this to disregard the enemy location ID)
Player powerup: list at nybble 9: 0=Any powerup, 1=Small Player, 2=Super Player, 3=Fire Flower, 4=MinI mushroom, 5=Propeller Mushroom, 6=Penguin Suit, 7=Ice Flower, 8=Acorn or P-Acorn mushroom, 9=P-Acorn, 10=Small, 14=Any powerup except small and mini, 15=Star (comment: Extra condition: Player must have this powerup.)
Player status: list at nybble 10: 0=Any status, 1=Touching ground, 2=In the air, 3=Climbing, 4=Spin jump or spinning with propeller suit, 5=Ground pound, 6=Swinging ivy / chain, 7=Holding Baby Yoshi, 8=Riding Yoshi (comment: Extra condition: Player must be in this state.)
Usage Mode: list at nybble 11: 0=Single Use, 1=Multi Use, 2=Only while both Mario and Enemy Status are satisfied (comment: 0 - Event is only triggered once, when the Mario Status and Enemy Status are satisfied, 1 - Event is triggered each time the Mario Status and Enemy Status are satisfied, but does not revert to the opposite state unless forced to by another controller, 2 - Event is only triggered while Mario Status and Enemy Status are satisfied.)
Switch Mode: list at nybble 12: 0=Activates Target, 1=Deactivates Target (comment: If this option is set to "Deactivates Target", the activation modes will be reversed - for example, Activation Mode 2 will deactivate the event while you're touching the area, and reactivate it when you leave.)
42Event Controller - Multi-chainer ("if X, do Y through Z")
Triggering Event ID: value at nybble 1-2
Last Event ID: value at nybble 3-4
Delay: value at nybble 5-6 (comment: 10 frames per value)
Usage Mode: list at nybble 11: 0=Single use, 1=Multi use (comment: When the triggering event is activated, the multi chain starts running, until it reaches the last event. If this is a multi-use chainer, it starts deactivating all events when the first event is deactivated.)
43Timed Event State Switch Controller
Target Event ID: value at nybble 3-4 (comment: Event ID that is affected)
Duration OFF: value at nybble 5-6 (comment: The time the event is activated)
Duration ON: value at nybble 7-8 (comment: The time the event is activated)
Starting Delay: value at nybble 9-10 (comment: Delay on screen enter)
44Red Coin Ring
Target Event ID: value at nybble 3-4 (comment: Use this to link the red ring with the red coins it spawns.)
Reward: list at nybble 11: 0=Fire flower, 1=Propeller Mushroom, 2=Penguin suit, 3=Ice flower, 4=Acorn mushroom, 5=1-Up*, 6=Super Mushroom, 7=Super Mushroom (comment: This determines the powerup reward given when Mario is small or super. (* This WILL crash if you're small...but only in NSLU) )
Coin Set ID: value at nybble 12 (comment: Use this to link up 8 coins. 0 is a valid value.)
Movement ID: value at nybble 21-22 (comment: Use this to assign the ring to a movement controller.)
45Star Coin
Target Event ID: value at nybble 3-4 (comment: Triggers this Event when collected.)
Unknown Checkbox 5: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6
Unknown Checkbox 7: checkbox on nybble 7 with mask
POW block falling related?: value at nybble 8
Star coin number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin (comment: Sets the number of the star coin)
Z-order related: value at nybble 10 (comment: places star coin behind other objects (goes on layer 2?))
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Flag 13: checkbox on nybble 13 with mask
Unknown Value 19: value at nybble 19
Movement ID: value at nybble 21-22 (comment: Use this value to hook the Star Coin to a movement controller.)
46Line-controlled Star Coin
Triggering Event ID: value at nybble 3-4 (comment: The star coin will appear on the line when this ID is activated.)
Move Clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, the star coin will move clockwise.)
Star Coin Number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin (comment: Sets the number of the star coin.)
47Bolt-controlled Star Coin
Target Event ID: value at nybble 1-2 (comment: When the star coin is collected, this event will trigger.)
Direction: list at nybble 8: 0=Right, 1=Left, 2=Up, 3=Down (comment: The direction the star coin goes.)
Distance Multiplier: value at nybble 9 (comment: Multiplies the distance from the starting point when the bolt is screwed.)
Coin Number: list at nybble 16: 0=First Coin, 1=Second Coin, 2=Third (comment: The Star Coin number in the level.)
Bolt ID: value at nybble 21-22 (comment: Use this to assign the star coin to a bolt.)
48Movement-controlled, Rotation-controlled Star Coin
Target ID: value at nybble 3-4 (comment: Collecting the star coin will activate this event.)
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Star coin number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin (comment: Use this to set the correct star coin number.)
Unknown Value 10: value at nybble 10
Unknown Value 12: value at nybble 12
Unknown Value 14: value at nybble 14
Unknown Value 16: value at nybble 16 (comment: Goes up to 7.)
Unknown Value 17: value at nybble 17
Unknown Value 18: value at nybble 18
Movement related: value at nybble 19 (comment: Movement related)
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this to match it to a rotation controller or sprite 70.)
49Red Coin
Triggering Event ID: value at nybble 3-4
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Layer: value at nybble 10 (comment: Possible values are 0, 1, and 2.)
Unknown Value 12: value at nybble 12
Coin Set ID: value at nybble 19 (comment: Use this to link this coin to a red coin ring. 0 is a valid ID.)
Movement ID: value at nybble 20-21 (comment: Can also be linked to rotation movement controllers.)
50Set of Green Coins
Triggering Event ID: value at nybble 3-4
Unknown Value 5: value at nybble 5
Z-Pos: list at nybble 10: 0=550, 1=-32, 2=-3000
Number: list at nybble 11: 0=One, 1=Two, 2=Three, 3=Four, 4=Five (comment: Value + 1)
Unused Value 12: value at nybble 12
Movement Type: list at nybble 19: 0=None, 1=Rotation / Swaying (68, 69, 116, 118), 2=Bolt (238), 3=Path (100), 4=Two Way (70), 5=Nothing?, 6=Screw Mushroom With Bolt (241), 7=Screw Mushroom Without Bolt (242), 8=Rotating Plates (132), 9=Rotation (214, 484), 10=Rolling Hill (265), 11=Color Mushroom Lift (210)
Movement ID: value at nybble 21-22
51Monty Mole
Location ID: value at nybble 5-6 (comment: The monty mole jumps out of the hill when the player is in this location.)
Length of coin tail: value at nybble 9 (comment: Lets you define the length of its coin tail.)
Vertical trigger distance: value at nybble 10 (comment: Measured in blocks (0 = 10 blocks). When the location id nybble is 0, the monty mole is triggered when a player is close enough.)
Horizontal trigger distance: value at nybble 11 (comment: Measured in blocks (0 = 16 blocks). When the location id nybble is 0, the monty mole is triggered when a player is close enough.)
Type: list at nybble 12: 0=Normal, 1=Triggered immediately, 3=Frozen (kamek battle) (comment: All other nybbles must be 0 to achieve the frozen behavior.)
52Grrrol Passage
Direction: list at nybble 12: 0=Left, 1=Right (comment: Sets the direction the broken end faces.)
53*Porcupuffer
Unknown Value 7: value at nybble 7
Unknown Checkbox 11: checkbox on nybble 11 with mask
54Yoshi Fruit
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
55Directional Koopa Troopa
Red Shell: checkbox on nybble 12 with mask (comment: Makes the shell red.)
Spawn Direction: list at nybble 20: 0=Facing Right, 1=Facing Left (comment: The direction the Koopa first walks.)
56Porcupuffer Spawn Area
Unknown Value 6: value at nybble 6
Unused Flag 7: checkbox on nybble 7 with mask (comment: If this box is checked, Unknown Value 7 of the porcupuffers spawned by this sprite is set to 1.)
Unused Value 9-10: value at nybble 9-10 (comment: Unused)
Location ID: value at nybble 11-12
57Fish Bone
Unknown Value 9: value at nybble 9
Starting Direction: list at nybble 11: 0=Left, 1=Right, 2=Swims In Spot (comment: Also from NSMBW. Defines the starting direction of the fishbone.)
Swim Distance: list at nybble 12: 0=Short, 1=Normal, 2=Long (comment: 2 is unused, a port from NSMBW. Defines the swim distance of the fishbone.)
58*Grrrol (duplicate)
59Question Block
Target ID: value at nybble 3-4 (comment: Activates this event ID if struck)
Unknown Value 5: value at nybble 5 (comment: No visible change )
Unknown Value 7: value at nybble 7
Place Behind Other Sprites: checkbox on nybble 9-10 with mask 17 (comment: Unused; when checked, it will be placed behind other sprites. (1100 gives this result, 0x11= 17))
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Spawn Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: When checked, it will spawn an Acorn Mushroom.)
Unknown Flag 15: checkbox on nybble 15 with mask 1 (comment: Does something with physics when checked...)
Unknown Value 16: value at nybble 16
Unknown Value 17: value at nybble 17
Unknown Value 19: value at nybble 19
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The contents of the question block)
Movement ID: value at nybble 21-22 (comment: Known matched sprites: 70)
60Brick Block
Spawn Acorn Mushroom: checkbox on nybble 13 with mask (comment: If checked, it spawns an acorn mushroom.)
Moves: checkbox on nybble 19 with mask (comment: No real difference, except it doesn&#39;t move when hooked to a movement id in some cases.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
Movement ID: value at nybble 21-22 (comment: Can match to 70 for sure.)
61Invisible Item Block
Spawns Acorn Mushroom: checkbox on nybble 13 with mask (comment: When ticked, it spawns an acorn mushroom.)
Moves: checkbox on nybble 19 with mask
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
Movement ID: value at nybble 21-22
62Movement-controlled Pipe Piranha Plant
Unknown Value 7: value at nybble 7
Movement ID: value at nybble 21-22 (comment: The movement ID it connects to.)
63Stalking Piranha Plant
Delay Before Stretching: value at nybble 10 (comment: The delay the piranha plant has before it stretches upwards.)
Delay Before Stretching (2): value at nybble 11 (comment: Does the same thing as nybble 10?)
Unknown Value 12: value at nybble 12 (comment: I see nothing)
Starts Moving Left: checkbox on nybble 20 with mask (comment: Moves left when ticked.)
64River Piranha Plant
65Coin
Triggering Event ID: value at nybble 1-2 (comment: When this event is activated, the coin will spawn.)
Target Event ID: value at nybble 3-4 (comment: When the coin is collected, this event will be activated.)
Rotation: value at nybble 5 (comment: Set this to make the coin have a rotation. (Value * 24))
Unknown Value 8: value at nybble 8 (comment: Tested with all values; all coins fell. )
Z-Order: value at nybble 10 (comment: Use this to place the sprite behind or in front of tiles.)
Unknown Checkbox 17: checkbox on nybble 17 with mask
Drops: checkbox on nybble 19 with mask 15 (comment: Makes the coin fall as if Mario killed an enemy with a fireball.)
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Can match to 70 for sure.)
Coin ID: value at nybble 23-24 (comment: Use this to link it to a the clapping controller.)
66Coin - Uses Lines
Unknown Value 16: value at nybble 16
Unknown Value 17: value at nybble 17
Movement ID: value at nybble 21-22 (comment: Connects to a movement/rotation controller.)
Coin ID: value at nybble 23-24 (comment: Use this to assign the coin an id to another controller.)
67Swooper
Does Not Swoop: checkbox on nybble 5 with mask 1 (comment: This will make the Swooper not Swoop when the player approaches.)
Unknown Value 8: value at nybble 8 (comment: Goes up to 0xF.)
Unknown Checkbox 9: checkbox on nybble 9 with mask
Movement ID: value at nybble 21-22 (comment: Use this id to hook the sprite to a movement controller.)
68Movement Controller - Swaying
Target Event ID: value at nybble 4 (comment: Use this to activate an event.)
Unknown Value 5: checkbox on nybble 5 with mask (comment: No effect at all.)
Unknown Value 6: value at nybble 6 (comment: This value was literally changed from 15 to 0 and it had no effect at all.)
Unknown Value 7: checkbox on nybble 7 with mask (comment: No effect at all.)
Unknown Value 8: value at nybble 8
Starting rotation: list at nybble 9-10: 0=0, 1=22.5, 2=45, 3=67.5, 4=90, 5=112.5, 6=135, 7=157.5, 8=180, 9=202.5, 10=225, 11=247.5, 12=270, 13=292.5, 14=315, 15=337.5 (comment: The offset the objects will start at.)
Sway Delay: value at nybble 13 (comment: Delays the movement of the sprite.)
Sway arc: list at nybble 15: 0=0, 1=UNKNOWN, 2=UNKNOWN, 3=UNKNOWN, 4=UNKNOWN, 5=UNKNOWN, 6=UNKNOWN, 7=UNUSED, 8=90°, 9=UNUSED, 10=UNUSED, 11=UNUSED, 12=UNUSED, 13=UNUSED, 14=UNKNOWN, 15=UNKNOWN (comment: Arc.)
Swaying Speed: value at nybble 16 (comment: The speed it sways.)
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this to link this controller with the objects you want to sway.)
69Movement Controller - Spinning (Constant)
Triggering Event ID: value at nybble 3-4 (comment: The ID that triggers the controller.)
Starting Rotation: list at nybble 5: 0=0 degrees, 1=22.5 degrees, 2=45 degrees, 3=67.5 degrees, 4=90 degrees, 5=112.5 degrees, 6=135 degrees, 7=157.5 degrees, 8=180 degrees, 9=202.5, 10=225, 11=247.5, 12=270, 13=292.5, 14=315, 15=337.5 (comment: The angle it starts rotating at in degrees. Used to desync other sprites.)
Swing Arc: value at nybble 6 (comment: Hard to explain. The base moves in a small circle as it spins.)
Spins: checkbox on nybble 8 with mask (comment: When ticked, it will spin.)
Spins Clockwise: checkbox on nybble 9 with mask (comment: Makes the sprite spin clockwise.)
Vibrate: checkbox on nybble 10 with mask (comment: Vibrates when it stops rotating. Maybe other options?)
Spinning Speed: value at nybble 16 (comment: The spinning speed.)
Unknown Value 18: value at nybble 18 (comment: I saw no real change.)
Unknown Value 20: value at nybble 20 (comment: Sprite 390 is on steroids with this option used.)
Movement ID: value at nybble 21-22 (comment: Use this to assign coins and other objects to this sprite.)
Some kind of ID: value at nybble 24 (comment: Only used as 1 and 0.)
70Movement Controller - Two-Way
Slower Acceleration: checkbox on nybble 6 with mask 1
Direction: list at nybble 8: 0=Right, 1=Left, 2=Up, 3=Down (comment: Sets the initial direction.)
Add return delay to begin delay: checkbox on nybble 8 with mask 8 (comment: If this is checked, the delay before first movement is Begin Delay + Return Delay.)
Unknown Value 9: value at nybble 9
Unknown Value 12: value at nybble 12
Return Delay: value at nybble 13 (comment: The delay the movement starts AFTER the first run.)
Begin Delay: value at nybble 14 (comment: The delay the movement starts BEFORE the second run starts.)
Distance: value at nybble 15 (comment: Distance the linked sprite moves in blocks.)
Speed: list at nybble 16: 0=0.25, 1=0.5, 2=1.0, 3=2.0
Do nothing: checkbox on nybble 16 with mask 8 (comment: No idea why, but this changes its state to a state that does nothing, just like when distance is 0.)
Useless: value at nybble 18 (comment: Used by Nintendo, but ignored by the game)
Useless 2: value at nybble 20 (comment: Used by Nintendo, but ignored by the game)
Movement ID: value at nybble 21-22
71*Two-way Movement-controlled Iron Tower Platform
Movement ID: value at nybble 21-22 (comment: Use this to connect it to a two-way controller (sprite 70))
72Moving Acorn Plains Land Block
Width: value at nybble 18 (comment: Width of the block.)
Height: value at nybble 20 (comment: Height of the block.)
Movement ID: value at nybble 21-22 (comment: The movement ID of the sprite. )
73Coin Spawner
Triggering Event ID: value at nybble 3-4 (comment: Coins are spawned when this Event is triggered.)
Unknown Value 5: value at nybble 5
Delay between bursts: value at nybble 10 (comment: The delay between emissions of coins. 0 is instant, 15 is very slow.)
Multiplier: value at nybble 12 (comment: How many times you want the same amount of coins in nybble 18 to spawn. (Value + 1))
Reverse Pairs: checkbox on nybble 13 with mask 1 (comment: When checked, rather than have an odd number of coins (if nybble 18 is even w/o the +1) on the left, the odd pair goes to the right.)
Type: list at nybble 14: 0=Chunk, 1=Curve (lower), 2=Curve (higher) (comment: 0 just falls like regular coins. 1 and 2 are barely noticable in differences.)
2-Coin Spacing Decrease: list at nybble 15: 0=1 Block, 1=.5 Blocks, 2=.1 Blocks (comment: The decrease in space per coins of 2 when spawned. http://i.imgur.com/fejqkpu.jpg for reference.)
Spawn Height: list at nybble 16: 0=3 Blocks, 1=6 Blocks, 2=7 Blocks (comment: The height the spawned coins reach.)
Coins Spawned: value at nybble 18 (comment: The amount of coins spawned. (Value + 1))
Unknown Value 19: value at nybble 19
Movement ID: value at nybble 21-22 (comment: Attatch this ID to a movement controller to make it spawn at angles.)
74Huckit Crab
Stationary: checkbox on nybble 11 with mask (comment: Makes the crab not hop backwards if checked.)
Direction: value at nybble 12 (comment: If this follows NSMBW&#39;s spritedata, all 15 the values here are different)
75Ice Bro.
76Hammer Bro.
Unknown Value 11: checkbox on nybble 11 with mask
Unknown Value 12: value at nybble 12 (comment: This value goes up to 3.)
77Sledge Bro.
78Boomerang Bro.
79Fire Bro.
Unknown Value 12: checkbox on nybble 12 with mask 1
80*Moving Tiltable Solid Iron Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5&deg; counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
81*Moving Tiltable Solid Grass Platform
Movement Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down
Tilt: value at nybble 7 (comment: Increases by 22.5° counterclockwise per value)
Delay before moving: value at nybble 13 (comment: Delay before the platform starts to move)
Delay before returning: value at nybble 14 (comment: Delay before the platform starts to return after moving)
Movement Distance: value at nybble 15
Movement Speed: list at nybble 16: 0=Slowest, 1=Slow, 2=Medium, 3=Fast
Width: value at nybble 18
Height: value at nybble 20
82Rotation-controlled Pipe Piranha Plant - Down
Movement ID: value at nybble 21-22 (comment: Attatches to a movement ID.)
83Rotation-controlled Pipe Piranha Plant - Left
Movement ID: value at nybble 21-22
84Rotation-controlled Pipe Piranha Plant - Right
Movement ID: value at nybble 21-22
85Flame Chomp
86Urchin
Rises with Geyser: checkbox on nybble 9 with mask 1 (comment: When checked, makes the Urchin rise with a water geyser.)
Unknown Value 10: value at nybble 10
Movement distance: value at nybble 11 (comment: The urchin starts centered.)
Direction of movement: list at nybble 12: 0=Moves up and down, 1=Moves left to right, 2=Falls after being risen (comment: When set to 0, the urchin moves up and down in water. If set to 1, the urchin moves from left to right.)
87Movement-controlled Coin
Triggering Event ID: value at nybble 3-4
Unknown Value 5: value at nybble 5
Movement Type: list at nybble 6: 0=Moves with controller and spins counter clockwise, 1=Moves with spinner & coin does not tilt, 2=Same as 1, 3=Moves with spinner & upside-down, 4=Same as 0 but has a wider angle
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 15: value at nybble 15
Unknown Value 17: value at nybble 17
Unknown Value 19: value at nybble 19
Movement ID: value at nybble 21-22 (comment: Use this to link this coin to a (sway) rotation controller.)
Coin ID: value at nybble 23-24 (comment: Assign this ID to crowd clapping controllers, and whatnot.)
88Water
Unknown Value 2: value at nybble 2
Unknown Value 3: value at nybble 3
Unknown Value 4: value at nybble 4
Location ID: value at nybble 5
Unknown Value 10: value at nybble 10
Location ID: value at nybble 11-12
Unknown Value 13: value at nybble 13 (comment: Bitfield of some kind.)
Unknown Value 14: value at nybble 14
Z-order related?: value at nybble 16
89Lava
Triggering Event ID: value at nybble 1-2 (comment: The ID that triggers the lava to begin rising or falling.)
Target Event ID: value at nybble 3-4 (comment: Once the lava finishes rising/falling, this event is activated.)
Rising/Lowering Speed/Direction: list at nybble 5: 0=0.0, 1=1.0, 2=1.25, 3=1.5, 4=0.75, 5=0.125, 6=0.25, 7=0.5, 8=0.0*, 9=1.0*, 10=1.25*, 11=1.5*, 12=0.75*, 13=0.125*, 14=0.25*, 15=0.5* (comment: Values without a * will cause the lava to rise. Values with a * will cause the lava to lower.)
Falling: checkbox on nybble 5 with mask 8 (comment: Causes the lava to lower instead of rise.)
Delay Before Lowering: value at nybble 6 (comment: If the lava rises/falls, this modifies the delay before lowering.)
Delay Before Rising: value at nybble 7 (comment: This delay before rising will only take effect after the first round of rising/lowering.)
Rising/Lowering Height: value at nybble 8-9 (comment: The height the lava rises, in blocks.)
Crest Wave Strength: list at nybble 10: 0=Normal, 1=Stronger, 2=Even Stronger, 3=Strongest, 4=Normal, 5=Stronger, 6=Even Stronger, 7=Strongest, 8=Normal, 9=Stronger, 10=Even Stronger, 11=Strongest, 12=Normal, 13=Stronger, 14=Even Stronger, 15=Strongest (comment: Seen http://i.imgur.com/vbwHW4u.jpg here. The top of the wave once it hits it's max height.)
Layer 0: checkbox on nybble 10 with mask 4 (comment: Makes the lava spawn on layer 0 so the player can walk behind it.)
Unknown Flag 10 Mask 8: checkbox on nybble 10 with mask 8
Location ID: value at nybble 11-12
Rise Slightly Before Falling: list at nybble 13: 0=Yes, 1=No (comment: If this is turned on, the lava will rise up half a tile before falling.)
Giant Waves: Bounciness: list at nybble 14: 0=16.0, 1=0.0, 2=0.5, 3=1.0, 4=1.5, 5=2.0, 6=2.5, 7=3.0, 8=3.5, 9=4.0, 10=4.5, 11=5.0, 12=5.5, 13=6.0, 14=6.5, 15=7.0 (comment: This causes the giant lava waves to bounce up and down.)
Giant Waves: Mini-Wave Animation Speed: list at nybble 15: 0=8.0, 1=-20.0, 2=-10.0, 3=-5.0, 4=-3.0, 5=-1.0, 6=-0.65, 7=-0.3, 8=0.0, 9=0.3, 10=0.65, 11=1.0, 12=3.0, 13=5.0, 14=10.0, 15=20.0 (comment: The speed at which the mini-waves on top of each giant wave animate.)
Giant Waves: Height of Mini-Waves: list at nybble 16: 0=4, 1=0, 2=10, 3=20, 4=30, 5=40, 6=50, 7=60, 8=70, 9=80, 10=90, 11=100, 12=110, 13=120, 14=130, 15=140 (comment: This determines the height of each mini-wave on top of each giant wave.)
Giant Waves: Width: list at nybble 17: 0=2.5, 1=0.0, 2=0.5, 3=1.0, 4=1.5, 5=2.0, 6=2.5, 7=3.0, 8=3.5, 9=4.0, 10=4.5, 11=5.0, 12=5.5, 13=6.0, 14=6.5, 15=7.0 (comment: The width of each giant lava wave.)
Giant Waves: Speed/Direction: list at nybble 18: 0=-0.65, 1=3.0, 2=2.5, 3=2.0, 4=1.5, 5=1.0, 6=0.65, 7=0.3, 8=0.0, 9=0.3*, 10=0.65*, 11=1.0*, 12=1.5*, 13=2.0*, 14=2.5*, 15=3.0* (comment: The speed of each giant lava wave. Values marked with a * cause the waves to move left instead of right.)
Giant Waves: Height: list at nybble 19: 0=60, 1=0, 2=10, 3=20, 4=30, 5=40, 6=50, 7=60, 8=70, 9=80, 10=90, 11=100, 12=110, 13=120, 14=130, 15=140 (comment: The height of each giant lava wave, in blocks.)
Giant Waves: checkbox on nybble 20 with mask 1 (comment: When checked, this will create giant waves in the lava.)
90Poison Water
Rising Speed: list at nybble 5: 0=0.0, 1=1.0, 2=1.25, 3=1.5, 4=0.75, 5=0.125, 6=0.25, 7=0.5 (comment: The rising speed of the poison water.)
Lower instead of rising: checkbox on nybble 5 with mask 8
Lowering Delay: value at nybble 6
Rising Delay: value at nybble 7
Rising Height: value at nybble 8-9 (comment: The height, in blocks, that the poison water will rise.)
Rising: checkbox on nybble 10 with mask (comment: If checked, the poisinous water will rise quickly.)
Location ID: value at nybble 11-12
91Quicksand
Has a top: checkbox on nybble 10 with mask 4 (comment: Setting this to 4 seems to make it have a functional top. "This value being 0 causes the top to disappear, except for the leftmost tile." <- Seems to be untrue, as it is unchecked on a lot of places where the quicksand does have a top.)
Location ID: value at nybble 12 (comment: The location in which the quicksand will be spawned.)
92Fog
Location ID: value at nybble 12 (comment: The location of the fog.)
93*Mist Effect
Location: value at nybble 11-12 (comment: The location the mist will be spawned in.)
94Bouncy Cloud
Movement Direction: list at nybble 6: 0=Right, 1=Left, 2=Up, 3=Down (comment: Direction the cloud moves in.)
Only solid-from-top: checkbox on nybble 11 with mask 1 (comment: Lets you pass through the cloud from the bottom if ticked.)
Bounce Higher: checkbox on nybble 12 with mask 1 (comment: Bounce MUCH higher!)
Delay on midway loop: value at nybble 13 (comment: After it moves in the direction from it's spawn point, it will delay for the specified time.)
Delay on next loop: value at nybble 14 (comment: After looping once, it will delay it's next loop by the specified time.)
Distance: value at nybble 15 (comment: The distance the cloud moves.)
Movement Speed: value at nybble 16 (comment: The speed the cloud moves.)
Size: list at nybble 18: 0=Short, 1=Longer and a bit bigger (comment: Size of the cloud.)
95*Defunct "Moving" Bouncy Cloud
96Lighting - Lamp
Style: list at nybble 12: 0=Desert, 1=Ghost house candle with holder, 2=Underwater/Underground, 3=UNUSED
Movement ID: value at nybble 21-22
97Background Center-er
98Enemy Generator for Pipe
Unused Value 6: value at nybble 6 (comment: Somehow related to Unknown Flag 7)
Unknown Flag 7: checkbox on nybble 7 with mask
Unknown Value 8: value at nybble 8
Enemy Type: list at nybble 11: 0=Goombas, 1=Bob-ombs, 2=Goombrats, 3=Green Koopa Troopas, 4=Red Koopa Troopas, 5=Nothing(?)
Direction: list at nybble 12: 0=Up, 1=Down, 2=Left, 3=Right
99Mega Urchin
Unknown Value 6: value at nybble 6
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Movement distance: value at nybble 11 (comment: The urchin starts centered.)
Movement direction: list at nybble 12: 0=Moves up and down, 1=Moves left to right, 2=Doesn't move (comment: When set to 0, the urchin moves up and down in water. If set to 1, the urchin moves from left to right. And finally, if set to 2, it won't move at all, it will just stare at you.)
100Movement Controller - Path
Triggering Event ID: value at nybble 3-4 (comment: Movement gets activated when this Event ID is set.)
Starting node: value at nybble 5-6
Path ID: value at nybble 7
Move strictly: checkbox on nybble 8 with mask 8 (comment: Used to determine how the path should be followed. Elaboration can be found in this sprite's notes.)
When the last node is reached: list at nybble 8: 0=Stop, 1=Go to loop start, 2=Fall down, 3=Stop with rumble, 4=Stop, 5=Go to loop start, 6=Fall down, 7=Stop with rumble, 8=Stop, 9=Go to loop start, 10=Fall down, 11=Stop with rumble, 12=Stop, 13=Go to loop start, 14=Fall down, 15=Stop with rumble
Smooth movement: checkbox on nybble 8 with mask 4 (comment: This nybble is separate from the "Move strictly" nybble and uses a different algorithm.)
Loop starting node: value at nybble 9-10
Event activated: checkbox on nybble 12 with mask 8
Sine effect type: list at nybble 13: 0=Vertical, 1=Horizontal
Initial sine angle: value at nybble 14
Sine effect strength: value at nybble 15
Sine effect speed: value at nybble 16
Reset when off-screen: checkbox on nybble 20 with mask (comment: When the path controller is off-screen, it resets itself to its original position and waits for the triggering event id to be activated, regardless of the "Event activated" checkbox.)
Movement ID: value at nybble 21-22
Unknown Value 24: value at nybble 24
101Cheep Cheep
Starting direction: list at nybble 5: 0=Towards player, 8=Left
Swimming distance: value at nybble 8 (comment: Value+2)
Swimming speed: value at nybble 9
Type: list at nybble 12: 0=Normal, 3=Turns around after a while (comment: The distance of swim type 3 before turning around depends on nybble 8.)
102*Nothing. ("Environmental phenomena kun")
103Bill Blaster Turret (Bullet Bill Cannon, Bullet Bill Launcher)
Number of Pieces: value at nybble 8 (comment: The height of the Bill Blaster Turret.)
Piece Type? (Bitfield): value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 17: value at nybble 17
Unknown Value 19: value at nybble 19
104Event Controller - "?" Switch
Target Event ID: value at nybble 3-4 (comment: The switch will trigger this event ID when pressed. If the event if already active when this switch spawns, it'll be pressed from the get-go.)
Falls: checkbox on nybble 5 with mask 1 (comment: If this is checked, the switch will fall when the it's moved by the environment.)
Delay on Multi Use: list at nybble 6: 0=No Delay, 1=Very Long, 2=Short, 3=Long (comment: This will set how long the switch takes to pop up after the timer expires on a Multi Use switch)
Non-timed: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed when it's switched.)
Shift a tile upwards: checkbox on nybble 8 with mask 1 (comment: Unused. No reason for it to be used, either.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, the ? switch will deactivate it's target. If the switch is timed, the event will reactivate after the timer is up.)
Multiple uses: checkbox on nybble 10 with mask 1 (comment: If this is ticked, the switch will pop up after a while, and you can press it again.)
Shift a half-tile right: checkbox on nybble 11 with mask 1 (comment: Ticking this will place the ?-switch a half a tile to the right. This is a largely pointless leftover from New Super Mario Bros. DS.)
Upside-down: checkbox on nybble 12 with mask 1 (comment: If this is ticked, the switch will be upside-down.)
Z-order: checkbox on nybble 17 with mask (comment: Changes z-pos to 128.0)
105Event Controller - "P" Switch (Blue)
Target Event ID: value at nybble 3-4 (comment: The switch will trigger this event ID when pressed. If the event if already active when this switch spawns, it'll be pressed from the get-go.)
Falls: checkbox on nybble 5 with mask 1 (comment: If this is checked, the switch will fall when the it's moved by the environment.)
Clapping location ID: value at nybble 6 (comment: If you collect all tile coins placed in this location, a cheering/clapping effect will be played. It also takes brick blocks and blue coin tiles placed in it into consideration.)
Non-timed: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed when it's switched.)
Shift a tile upwards: checkbox on nybble 8 with mask 1 (comment: Unused. No reason for it to be used, either.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, the ? switch will deactivate it's target. If the switch is timed, the event will reactivate after the timer is up.)
Multiple uses: checkbox on nybble 10 with mask 1 (comment: If this is ticked, the switch will pop up after a while, and you can press it again.)
Shift a half-tile right: checkbox on nybble 11 with mask 1 (comment: Ticking this will place the P-switch a half a block to the right. This is a largely pointless leftover from New Super Mario Bros. DS.)
Upside-down: checkbox on nybble 12 with mask 1 (comment: If this is ticked, the switch will be upside-down.)
106*Cheep Cheep Spawn Location
Location ID: value at nybble 8-9
107Peach's Castle Door
Z-Order: checkbox on nybble 5 with mask 1 (comment: Makes the sprite appear behind Layer 1.)
Doesn't appear in challenges: checkbox on nybble 6 with mask 1 (comment: When checked, the door does not appear in challenges.)
108Ghost House Door
Triggering Event ID: value at nybble 1-2
Triggering Event ID 2: value at nybble 3-4
Unknown Value 7: value at nybble 7
Fake door: checkbox on nybble 8 with mask
Event Triggered: checkbox on nybble 10 with mask 2
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22
109Tower Boss Door
Don't Appear In Challenges: checkbox on nybble 6 with mask (comment: Makes the door not appear in challenges.)
110Castle Boss Door
Unused Flag 6: checkbox on nybble 6 with mask
Unused Value 9: value at nybble 9 (comment: 0, 1, 2, 3)
111Bowser Boss Door
112*Bill Blaster Turret (Bullet Bill Cannon, Bullet Bill Launcher)
Random Firing Delay: checkbox on nybble 5 with mask 1
Rotation Animation (Bitfield): value at nybble 6-7 (comment: Either rotates left or right for each cannon. (0=Left, 1=Right)
Number Of Pieces: value at nybble 8 (comment: Max of 7.)
Piece Type (Bitfield): value at nybble 9-10 (comment: Sets the piece type. (0=Bullet cannon, 1=Pivot Piece))
Start Direction (Bitfield): value at nybble 11-12 (comment: Initial direction each cannon is set in. (0=Left, 1=Right))
113Medium-sized Cheep Cheep
Obey Backtrack: checkbox on nybble 5 with mask 8 (comment: The Cheep-Cheep will not turn around and swim in the opposite direction when you backtrack.)
Unknown Value 8: value at nybble 8
Direction: list at nybble 9: 0=Left, 1=Right (comment: Determines which direction the cheep cheep will go in.)
Unknown Value 12: value at nybble 12
114*Cheep Cheep [Duplicate]
Unknown Value 6: value at nybble 6
Swim Speed: value at nybble 7 (comment: Alters the swim speed. Makes the cheep-cheep slower.)
Unknown Value 9: value at nybble 9
Has to do with schools: value at nybble 10
Cheep-Cheeps in a line: value at nybble 11 (comment: Value + 1. They are in a line, but spaced out. Increasing this increases the amount of cheep-cheeps.)
115Special Exit Controller
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Player State: list at nybble 8: 0=Any, 1=Climbing (vine / fence), 2=UNUSED, 3=In the air, 4=Unknown (comment: Player must be in this state for the sprite to activate.)
Width: value at nybble 10 (comment: Use this to determine the width of the special exit controller. Value + 1)
Height: value at nybble 11 (comment: Use this to determine the height of the special exit controller. Value+1)
Entrance ID: value at nybble 12 (comment: The exit uses this entrance's destination.)
Transition: list at nybble 19: 0=Bottom-to-top, 1=Circle (comment: Not really sure...)
Level exit: checkbox on nybble 20 with mask (comment: Exits the level without clearing it. In the retail game (both in NSMBU and NSLU) this is only used in the records toad house.)
116Movement Controller - Two-In-One
Unknown Value 4: value at nybble 4
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 13: value at nybble 13
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Movement ID 1: value at nybble 21-22 (comment: Could also be the output)
Movement ID 2: value at nybble 23-24 (comment: Could also be the output)
117Big Spinner (Ball 'n' Chain)
Unknown Value 8: value at nybble 8
Scale: value at nybble 10
Unknown Value 11: value at nybble 11
Movement ID: value at nybble 21-22 (comment: Use this to link this sprite to a rotation movement controller (68/69/116/118).)
118Movement-controlled Movement Controller - Spinning
Triggering Event ID: value at nybble 3-4 (comment: The event that triggers the controller.)
Starting Rotation: list at nybble 5: 0=0 deg, 1=22.5 deg, 2=45 deg, 3=67.5 deg, 4=90 deg, 5=112.5 deg, 6=135 deg, 7=157.5 deg, 8=180 deg, 9=202.5 deg, 10=225 deg, 11=247.5 deg, 12=270 deg, 13=292.5 deg, 14=315 deg, 15=337.5 deg (comment: The angle it starts rotating at. Used to desync other sprites.)
Unknown Value 7: value at nybble 7
Spins: value at nybble 8 (comment: TODO: this is far too vague to be useful in any way.)
Unknown Value 9: value at nybble 9
Unknown Value 15: value at nybble 15
Speed: value at nybble 16 (comment: 0-7 = counterclockwise, 8+ = clockwise)
Output Movement ID: value at nybble 21-22 (comment: Match this with rotation-controlled sprites.)
Input Movement ID: value at nybble 23-24 (comment: Set this to make the rotation pivot point move!)
119Lakitu Cloud
Unknown Flag 6: checkbox on nybble 6 with mask 2
Unknown Value 8: value at nybble 8 (comment: This value is multiplied by 600.)
Unknown Value 9: value at nybble 9
Approach From Background: checkbox on nybble 10 with mask 1 (comment: Check this to make the lakitu spawn by coming from the background.)
Throws Coins: checkbox on nybble 12 with mask 2
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
120Spiny Cheep Cheep
Event ID: value at nybble 3-4 (comment: Does not follow player when this event is active)
Distance: value at nybble 8 (comment: The distance it travels before turning around)
Speed: list at nybble 9: 0=0.5, 1=0.25, 2=0.4, 3=0.15
Always chase player: checkbox on nybble 12 with mask (comment: If this is not checked, the spiny cheep only starts going after the player when the distance between the player and spiny cheep is less than 6 blocks.)
121Cloud Area
Unknown Flag 9: checkbox on nybble 9 with mask (comment: Used by death clouds. My guess is that if this is unchecked the clouds never go go farther away than the left edge of the screen. Also seems to do something with an enemy raft?)
Move Left: checkbox on nybble 10 with mask (comment: If this is checked, the clouds will move sideways, as seen in NSMBU&#39;s 5-Airship.)
Type: list at nybble 11: 0=Normal, 1=Spawned by Foo, 2=Normal, 3=Spawned by Foo with 'No cloud' checked, 4=Death Clouds (unused), 5=Death Clouds (move right), 7=Light Clouds, 8=Falling Background Clouds (unused), 9=Bullet Bill Clouds (comment: When using type 8 (falling background clouds), note that it takes around 15 seconds for the clouds to begin to appear.)
Location ID: value at nybble 12
122Cloud Area 2
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Hide Coins: checkbox on nybble 9 with mask 1 (comment: Hides coins when checked. (4 coins))
Unknown Value 10: value at nybble 10
Location ID: value at nybble 11-12 (comment: The clouds will appear in this location.)
123Sand Spout
Unknown Flag 9 (NSLU only): checkbox on nybble 9 with mask
Size: list at nybble 11: 0=0.95, 1=1.44, 2=0.45, 3=1.25
124Continuous Sand Spout
Unknown Value 5-6: value at nybble 5-6
Unknown Value 10: value at nybble 10
Size: list at nybble 11: 0=0.95, 1=1.44, 2=0.45, 3=1.25
125*Bullet Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the bullet bill is shot.)
126*Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Banzai Bill is fired.)
127*Bull's-Eye Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Bill is fired.)
128*Bull's-Eye Banzai Bill
Direction: list at nybble 12: 0=Right, 1=Left, 2=Down, 3=Up (comment: The direction the Bull's-Eye Banzai Bill is fired.)
129Jumping Cheep Cheep
Direction: list at nybble 5: 0=Left, 1=Right (comment: The direction the cheep cheep jumps in.)
Jumping Height: list at nybble 6: 0=High, 1=Medium, 2=Low (comment: Jumping height.)
Delay: value at nybble 7
Unknown Value 12: checkbox on nybble 12 with mask
130Lakitu Spawn Area
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Location ID: value at nybble 9-10 (comment: At least one player must be in this location for Lakitu to spawn)
Unknown Value 13: value at nybble 13
Delay: value at nybble 18-19
Unknown Value 20: value at nybble 20
131Jumping Cheep Cheep Spawn Area
Location ID: value at nybble 9 (comment: When the player is in this location, Cheep Cheeps will jump from below the screen.)
132Shifting Rectangle Platforms
Movement ID 1: value at nybble 5-6 (comment: Links with 149.)
Color: list at nybble 8: 0=Blue, 1=Gray (comment: Color of the platforms. Value of 1 also makes the screw in the middle darker.)
Unused Flag 9: checkbox on nybble 9 with mask
Starting Position: list at nybble 10: 0=Middle & on top of each other, 1=Upper left & Lower right corners, 2=Middle & next to each other, 3=Lower left & Upper right corners
Moves Clockwise: checkbox on nybble 11 with mask 1 (comment: Ticking this will make the platform go counter-clockwise rather than clockwise.)
Type: list at nybble 12: 0= Blue Rectangles, 1=Tall and Skinny (Green), 2=Short and Chubby (Red), 3=Orange Rectangle, 4=Pink Rectangle, 5=Duplicate of 2
Unknown Value 13-14: value at nybble 13-14
Movement ID 2: value at nybble 21-22 (comment: Links with 149.)
133Spine Coaster
Target Event ID: value at nybble 1-2 (comment: When this ID is activated, the coaster will start moving.)
Triggering Event ID: value at nybble 3-4 (comment: When this ID is activated, the spine coaster will activate something else.)
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Speed: value at nybble 10 (comment: Speed of the coaster when activated.)
Movement: list at nybble 11: 0=Automatically moving?, 1=On Touch, 2=???, 3=??? (comment: 2 is unused, 3 for some reason crashes.)
Length: value at nybble 12 (comment: This is the length in segments, not including the head. )
Unknown Value 20: value at nybble 20 (comment: Possible checkbox? Only used as 1 once.)
134*Nothing. ("Foam generation management kun")
135Thwomp
Location ID: value at nybble 10-11 (comment: Makes the Thwomp fall if the player is in this location.)
Automatically Fall: checkbox on nybble 12 with mask 2 (comment: Makes the Thwomp automatically fall, even if the player is not near it.)
136Big Thwomp
Location ID: value at nybble 10-11 (comment: Falls if the player is in this location.)
Automatically fall: checkbox on nybble 12 with mask 2 (comment: Makes the super thwomp automatically fall.)
137Dry Bones
Unknown Value 11: value at nybble 11
On moving platform: checkbox on nybble 20 with mask 1 (comment: Check this option if you want to place a Dry Bones on a moving platform (place Dry Bones right above it).)
138Big Dry Bones
Unknown Value 11: value at nybble 11
On moving platform: checkbox on nybble 20 with mask 1 (comment: Check this option if you want to place a Big Dry Bones on a moving platform (place Big Dry Bones right above it).)
139Pipe - Up
Height-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the height. Other values cause an increment of one block to the height.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the height.<br><br>If the type is "Big", 2 blocks extra are added to the height.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "height-related"?))
Height: value at nybble 12 (comment: Value + 1 by default. If height-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the height if the type is "Big", or 1 extra block if the type is "Painted".)
140Pipe - Down
Height-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the height. Other values cause an increment of one block to the height.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the height.<br><br>If the type is "Big", 2 blocks extra are added to the height.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "height-related"?))
Height: value at nybble 12 (comment: Value + 1 by default. If height-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the height if the type is "Big", or 1 extra block if the type is "Painted".)
141Pipe - Left
Length-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the length. Other values cause an increment of one block to the length.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the length.<br><br>If the type is "Big", 2 blocks extra are added to the length.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "length-related"?))
Length: value at nybble 12 (comment: Value + 1 by default. If length-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the length if the type is "Big", or 1 extra block if the type is "Painted".)
142Pipe - Right
Length-related: list at nybble 5: 0=Has a top*, 1=Has a top*, 2=UNUSED, 3=Doesn't have a top (comment: For value(s) with an asterisk, 2 blocks are added to the length. Other values cause an increment of one block to the length.)
Type: list at nybble 8: 0=Normal, 1=Painted, 2=Big (comment: If the type is "Painted", 1 block extra is added to the length.<br><br>If the type is "Big", 2 blocks extra are added to the length.<br><br>There probably is a fourth option...)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the color of your pipe! Value 3 is blue if the type is painted (or is it related to "length-related"?))
Length: value at nybble 12 (comment: Value + 1 by default. If length-related is a value with an asterisk, the increment is 2 instead of 1. Additionally, another 2 blocks are added to the length if the type is "Big", or 1 extra block if the type is "Painted".)
143*'Cloud' Baby Yoshi
144*Powerup / Player Bubble
Contains: list at nybble 10: 0=Player, 1=Mushroom
Unknown Value 11: value at nybble 11 (comment: Only used if the bubble contains a player.)
Player ID: list at nybble 12: 0=Player 1, 1=Player 2, 2=Player 3, 3=Player 4 (comment: The player that's in the bubble. WARNING: Setting this to a player that isn't playing the game crashes if nybble 11 is set to a specific value.)
145Palm Tree
Style: list at nybble 5: 0=Normal, 1=Desert (comment: It loads "obj_yashi_sabaku" if the style is set to "Desert".)
Bend direction: list at nybble 9: 0=Left, 1=Right
Z-Position: value at nybble 10
Contains coins: checkbox on nybble 11 with mask (comment: If checked, the palm tree emits 4 coins when ground-pounded or spun near. When the last two digits of the timer are the same (i.e 455, 288, etc.), it emits 8 coins instead of four.)
Height: value at nybble 12 (comment: Value+4)
146Movement-controlled Pipe
Expels bubbles: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6
Direction: list at nybble 7: 0=Right, 1=Left, 2=Up, 3=Down
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue (comment: Set the colour of your pipe!)
Unknown Value 9: value at nybble 9
Length: value at nybble 10 (comment: Value + 2)
Type: list at nybble 11: 0=Normal, 1=Painted, 2=Big?
Unknown Value 12: value at nybble 12
Unknown Value 15: value at nybble 15
Movement ID: value at nybble 21-22 (comment: Oddly, 1-2 A1 used the swayer instead of the spinner like one would expect...)
147Question Block - Uses Lines
Counter-Clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, makes the ? block go counter clockwise.)
Unknown Value 11: value at nybble 11
Spawn Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Nybble 20 needs to be 0 for this to work. Works perfectly.)
Faster Movement: checkbox on nybble 16 with mask 1 (comment: Ticking this would make the ? block move faster.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The contents of the item block.)
148Brick Block - Uses Lines
Counter-Clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, makes the ? block go counter clockwise.)
Unknown Value 11: value at nybble 11
Faster Movement: checkbox on nybble 16 with mask 1 (comment: Ticking this would make the ? block move faster.)
Contents: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: Contents of the brick block.)
149Shifting Rectangle Platform-controlled Coin
Unknown Value 20: value at nybble 20
Unknown Value 21: value at nybble 21
Unknown Value 22: value at nybble 22
150Stone-Eye
Target Flag ID: value at nybble 3-4 (comment: The flag the sprite is triggered by.)
Groundpound Movement Distance: value at nybble 5 (comment: The distance in tiles the Stone-Eye will move upon a ground pound.)
Spooky/dark appearance: checkbox on nybble 6 with mask 1 (comment: Only (and always) checked in 5-5 in both games.)
Attach To Path Controller: checkbox on nybble 7 with mask 1 (comment: Can attach to 118 and 100 simultaneously.)
Unknown Value 8: checkbox on nybble 8 with mask 1
Big: checkbox on nybble 9 with mask 1
Faces: list at nybble 10: 0=Right/Up, 1=Left/Up, 2=Front, 3=Right, 4=Left
Releases 3 Coins: checkbox on nybble 11 with mask 1 (comment: Will release 3 coins when a spin-jump is preformed on top.)
Wobbles: checkbox on nybble 12 with mask 1 (comment: Will wobble when this is checked.)
Unknown Value 13: value at nybble 13
Stompable?: checkbox on nybble 15 with mask 1 (comment: Can be groundpounded if checked?)
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
Unknown Value 24: value at nybble 24
151Upside-down Stone-Eye
Spooky/dark appearance: checkbox on nybble 6 with mask (comment: Only (and always) checked in 5-5 in both games.)
Unknown Flag 8: checkbox on nybble 8 with mask
Big: checkbox on nybble 9 with mask
Faces: list at nybble 10: 0=Right/Down, 1=Left/Down, 2=Front, 3=Right, 4=Left
Unknown Value 12: value at nybble 12 (comment: Could also be a flag.)
Movement ID: value at nybble 21-22 (comment: This hooks the sprite to a movement controller.)
152POW Block
Raised by geyser: checkbox on nybble 12 with mask 1 (comment: If checked, the POW Block can be raised by a geyser. to do: elaborate)
153Lighting - Movement-controlled Spotlight
Unknown Value 8: value at nybble 8 (comment: Always used as 4 in retail.)
Unknown Value 10: value at nybble 10 (comment: Always used as 2 in retail.)
Movement ID: value at nybble 21-22 (comment: The movement ID of the sprite. Hook it to a controller!)
154Flying Question Block
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Movement: list at nybble 11: 0=Flies Away Right, 1=Left and Right, 2=Up and Down (comment: How the flying question block flies.)
Spawn Acorn Mushroom: checkbox on nybble 13 with mask (comment: When checked, the ? block will spawn an Acorn Mushroom.)
Contents: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The contents of the ? block.)
Movement ID: value at nybble 21-22 (comment: Use this to hook the sprite to a movement controller.)
155Pipe Cannon
Unknown Value 5: value at nybble 5
Y-Offset: value at nybble 10 (comment: Moves the cannon value blocks up.)
Unused Flag 11: checkbox on nybble 11 with mask
Firing Direction: list at nybble 12: 0=30° Right, 1=30° Left, 2=15° Right, 3=15° Left, 4=Straight Up, 5=45° Right, 6=45° Left, 7=45° Right (comment: The direction that the cannon fires.)
156Water Geyser
Width: list at nybble 7: 0=Regular, 1=Smaller, 2=Unknown, 3=Unknown, 4=Unknown, 5=Unknown, 6=Unknown, 7=Unknown, 8=Unknown, 9=Unknown, 10=Unknown, 11=Unknown, 12=Huge, 13=Unknown, 14=Unknown, 15=Unknown (comment: The width of the geyser.)
Unknown Value 8: value at nybble 8 (comment: No visible difference.)
Unknown Value 9: value at nybble 9 (comment: No visible difference.)
Height: value at nybble 10-11 (comment: The height of the geyser in blocks.)
Rise Instantly: checkbox on nybble 13 with mask 1 (comment: Rises instantly when checked.)
Very Small: checkbox on nybble 18 with mask 1 (comment: Ignores the width set, and creates a geyser with a width even smaller than width value 1.)
Unknown Value 19: value at nybble 19 (comment: No visible difference.)
Rise Time: value at nybble 20 (comment: If this is set, this is the time the geyser is risen. If 0, it will use a default time.)
157Movement-controlled Bar Center
158Dash Coin (Coin Outline)
Unknown Value 4: value at nybble 4
Appears in Coin Battle only: checkbox on nybble 5 with mask
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 16: value at nybble 16
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: This can be used to assign this sprite to a rotation controller, as well as to a horizontal or vertical movement.)
Unknown Value 24: value at nybble 24
159Expanding/Contracting Pipe - Right
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: The color of the pipe! [Unused])
Painted: checkbox on nybble 10 with mask (comment: Makes the pipe painted.)
Starting Height: value at nybble 11 (comment: The height when the pipe starts moving.)
Ending Height: value at nybble 12 (comment: Goes back up when it reaches this height.)
Delay Between Movements: value at nybble 13 (comment: The delay where it hits one of the heights.)
160Expanding/Contracting Pipe - Left
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: Color of the pipe.)
Painted: checkbox on nybble 10 with mask (comment: Makes the pipe painted if checked.)
Tallest Height: value at nybble 11 (comment: The height at it&#39;s max.)
Shortest Height: value at nybble 12 (comment: The height at it&#39;s minimum. )
Delay Between Movements: value at nybble 13 (comment: Increases the delay between the movements of the pipe.)
161Expanding/Contracting Pipe - Up
Color: list at nybble 8: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: Color of the pipe.)
Painted: checkbox on nybble 10 with mask (comment: Tick this to make your pipe painted!)
Tallest Height: value at nybble 11 (comment: The height at the tallest.)
Shortest Height: value at nybble 12 (comment: The height at the shortest.)
Delay Between Movements: value at nybble 13 (comment: The delay between movements.)
Unknown Value 16: value at nybble 16
162Expanding/Contracting Pipe - Down
Colour: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple (comment: The color of the piep.)
Height 1: value at nybble 12
Height 2: value at nybble 13
163Location-triggered Water Geyser
Location ID: value at nybble 5-6 (comment: Waits until a player is in this location until it rises for the first time.)
Size: value at nybble 7 (comment: Size, in width. 0 is regular sized, 1 is smaller, 12 is huge.)
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Height: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
Very small: checkbox on nybble 18 with mask (comment: Ignores the size nybble, and creates a geyser with a width even smaller than size value 1.)
Unknown Value 19: value at nybble 19
Rise Time: value at nybble 20 (comment: When 0, it uses the default time, when higher than 0, it uses this value as the time the geyser is active.)
164Bob-omb
Type: list at nybble 5: 0=Normal, 1=Pipe Enemy Generator, 2=Ban-omb on drugs, 3=Cannon (sprite 176), 4=Bowser Jr W7 [Crashes], 5=Bowser Jr W7 (multiple Bob-ombs) [Crashes], 6=Kamek Battle (Same as 2) (comment: Changes the sprite&#39;s initial behavior. Actually, there is a difference between 2 and 6, regarding the internal bob-omb counter. Value 2 does not increment the internal bob-omb counter. This matters for example, when a cannon is placed nearby this bob-omb. The cannon only fires bob-ombs when this counter is less than 8.)
Z-Position: value at nybble 6 (comment: Used by pipe enemy generator)
Bomb ID (Bowser Jr W7) [Useless]: value at nybble 7 (comment: This nybble is useless, because the bowser jr type crashes the game. When nybble 5 ("Type") is set to 5 (Bowser Jr throws multiple bob-ombs at once), all bob-ombs have an ascending id. This is probably used to change the direction the bob-omb he throws flies, so they don&#39;t all go into the same direction.)
Cannon direction: list at nybble 11: 0=Up right, 1=Up left, 2=Down right, 3=Down left (comment: The direction the bob-omb is fired by the cannon, when type is 3.)
Pipe direction: list at nybble 12: 0=Up, 1=Down, 2=Left, 3=Right (comment: This is used as the pipe direction when type is 1.)
165Coin Circle
Unknown Value 6: value at nybble 6
Tilt Coins: checkbox on nybble 7 with mask 1 (comment: If unchecked, the coins will all face the same direction. If checked, the lower side of each coin will be faced to the center of the circle.)
Unknown Flag 7 Mask 8: checkbox on nybble 7 with mask 8
Unknown Value 10: value at nybble 10
Circle Arc: value at nybble 13 (comment: The circle arc is 11.25 * (value + 1) degrees (?).)
Unknown Value 14: value at nybble 14
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Amount of coins: value at nybble 17-18 (comment: Value + 1.)
Diameter: value at nybble 19-20 (comment: The empty space between the coins (excluding the coins themselves).)
Movement ID: value at nybble 21-22 (comment: Use this to link this coin circle to a movement controller.)
Unknown Value 24: value at nybble 24
166Dash Coin Circle
Coin Battle Only: checkbox on nybble 5 with mask (comment: If checked the ring only appears in Coin Battle Mode.)
Unknown Value 6: value at nybble 6
Tilt Coins: checkbox on nybble 7 with mask (comment: If unchecked al the coins will face to the same direction. If checked the lower part th each coin will be faced to the center of the circle)
Unknown Value 10: value at nybble 10
Circle Arc: value at nybble 13 (comment: Value +1. Each value expends the circle bow by 11,25 degrees(?).)
Unknown Value 14: value at nybble 14
Unknown Value 16: value at nybble 16
Amount of Coins: value at nybble 17-18 (comment: Value + 1)
Diameter: value at nybble 19-20 (comment: The empty space between the coins (excluding the coins themselves).)
Movement ID: value at nybble 21-22 (comment: Use this to match this sprite to a rotation movement controller.)
Unknown Value 24: value at nybble 24
167Blue Coin
Triggering Event ID: value at nybble 3-4
Unknown Checkbox 6: checkbox on nybble 6 with mask 4
Unknown Checkbox 7: checkbox on nybble 7 with mask (comment: Limit 0xF)
Unknown List 10: list at nybble 10: 0=???, 1=???, 2=???, 3=???
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Can be used with rotation movement controllers for sure.)
Coin ID: value at nybble 23-24 (comment: Use this to link this coin to a clapping controller.)
168Clapping Controller
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Amount of blue coins: value at nybble 7-8
Amount of yellow coins: value at nybble 9-10
Unknown Value 12: value at nybble 12 (comment: Seems to be related to a movement ID)
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
Coin ID: value at nybble 23-24
169Clapping Controller 2
Unknown Value 6: value at nybble 6
Number of blue coins: value at nybble 7-8 (comment: Use this to set the amount of coins that need to be collected.)
Number of yellow coins: value at nybble 9-10 (comment: Use this to set the amount of coins that need to be collected.)
Unknown Value 19: value at nybble 19
Location ID: value at nybble 20 (comment: Use this to set the location ID the player has to be in for the Event to be activated.)
Target Event ID/Coin ID: value at nybble 23-24 (comment: This Event is activated when the conditions are met or the coins are collected.<br>Alternatively, when this controller produces clapping sounds, this is the ID that needs to be set on the coins that need to be collected.)
170Parabomb
Direction After Landing: list at nybble 16: 0=Right, 1=Left (comment: The direction the Bob-omb walks in after landing.)
171Bill Blaster (Bullet Bill Cannon, Bullet Bill Launcher)
Upside-Down: checkbox on nybble 5 with mask (comment: Makes the Bill Blaster spawn upside-down.)
Shooting Direction: list at nybble 10: 0=Towards Player, 1=Left Only, 2=Right Only
Length: value at nybble 11
Unknown Value 19: value at nybble 19
172*Rising/Lowering Bill Blaster (Bullet Bill Cannon, Bullet Bill Launcher)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.)
Direction: list at nybble 7: 0=Towards Player, 1=Left Only, 2=Right Only (comment: The direction in which the Bullet Bills are fired.)
Movement Speed: value at nybble 10 (comment: The speed that the Bill Blaster moves.)
Height at first shot: value at nybble 11 (comment: Height that the Bill Blaster will start at.)
Height at second shot: value at nybble 12 (comment: Height that the Bill Blaster will extend to and shoot.)
173Banzai Bill Blaster / Spawner
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 8: value at nybble 8
Direction: list at nybble 10: 0=Towards player, 1=Left only, 2=Right only (comment: Direction the Blaster fires to.)
Unknown Value 11: value at nybble 11
Unknown Value 19: value at nybble 19
174*Upside-down Banzai Bill Blaster
175Mechakoopa
176Cannon
Camera Behavior: list at nybble 7: 0=Yes, 1=Yes, 2=No, 3=No (comment: If the camera pans out while the ball is fired, the ball will slow down for the camera. If No, it will not.)
Fire Delay: value at nybble 8 (comment: The fire delay of the cannon.)
Fires Bob-ombs: checkbox on nybble 9 with mask 2 (comment: Dunno why it&#39;s 2. Maybe a list?)
Rotates After Firing: checkbox on nybble 10 with mask 1 (comment: When checked, the cannon will rotate 45 degrees in the other direction, fire, and repeat.)
Upside-Down: checkbox on nybble 11 with mask 1 (comment: Flips the cannon upside-down.)
Affected By Gravity: checkbox on nybble 11 with mask 2 (comment: Causes the cannon to fall if it has no ground underneath it.)
Facing: list at nybble 12: 0=Left, 1=Right (comment: Sets the direction of the cannon.)
Can be Moved: checkbox on nybble 15 with mask (comment: When checked, the Cannon can be placed on moving blocks.)
177*CRASHING SPRITE ("Rotate battery")
178*CRASHING SPRITE ("Rotate battery size")
179*Cannonball
Unknown Value 7: value at nybble 7
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Direction: list at nybble 11: 0=Down, 1=Up, 2=Left, 3=Right, 4=Left/ up, 5=Right/up, 6=Left/down, 7=Right/down (comment: Values higher than 7 overflow the speed table, resulting in very fast moving cannonballs.)
Big: checkbox on nybble 12 with mask (comment: The ball gets scaled to 1.5 times its normal size, and its speed is doubled.)
180Spike
Facing: list at nybble 10: 0=Towards the player, 1=Right, 2=Left
Delay Throw: checkbox on nybble 11 with mask (comment: Makes the spike have a delayed throw.)
Unknown Value 12: value at nybble 12
Unknown Value 20: value at nybble 20
181Spike (Stationary)
182Vertically-moving Platform
Snowy Platform: checkbox on nybble 7 with mask 3 (comment: Makes a platform with snow on top. Requires the model from 4-16, or else it will crash!)
Movement: list at nybble 8: 0=Up and Down, 1=Down and Up (comment: The movement of the platform.)
Movement Distance: value at nybble 15 (comment: The distance it moves.)
Speed: list at nybble 16: 0=Fast, 1=Slow (comment: The speed it moves.)
Length: value at nybble 18 (comment: The length of the platform.)
183Falling Icicle
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Length: list at nybble 12: 0=1x1, 1=1x2
184Giant Falling Icicle
Don't fall: checkbox on nybble 5 with mask 1 (comment: When this is checked, the icicle never falls.)
Range?: value at nybble 7 (comment: Seems to fall the second they get on screen with this value.)
Unknown Value 9: value at nybble 9
Falls Under Block Train: checkbox on nybble 11 with mask 1 (comment: Unused port from NSMBW. When this is checked, it will only fall when a block train is underneath it.)
Tilt after falling: checkbox on nybble 12 with mask 1 (comment: Unused, but ported from NSMBW. The icicle will tilt to the right after falling.)
185Stationary Icicle
Size: list at nybble 12: 0=1x1, 1=1x2 (comment: The size of the icicle in blocks. Width by Length.)
186Horizontally-moving Platform
Type: list at nybble 7: 0=Gold, 1=Rocky (Unused), 2=CRASH, 3=??? (comment: The type of platform.)
Direction: list at nybble 8: 0=Right to Left, 1=Left to Right (comment: Determines which way the sprite will move from it's placement.)
Distance: value at nybble 15 (comment: Distance for the platform to move.)
Speed: value at nybble 16 (comment: Speed of the platform.)
Length: value at nybble 18 (comment: Length of the platform.)
187Scaredy Rat
Unknown Value 10: value at nybble 10 (comment: Always used as 1 (in NSMBU 5-20A2).)
Amount: value at nybble 11 (comment: Value + 1)
188Grrrol Spawner
Unknown Value 5: value at nybble 5
Pipe Length: value at nybble 6 (comment: The length of the pipe extending from the generator.)
Spawn Direction: list at nybble 7: 0=Left, 1=Right, 2=Down (comment: There is no Up spawner.)
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Faster Spawning?: value at nybble 10 (comment: Set to "15" and it spawns much quicker than it being 0.)
Spawn Delay: value at nybble 11-12 (comment: The delay after the first shot. The first shot is always in sync, but the 2nd shot is determined by this value.)
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
189*Lakitu Block
190Movement-controlled Question Block
Unknown Value 4: value at nybble 4
Unknown Value 6: value at nybble 6 (comment: 4 bitfields)
Unused Value 9: value at nybble 9
Unused Flag 12: value at nybble 12
Spawn Acorn Mushroom: checkbox on nybble 13 with mask (comment: When checked, it will spawn an acorn mushroom.)
Unused Flag 15: checkbox on nybble 15 with mask
ZPos: checkbox on nybble 16 with mask
Unknown Value 17: checkbox on nybble 17 with mask
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
Movement ID: value at nybble 21-22 (comment: Use this to link this block to a rotation movement controller.)
191Movement-controlled Brick Block
Unknown Value 4: value at nybble 4
Unknown Value 6: value at nybble 6
Unknown Value 12: value at nybble 12
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Content: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: Set the content of this block. It is assumed that you can make it spawn a Super Acorn by setting nybble 13 to one, and this to zero.)
Movement ID: value at nybble 21-22 (comment: Use this to link this block to a rotation movement controller.)
192Moving Platform Spawner
Unknown Checkbox 5: checkbox on nybble 5 with mask
Unknown Value 6-7: value at nybble 6-7
Direction: list at nybble 8: 0=Up, 1=Down, 2=Right, 3=Left (comment: Platforms spawn from the placement of the sprite.)
Platform Width: value at nybble 18 (comment: The width of the platform.)
Unknown Value 20: value at nybble 20
193Line-controlled Platform
Line ID: value at nybble 5-6 (comment: Ties with 196)
Moves on touch: checkbox on nybble 7 with mask 1 (comment: When checked, the platform will not move until there's a player standing on it.)
Moves Left: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will move left.)
Style: list at nybble 9: 0=Wooden, 1=Metal
Stop at line stopper: checkbox on nybble 12 with mask 1 (comment: If checked, instead of bouncing off a line stopper, the platform will stop moving there.)
Speed: value at nybble 16
Length: value at nybble 18 (comment: Value + 4 (in blocks))
194Fire Snake
Don't Move: checkbox on nybble 12 with mask 1 (comment: Is a stationary ball of fire until approached, then turns into a fire snake. Unused.)
195Roulette Block
Contains: list at nybble 20: 0=Fire Flower, 1=Propeller Mushroom, 2=Ice Flower, 3=Penguin Suit, 4=Super Acorn, 5=Static Mushroom, 6=Static Mushroom, 7=Super Acorn (comment: The block will always hold a star, a 1-Up Mushroom, a Super Mushroom and the item specified here. 5 and 6 stay frozen on Super Mushroom. 7 goes between Super Acorn and Super Mushroom.)
196Movement Controller - Lines
Line ID: value at nybble 5-6 (comment: The ID used to chain sprites together.)
197*Unfinished wind generator
Time Active: value at nybble 5 (comment: The game multiplies this value by 60)
Time Deactive: value at nybble 6 (comment: The game multiplies this value by 60)
Blows Left: checkbox on nybble 7 with mask
Force of Wind: list at nybble 12: 0=0.1, 1=0.4, 2=0.6, 3=1.0
198*Snow Effect
199*Glow Block [CRASHES]
200Mushroom Platform
Color: list at nybble 10: 0=Yellow if thin and red if thick, 1=Green if thin and blue if thick (comment: Sets the color of the mushroom platform.)
Thick: checkbox on nybble 11 with mask (comment: Makes the platform 2 blocks thick, instead of one. Affects the colour as well.)
Width: list at nybble 18: 0=2 Blocks, 1=3 Block, 2=4 Blocks, 3=5 Blocks, 4=6 Blocks, 5=7 Blocks, 6=8 Blocks, 7=9 Blocks, 8=10 Blocks, 9=11 Blocks, 10=12 Blocks, 11=13 Blocks, 12=14 Blocks, 13=15 Blocks, 14=16 Blocks, 15=17 Blocks (comment: The width of the platform.)
201*Rising Lava Particle Generator
Amount: list at nybble 12: 0=Very Frequent, 1=Frequent, 2=Sparse
202*Propeller Block (CRASHES)
203*Portable Ice Block
Frozen Coin: checkbox on nybble 10 with mask 1 (comment: If checked, the ice block will have a coin frozen inside. (A bit glitchy when holding...))
204Fuzzy
Triggering Event ID: value at nybble 3-4 (comment: When this ID is activated, the fuzzy will start moving.)
Place Behind Other Sprites: checkbox on nybble 7 with mask 1 (comment: When checked, the fuzzy will be placed behind other sprites.)
Stationary: checkbox on nybble 8 with mask 1 (comment: When checked, the fuzzy will not move on its line.)
Length of coin tail: value at nybble 9 (comment: The amount of coins the fuzzy has following it.)
Big: checkbox on nybble 10 with mask 1 (comment: When checked, it will make the fuzzy big.)
Movement Speed: value at nybble 11 (comment: The speed of the fuzzy.)
Moves Clockwise: checkbox on nybble 12 with mask 1 (comment: When checked, the fuzzy will spin clockwise rather than counter clockwise.)
No Manual Coin Spawn: checkbox on nybble 13 with mask 1 (comment: If there is a coin tail, make the coins already be there on spawn. Otherwise, they will pop in one by one.)
205*Floating Question Block
Spawns Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Spawns an Acorn Mushroom.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the ? block contains.)
206Boom Boom (W1 - Flailing)
207Lava Geyser
Small Delay in Rising: checkbox on nybble 10 with mask 1 (comment: When set to 1, it makes the lava gyser rise quicker.)
No Delay in Falling: value at nybble 11 (comment: Makes it so it goes up, and then instantly goes back down instead of waiting for a bit before going down.)
Unknown Value 12: value at nybble 12 (comment: Only used as 2)
208*Event Controller - Brick Block "?" Switch (Orange)
Target Event ID: value at nybble 3-4 (comment: To trigger an event, you connect another event with this nybble.)
Non-Timed Event: checkbox on nybble 7 with mask 1 (comment: When checked, the event will not be timed.)
Deactivates Target: checkbox on nybble 9 with mask 1 (comment: When checked, this ? switch deactivates an event.)
Usage Mode: list at nybble 10: 0=Single use, 1=Multiple use (comment: Determines if the event is activated/deactivated once or twice.)
Upside-Down: checkbox on nybble 12 with mask 1 (comment: When checked, the ? switch will spawn upside-down.)
209Event Controller - Brick Block "P" Switch (Blue)
Target ID: value at nybble 3-4
Unknown Value 5: value at nybble 5
Non-Timed Event: list at nybble 7: 0=Timed, 1=Non-Timed (comment: Unused. Makes the event go non-timed when set to Non-Timed.)
Unknown Value 10: value at nybble 10
Shift a Half-Tile Right: checkbox on nybble 11 with mask 1 (comment: Unused, and useless. Upon being hit, the P-Switch will spawn half a tile to the right.)
Upside-Down: checkbox on nybble 12 with mask 1 (comment: Unused. Makes the P-Switch spawn upside-down out of the brick block.)
Unknown Value 16: value at nybble 16
210*Colored Mushroom Lift
211*Rotation-controlled/Path-controlled Test Platform
Width: value at nybble 17-18 (comment: This value can go up to 31.)
Movement ID: value at nybble 21-22 (comment: Can attatch to 68, 69, 116, and 118.)
212Autoscrolling Controller
Target Event ID: value at nybble 1-2
Triggering Event ID: value at nybble 3-4
Starting node: value at nybble 5-6 (comment: Only used if the entrance the player uses to enter the zone has fields 14 and 15 set to 0, and is a door entrance.)
Unknown Value 7: value at nybble 7
At the end: list at nybble 8: 0=Center Camera, 1=Scroll backwards, 2=Stops, 3=UNKNOWN, 4=UNKNOWN
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Path ID: value at nybble 12
Boost Rush Only: checkbox on nybble 13 with mask
213Swinging Vine
Unknown Value 4: value at nybble 4
214Movement Controller - Spinning (Single-use)
Triggering Event ID: value at nybble 3-4 (comment: If this event is activated, the assigned objects will be rotated.)
Direction: list at nybble 5: 0=Counterclockwise, 1=UNKNOWN, 2=Clockwise, 3=UNKNOWN, 4=From below the screen, 5=UNKNOWN, 6=UNKNOWN (comment: The direction the objects swing in from. 1 and 3 are hard to see...)
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Arc?: value at nybble 9 (comment: Possibly the rotation arc.)
Delay: value at nybble 10 (comment: The delay between the activation of the event and the start of the actual rotation. Unknown unit.)
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this ID to connect (assign) objects to this movement controller.)
215Portable Springboard
Remember Last Position: checkbox on nybble 5 with mask 1 (comment: When checked, the springboard will remember where it last was when it goes offscreen.)
Place Behind Other Sprites: checkbox on nybble 10 with mask 1 (comment: (0= 0.0, 1=1500.0))
Shift 1/2 Tile To Right: checkbox on nybble 11 with mask 1 (comment: Useless.)
216Tower Boss Controller
World: list at nybble 12: 0=World 1 - Acorn Plains, 1=World 2 - Layer Cake Desert, 3=World 4 - Frosted Glacier, 4=World 5 - Soda Jungle, 5=World 6 - Rock-Candy Mines (comment: Maybe needs a better name. )
217*Tower Block (NSMBW) - Uses Lines
Movement ID: value at nybble 21-22 (comment: Attach this to a Sprite 70 to make it appear and move.)
218Boo
Z-Order: value at nybble 10
Starts facing right: checkbox on nybble 11 with mask (comment: If this is checked, the boo will face to the right at first.)
Starts hiding: checkbox on nybble 19 with mask (comment: If this is checked, the boo won&#39;t move at first, and it will have its &#39;hiding&#39; animation.)
219Big Boo
Unknown Value 10: value at nybble 10
220*Boo Circle Boo
221Boo Circle
Desync: checkbox on nybble 5 with mask (comment: When checked, it will desync the circle from regular ones. (Will not be the same as another circle.))
Outer radius: value at nybble 6 (comment: In blocks.)
Inner radius: value at nybble 7 (comment: In blocks.)
Number of Boos: value at nybble 8 (comment: How many boos are in the circle.)
Gap Position (Bitfield): value at nybble 9 (comment: Seems to move where the gap is where the player can go through. Probably a bitfield.)
Pulse Out Delay: value at nybble 10 (comment: Only used when the Outer radius is bigger than the inner. Delays when the boo circle pulses out again.)
Spinning Speed: list at nybble 11: 0=Slow, 1=Medium, 2=Fast, 3=Very Fast (comment: The speed of the circle.)
Spins counter clockwise: checkbox on nybble 12 with mask (comment: If this is checked, the boos will spin counterclockwise.)
Movement ID: value at nybble 21-22 (comment: Hooks to a path controller (sprite 100).)
222Snake Block
Triggering Event ID: value at nybble 3-4 (comment: When this event is triggered, the snake block will begin moving.)
At The End: list at nybble 5: 0=Stop, 1=Fall (Via front square), 2=Fall (Block by block), 3=Fall (All at once), 4=Ignore Path and nonstop movement, 5=Falls (Piece by piece - right to left) (comment: What the snake blocks do once it hits the last path point. Higher values cause crashes.)
Size Related: value at nybble 6 (comment: A value of 8 makes this a large snake block.)
Automatically Moves: checkbox on nybble 7 with mask 1 (comment: When this is checked, the snake block will automatically move.)
Path ID: value at nybble 10-11 (comment: Use this to specify the path the train follows.)
Length: value at nybble 12 (comment: Value + 3)
Icy: checkbox on nybble 15 with mask 1 (comment: Makes the snake blocks appear frozen when checked. They're also slippery. Unused.)
Speed: list at nybble 16: 0=Slow, 1=Fast, 2=Very Fast (comment: The speed of the snake blocks.)
Unknown value 19: value at nybble 19
Unknown Value 20: value at nybble 20
223Boom Boom (W2 - flailing, spinning and jumping)
224*Balloon Baby Yoshi
225Boom Boom (W6 Tower)
226*Moving Ice Block Spawner
Moves Right: checkbox on nybble 11 with mask (comment: Makes the ice block go right.)
Type To Spawn: list at nybble 12: 1=3x3, 2=4x4, 3=3x4, 4=4x5, 5=6x7, 6=11x16, 7=8x11, 8=4x2, 9=? (comment: The type of ice block to spawn.)
227*Moving Chunk of Ice
Unused Checkbox 11: checkbox on nybble 11 with mask 1
Size: list at nybble 12: 0=3x3, 1=4x4, 2=5x5, 3=3x4, 4=4x5, 5=6x7, 6=11x16, 7=8x11, 8=4x2, 9=4x3, 10=7x6, 11=5x2, 12=5x3, 13=6x14 (comment: The size of the ice chunk.)
228Movement-controlled Scaffold Platform
Unknown Value 17: checkbox on nybble 17 with mask
Movement ID: value at nybble 21-22
229Foo
No cloud: checkbox on nybble 12 with mask 1 (comment: Unused, but when checked, the Foo will blow no clouds.)
230Larry Koopa
231Ice Floe
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Something with width/height: value at nybble 12
232Big Glow Block
Triggering Event ID: value at nybble 3-4 (comment: See the comment for "Type" for an explanation.)
Unknown Flag 6: checkbox on nybble 6 with mask 1
Do not respawn: checkbox on nybble 8 with mask 1 (comment: Does not respawn when this is checked. Only useful if you're using auto-scroll.)
Type: list at nybble 9: 0=Always Lit, 1=Only possible to activate, 2=Event Activated/Deactivated (comment: 0 means it will always be lit, no matter what. 1 means you can activate it, but even if the event is deactivated, it will stay lit. 2 means it can be turned on when the event ID is activated, and it will turn off when the event is deactivated.)
Movement Type: list at nybble 10: 0=Path Controlled, 1=Two Way, 2=Spinning, 3=Swaying/Two-in-one
Movement ID: value at nybble 21-22 (comment: This is REQUIRED to make the block light up. If you want it stationary, just add in a movement controller with no distance set.)
233*Question Block - Uses Lines (duplicate)
Counter-clockwise: checkbox on nybble 8 with mask 1 (comment: When checked, makes the ? block go counter clockwise.)
Unknown Value 11: value at nybble 11
Spawn Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Nybble 20 needs to be 0 for this to work. Works perfectly.)
Faster Movement: checkbox on nybble 16 with mask 1 (comment: Ticking this would make the ? block move faster.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The contents of the item block.)
234*Brick Block - Uses Lines (duplicate)
Movement Line ID: value at nybble 6 (comment: The Line ID the brick block follows.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: The item in the brick block.)
235Fire Bar
Base Size: list at nybble 7: 0=1 x 1, 1=1 x 2 (comment: Defines the size of the fire bar's base.)
Spins Clockwise: checkbox on nybble 9 with mask (comment: Makes the fire bar spin clockwise if ticked.)
Number of firebars: value at nybble 11 (comment: How many fire bars are on the base. Value + 1)
Length: value at nybble 12 (comment: Number of fire balls on the firebar.)
Spinning Speed: list at nybble 16: 0=Slow, 1=Fast (comment: The speed the fire bar spins.)
236Big Fire Bar
Unknown Value 5: value at nybble 5
Unknown Value 7: value at nybble 7
Spins Clockwise: checkbox on nybble 9 with mask (comment: If checked, the fire bar(s) spin clockwise.)
Number of Fire Bars: value at nybble 11 (comment: Value +1)
Length: value at nybble 12 (comment: How long the fire bar is.)
Spinning Speed: value at nybble 16 (comment: The spinning speed of the fire bar. Maximum recommended value is 6-ish.)
237Tile God
Triggering Event ID 2: value at nybble 1-2 (comment: Things are done when this event or the other event is triggered.)
Triggering Event ID: value at nybble 3-4 (comment: Things are done when this event or the other event is triggered.)
Never expires: checkbox on nybble 5 with mask (comment: When checked, the effects of the tile god remain permanent.)
Pattern: list at nybble 8: 0=Fills area, 1=Checkers pattern, 2=Inverted checkerboard
Spawns / Destroys: list at nybble 9: 0=Red Block, 1=Brick Block, 2=An effect, 3=Stone Block, 4=Wooden Block, 5=Wooden Block, 6=Ground Slope Tile, 7=Rocky BG Tile, 8=Nothing, 9=Nothing, 10=Nothing, 11=Nothing, 12=Same as 6 (comment: What the tile god spawns or destroys.)
Action: list at nybble 10: 0=Destroys Tiles, 1=Spawns Tiles
Width: value at nybble 18 (comment: Value + 0. Value 0 will cause a width of 1 block.)
Height: value at nybble 20 (comment: Value + 0. Value 0 will cause a height of 1 block.)
238Movement Controller - Bolt
Style: list at nybble 10: 0=Metal, 1=Stone (comment: The design of the bolt.)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Distance: value at nybble 15-16 (comment: The distance linked objects go.)
Bolt ID: value at nybble 21-22 (comment: The ID of the bolt.)
239Bolt-controlled Metal Platform
Unknown Value 6: value at nybble 6
Width: value at nybble 17-18 (comment: Width of the platform.)
Height: value at nybble 19-20 (comment: Height of the platform.)
Bolt ID: value at nybble 21-22 (comment: Use this to attach the sprite to a bolt.)
240Big Floating Log
241Bolt Mushroom Platform
Child ID: value at nybble 5 (comment: Use this ID to pair this with a mushroom platform (that has no bolt).)
Direction: list at nybble 6: 0=Up, 1=Down (comment: Direction the mushroom platform moves in.)
Distance: value at nybble 10 (comment: Maximum distance traveled in blocks.)
242Bolt Mushroom Platform - No bolt
ID: value at nybble 5 (comment: This mushroom platform is controlled by the mushroom platform with bolt that has this Child ID.)
Direction: list at nybble 6: 0=Up, 1=Down (comment: Direction the mushroom platform moves in.)
Distance: value at nybble 18 (comment: Maximum distance traveled in blocks.)
243*Bubble Baby Yoshi
244*Koopaling Magic
245Castle Boss Controller
World: list at nybble 12: 0=1, 1=2, 2=3, 3=4, 4=5, 5=6, 6=7 (comment: Use this to set the world the boss is in.)
Unknown Value 20: value at nybble 20
246Boom Boom (W4)
247Prickly Goomba
248Ghost House Box Frame Platform
Movement ID: value at nybble 21-22 (comment: Use this to hook the sprite to a movement controller.)
249Wiggler
250*Small Gray Block
Unknown Flag 5: value at nybble 5
Z-Order: value at nybble 6
Width: value at nybble 17-18 (comment: Up to 31)
Height: value at nybble 20
Movement ID: value at nybble 21-22 (comment: The movement id to hook this sprite to a movement controller (68, 69, 116, 118).)
251Floating Bubble
Size: list at nybble 9: 0=Round, 1= Tall and Skinny, 2=Short and Long (comment: Sets the size of the bubble.)
Starting Movement: list at nybble 10: 0=Right/Down, 1=Left/Up (comment: Values change, depending on what the movement direction is set to.)
Movement Direction: list at nybble 12: 0=Up and Down, 1=Left and Right (comment: This setting sets the movement direction of the bubble.)
Moving Distance: value at nybble 15 (comment: This nybble changes how far the bubble moves.)
Movement ID: value at nybble 21-22 (comment: Hook this ID to a path controller (sprite 100) and this bubble will move.)
252Rope Ladder
Length: list at nybble 12: 0=Short (5 blocks), 1=Medium (7 blocks), 2=Long (9 blocks) (comment: The number in parenthesis includes top block.)
253Lighting - Circle
Triggering Event ID?: value at nybble 3-4 (comment: Does nothing, seemingly. )
Size: value at nybble 8
Movement Controller Type: list at nybble 10: 0=Path, 1=Two-Way, 2=Spinning, 3=Swaying
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 22
254Lighting - Underwater Lamp
255Micro Goomba
256*Rotation-controlled Mushroom Block [Crashes]
257Stretching Mushroom Platform
Unknown Value 5: value at nybble 5 (comment: No visible effect.)
1/2 Block Smaller: checkbox on nybble 9 with mask (comment: Seems to make the mushroom platform be a half block shorter.)
Starts Stretched: checkbox on nybble 11 with mask (comment: Makes the mushroom start stretched.)
Stretched Width: value at nybble 12 (comment: The width of the mushroom when it is stretched.)
258Stretching Mushroom Platform (Faster)
Quicker: checkbox on nybble 9 with mask 1 (comment: If checked, the platform expands and contracts quicker.)
Unknown Value 11: value at nybble 11
Max. Width: value at nybble 12 (comment: Width when expanded)
259Muncher
Unknown Value 8: value at nybble 8 (comment: No effect.)
Unknown Value 9: value at nybble 9 (comment: No effect.)
Frozen: checkbox on nybble 12 with mask 1 (comment: Unused in NSMBU. If checked, the Muncher will spawn frozen in an ice block.)
Movement ID: value at nybble 21-22 (comment: Links the muncher to sprite 70.)
260Big Cannon
Camera Behavior: list at nybble 7: 0=Yes, 1=Yes, 2=No, 3=No (comment: If the camera pans out while the ball is fired, the ball will slow down for the camera. If No, it will not.)
Length: value at nybble 10 (comment: Value+3)
Unknown Value 11: value at nybble 11 (comment: Always 1)
Facing: list at nybble 12: 0=Right, 1=Left (comment: The direction the Big Cannon fires bullets to.)
261Para-Beetle
Direction: list at nybble 9: 0=Left, 1=Right (comment: The direction the Parabeetle faces)
Flying Direction: list at nybble 10: 0=Left, 1=Right (comment: The direction the Parabeetle flies in)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
262Heavy Para-Beetle
Delay (?): value at nybble 9 (comment: Seems to be related to delay.)
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Direction: list at nybble 12: 0=Right, 1=Left (comment: Direction the Heavy Parabeetle flies in.)
263Pipe Bubbles
Triggering Event ID: value at nybble 3-4
Direction: list at nybble 12: 0=Up, 1=Down, 2=Right, 3=Left
Movement ID: value at nybble 21-22 (comment: Use this to hook the sprite with a movement controller.)
264Water Geyser (for Boss)
265Rolling Hill
Unknown Value 6: value at nybble 6
Size: list at nybble 7: 0=2 Blocks (Overworld), 1=18 Blocks (Overworld), 2=32 Blocks, 3=50 Blocks (Overworld), 4=64 Blocks (Underground) (Overworld)
Unknown Value 8: value at nybble 8
Size Increase: value at nybble 9-10 (comment: Only works if the size is 0.)
Unknown Value 11: value at nybble 11
Spin Clockwise: checkbox on nybble 12 with mask 1 (comment: Makes the hill spin clockwise.)
Unknown Value 14: value at nybble 14
Unknown Value 16: value at nybble 16
Rolling Hill ID: value at nybble 21-22 (comment: Use this to use the rolling hill as a movement controller for sprites that support it)
266Swaying, Path-controlled Ghost House Box
Unknown Value 6: value at nybble 6
Unknown Value 17: value at nybble 17
Width: value at nybble 18
Height: value at nybble 20
Movement ID: value at nybble 22 (comment: Should be linked to a path controller (sprite 100)...)
267*Giant Koopa Shell Cave
268*1 x 1 Customizable Ice Block
Type: list at nybble 12: 0=1x1 Block, 1=1x2 with bottom design, 2=1x1 Block (with no glimmer)
269Rotating Stone Gear
Inverted Alignment: checkbox on nybble 5 with mask (comment: Use this to get it to sync with other gears more easily.)
Z-Order: value at nybble 8
Clockwise: checkbox on nybble 9 with mask
Size: list at nybble 10: 0=13x13, 1=19x19
Movement ID: value at nybble 21-22 (comment: Use this to match it to a movement controller (68, 69, 116, 118).)
270Amp
Large: checkbox on nybble 10 with mask 1
Shift 1/2 tile to the right: checkbox on nybble 11 with mask 1
Shift 1/2 tile down: checkbox on nybble 11 with mask 2
Place behind other sprites: checkbox on nybble 12 with mask
271Movement-controlled Metal Bridge Platform
Unknown Value 9: value at nybble 9
Movement ID: value at nybble 21-22
272Movement-controlled Metal Bridge Stem
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22
273Movement-controlled Metal Bridge Base
Unknown Value 9: value at nybble 9
Movement ID: value at nybble 21-22
274Semi-Invisible Platform
Unknown Value 6: value at nybble 6
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
275Swaying Castle Platform
Unknown Value 7: value at nybble 7
Unknown Value 9: value at nybble 9
Size: value at nybble 10 (comment: The size of the platform.)
Movement ID: value at nybble 21-22 (comment: Use this to match it to a swaying controller.)
276Jellybeam
Delay Before Dropping: list at nybble 5: 0=Normal Delay, 1=Longer Delay, 2=Shorter Delay (comment: Unused; Jellybeam will take longer to start going down)
Distance Dropped: value at nybble 12 (comment: Unused; Additional distance dropped beyond its base value, repeats after 0-3)
277Floating Coin
278Seesaw Mushroom Platform
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 18: value at nybble 18
Length: value at nybble 20 (comment: The platform length.)
279Coin - Follows Screen
280Platform with Bolt - Uses Lines
Unknown Checkbox 10: checkbox on nybble 10 with mask
Unknown Value 11: list at nybble 11: 0=???, 1=???, 2=???, 3=???
Movement speed?: value at nybble 12
281Coin in Bubble
Unknown Value 7: value at nybble 7
Movement Direction: list at nybble 8: 0=Moves Left, 1=Moves Down, 2=Slightly Wobbles Up/Down, 3=Moves Left (comment: wat)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 20: value at nybble 20
Coin ID: value at nybble 23-24
282King Bill
Speed (?): list at nybble 9: 0=Slow, 1=Normal, 2= Fast, 3= Really fast (comment: {I'm not really sure about this.} King Bill's speed.)
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Direction of movement: list at nybble 12: 0=To the left, 1=To the right, 2=Downwards, 3=Upwards (?) (comment: The direction the King Bill goes to.)
283Stretch Block Controller
Unknown Value 15: value at nybble 15
Stretch Block ID: value at nybble 22 (comment: Use this to match the controller with sprites 284 or / and 285.)
284Stretch Block
Unused Flag 5: checkbox on nybble 5 with mask
Unknown Flag 9: checkbox on nybble 9 with mask
Open/Closes: list at nybble 10: 0=Both ways, 1=To The Left, 2=To The Right (comment: The way the block opens and closes. Unused.)
Width 1: value at nybble 11 (comment: Width while the blocks are closed.)
Width 2: value at nybble 12 (comment: Width while the blocks are open.)
Rotation: value at nybble 13 (comment: 24 * value. Sets the rotation of the blocks. Unused.)
Stretch Block ID: value at nybble 22 (comment: Use this to match the Stretch Block with sprite 283.)
285Vertical Stretch Block
Unknown Value 9: checkbox on nybble 1 with mask (comment: Inferred from sprite 284...)
Height 1: value at nybble 11
Height 2: value at nybble 12
Stretch Block ID: value at nybble 22 (comment: Use this to match the Stretch Block with sprite 283.)
286Lava Bubble
Initial Direction: list at nybble 8: 0=Right, 1=Left (comment: Only useful when "Horizontal Distance" is set.)
Moves Faster: checkbox on nybble 10 with mask 1 (comment: When checked, the lava bubble moves faster.)
Unknown Value 11: value at nybble 11
Delay Between Jumps: value at nybble 12 (comment: The delay between two jumps.)
Horizontal Distance: value at nybble 18 (comment: When set, the lava bubble also travels this number of blocks horizontally. The sprite should be placed at the highest point - the centre of the horizontal movement.)
287Wheel Platform
Unknown Checkbox 5: checkbox on nybble 5 with mask 1
Shift 1/2 Tile Down: checkbox on nybble 7 with mask 1 (comment: Shifts the wheel half a tile down.)
288Bush
Rotation: value at nybble 10
Yellowish Color: checkbox on nybble 11 with mask
Size: list at nybble 12: 0=Small, 1=Medium, 2=Big, 3=Very big (comment: Use this to determine the size of the bush.)
289Continuous Burner
Direction: list at nybble 12: 0=Left, 1=Right, 2=Up, 3=Down (comment: Sets the direction of the burner.)
290*Burner (Long Fire) (Right)
291Synchronized Burner Controller
Unknown Value 6: value at nybble 6
Unknown Value 7-8: value at nybble 7-8
Unknown Value 9-10: value at nybble 9-10
Unknown Value 11: value at nybble 11
292Synced Burner
Length: value at nybble 6 (comment: Value + 2.25 (including base).)
Start activated: checkbox on nybble 10 with mask 1 (comment: If checked, the burner starts spitting out a flame. Otherwise, it starts deactivated, and then activates after a certain amount of time.)
Direction: list at nybble 12: 0=Right, 1=Left, 2=Up, 3=Down (comment: Set the direction of the flame.)
293Rotating Burner
Unknown Flag 5: checkbox on nybble 5 with mask
Affected by gravity: checkbox on nybble 7 with mask 2
Direction: list at nybble 11: 0=Left-Top-Right, 1=Left-Bottom-Right, 2=Bottom-Right-Up, 3=Top-Left-Bottom (comment: Describes where the flame is during the movement, relative to the base block. 0 is unused.)
Flame Length: value at nybble 12 (comment: The flame length. Value + 3 in blocks.)
294Purple Striped Climbable Pole
Length: value at nybble 11-12
Movement ID: value at nybble 21-22
295Note Block
Contains Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: Spawns an Acorn Mushroom if checked.)
Contains: list at nybble 20: 0=Empty, 1=1 Coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Shroom, 5=Penguin Suit, 6=Mini Mushroom, 7=Star, 8=Continuous Star, 9=Yoshi Egg, 10=10-Coin, 11=1-Up, 12=Vine, 13=Spring, 14=Mushroom (if small), 15=Ice Flower (comment: What the note block contains inside it.)
296Lemmy Koopa
297Movement Controller - Mushroom Lift
Spinning controller movement id: value at nybble 6-7
Uses spinning controller: checkbox on nybble 10 with mask (comment: Searches a sprite 69 if this box is checked.)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22 (comment: Use this to link the sprite to a mushroom lift.)
298Clampy
Unused Flag 7: checkbox on nybble 7 with mask
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Falling: checkbox on nybble 11 with mask 1
Contains: list at nybble 12: 0=Nothing [unused], 1=Star Coin, 2=Coin, 3=1-UP, 4=P-Switch [unused]
299Rising Tilt-controlled Girder Controller
300Rising 5-Enemy-Max Tilt-controlled Girder
Unknown Value 6: value at nybble 6
301Giant Wiggler
Location ID: value at nybble 5-6 (comment: If this value in nonzero, does nothing until a player enters this location)
Unknown Value 9: value at nybble 9
Respawns: checkbox on nybble 10 with mask (comment: If checked, the sprite acts like a Big Wiggler generator. Don't use this for "trapped" Big Wigglers.)
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player (comment: The direction the Big Wiggler starts walking to.)
Walks faster: checkbox on nybble 12 with mask (comment: Walks at 1.5 times the speed if this is checked.)
302Boom Boom (W3)
303Thwimp
Unknown Value 6: value at nybble 6
The way it jumps somehow: value at nybble 7
Starts jumping left: checkbox on nybble 8 with mask (comment: If not checked, jumps to the right.)
Unknown Value 9: value at nybble 9 (comment: Values higher than 6 default to 0)
Horizontal distance: value at nybble 10-11 (comment: Value + 1 blocks.)
Height: value at nybble 12 (comment: Value + 1 blocks.)
Delay of first jump: value at nybble 20 (comment: Multiplied by 10, and and then 100 is added to it.)
304Wobble Rock
305Poltergeist item
Unused Value 6: value at nybble 6
Unused Value 7: value at nybble 7
Unused Value 8-9: value at nybble 8-9
Unused Value 10-11: value at nybble 10-11
306*kori burokku [CRASHING SPRITE]
307Moving Fence
Downwards/Right Movement Delay: value at nybble 7 (comment: When the sprite is about to move down, this is the delay it has before it does.)
Upwards/Left Movement Delay: value at nybble 8 (comment: When the sprite is about to move up, this is the delay it has before it does.)
Movement Direction: list at nybble 12: 0=Up / Down, 1=Right / Left (comment: The direction the cage moves.)
Movement Distance: value at nybble 15 (comment: The distance the cage moves.)
Starting Movement: list at nybble 16: 0=Up / Right , 1=Down / Left (comment: The starting movement of the cage.)
Height: value at nybble 18 (comment: Height of the moving cage platform. (Value + 4))
Width: value at nybble 20 (comment: Width of the moving cage platform. (Value + 4))
308*"Balance [moving platform]"
Triggering Event ID: value at nybble 3-4 (comment: The ID that triggers the spawn of the scale platform.)
Event Activated: checkbox on nybble 5 with mask 1 (comment: When checked, the platform can be event activated.)
Snow Covered: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will have a snow covering on it.)
Extra Rope Width?: value at nybble 9 (comment: Seemed to double the width of the platform...)
Left Platform Rope Height: value at nybble 10 (comment: Height of the rope on the left platform when it spawns.)
Right Platform Rope Height: value at nybble 11 (comment: Height of the rope on the right platform when it spawns.)
Rope Width: value at nybble 12 (comment: Width of the rope that seperates the platforms.)
Left Platform Width: value at nybble 18 (comment: Width of the left platform. (Value + 3))
Right Platform Width: value at nybble 19 (comment: Width of the left platform. (Value + 3))
309Scale Platform
Snowy: checkbox on nybble 9 with mask (comment: If checked, the Scale Platform will be covered in snow.)
Rope length left side: value at nybble 10
Rope length right side: value at nybble 11
Distance between steps: value at nybble 12
Platform width left side: value at nybble 18 (comment: Width of the left platform. (Value + 3))
Platform width right side: value at nybble 19 (comment: Width of the right platform. (Value + 3))
310*Poltergeist Candlestick [CRASHING SPRITE]
311*Tower Block (NSMBW)
Direction: list at nybble 6: 0=Left, 1=Right, 2=Up, 3=Down (comment: The direction the platform goes.)
Z-Order: checkbox on nybble 6 with mask 4
Unknown Flag: checkbox on nybble 6 with mask 8
Tilt: value at nybble 7 (comment: Value * 22.5. It tilts counterclockwise.)
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
Movement Distance: value at nybble 15 (comment: The distance it moves.)
Movement Speed: value at nybble 16 (comment: The speed it moves at.)
Width: value at nybble 18 (comment: Width of the platform. Glitchy from 2.)
Height: value at nybble 20 (comment: Height of the platform. Glitchy from 2.)
312*CRASHING SPRITE
313Blooper
On Approach Action: list at nybble 5: 0=Already Moving, 1=Shoots Straight up, 2=Shoots Up-Right @ 45 Degrees, 3=Shoots Up-Left@ 45 Degrees (comment: The action the Blooper does when approached.)
Starting Direction: list at nybble 12: 0=Left, 1=Right (comment: The direction the Blooper goes when spawned.)
314*Crash Sprite
315*GLITCH SPRITE
Unknown Flag 9: checkbox on nybble 9 with mask
Unknown Flag 10: checkbox on nybble 10 with mask
Unknown Flag 11: checkbox on nybble 11 with mask
Unknown Value 12: value at nybble 12
316Underground Crystal Block
Unknown Flag 8: checkbox on nybble 8 with mask
Color/Size?: list at nybble 10: 0=Pink/Purple, 1=UNKNOWN, 2=Purple (6x?), 3=UNKNOWN, 4=Pink (16x?), 5=UNKNOWN, 6=Red, 7=UNKNOWN, 8=Light blue (8x?), 9=Light blue, 10=Light blue
Movement ID: value at nybble 21-22 (comment: Works with sprite 68, 69, 116 and 118)
Crystal ID: value at nybble 23-24 (comment: Some kind of ID.)
317Boom Boom (W5 - big, spinning and jumping)
318Lava Bubble (Synced)
Unknown Value 6: value at nybble 6
Initial Direction: list at nybble 8: 0=Right, 1=Left (comment: Only useful when "Horizontal Distance" is set.)
Initial Delay: value at nybble 9-10 (comment: Used to create "waves" of lava bubbles. This sets the delay between when the bubble is loaded and when it jumps.)
Delay Between Jumps: value at nybble 12 (comment: The delay between two jumps.)
Horizontal Distance: value at nybble 18 (comment: When set, the lava bubble also travels this number of blocks horizontally. The sprite should be placed at the highest point - the centre of the horizontal movement.)
319*5-Enemy-Max Raft-like Moving Platform [CRASHING SPRITE]
320Broozer
321Bulber
Direction: list at nybble 9: 0=Right, 1=Left
Distance: value at nybble 10 (comment: Always 2.)
Speed: list at nybble 11: 0=0.5, 1=0.25
Starts to: list at nybble 12: 0=Direction nybble, 1=Towards player (comment: The starting direction of the Bulber.)
322Blooper Nanny with Babies
On Approach Action: list at nybble 5: 0=Already Moving, 1=Shoots Straight Up, 2=Shoots Up-Right @ 45 Dregrees, 3=Shoots Up-Left @ 45 Degrees (comment: Unused. Same values as in Sprite 313.)
Starting Direction: list at nybble 12: 0=Left, 1=Right (comment: Also unused.)
323Barrel
324Move-when-touched Ghost House Box
Direction: list at nybble 7: 0=Right, 1=Left, 2=Up, 3=Down (comment: Specifies the direction the platform goes when touched. When this is 4, 5, 6 or 7, the platform doesn't move at all.)
Height: value at nybble 9 (comment: Value + 2)
Always moves: checkbox on nybble 10 with mask (comment: If this is checked, the box will always move once you touched it. If this is not checked, whenever you don&#39;t touch the box, it will go in the opposite direction.)
Amount of players that must be standing on this platform: value at nybble 11
Speed: value at nybble 16
Width: value at nybble 18 (comment: Value + 2)
325Rotation-controlled Coin [Outline]
Appearance: list at nybble 5: 0=Coin outline, 1=Coin
Unknown Value 10: value at nybble 10
Movement ID: value at nybble 21-22 (comment: The movement id for the sprite.)
326Movement-controlled Coin
Unknown Value 4: value at nybble 4
Unknown Value 6: value at nybble 6
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 13: value at nybble 13
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this to assign this coin to a rotation movement controller.)
Coin ID: value at nybble 23-24 (comment: Use this to assign to a ID specified by the controller.)
327Movement-controlled Hanging Sledge Block
Unknown Value 6: value at nybble 6
Unknown Value 10: value at nybble 10
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
328Bolt-controlled Coin
Direction: list at nybble 8: 0=Right, 1=Left, 2=Up, 3=Down (comment: The direction the coin goes when the bolt is spun.)
Place Behind Other Sprites: checkbox on nybble 10 with mask 1 (comment: Use this to place the coin behind other sprites.)
Distance Multiplier: value at nybble 16 (comment: Multiplies the distance the coins go.)
Bolt ID: value at nybble 22 (comment: Use this to link this coin to a bolt.)
Coin ID: value at nybble 24 (comment: Use this to link the coin to a crowd clapping controller, and more.)
329Spike Pillar - Down
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 9-10: value at nybble 9-10
Unknown Value 11-12: value at nybble 11-12
Unknown Value 19: value at nybble 19 (comment: Inferred from 332.)
Unknown Value 20: value at nybble 20
330Raft with Enemy Limit
Follow Poison Water: checkbox on nybble 8 with mask 1 (comment: May work with lava and normal water as well)
Direction: list at nybble 9: 0=Right, 1=Left (comment: The direction in which the raft moves.)
Starts moving when: value at nybble 10
Enemy Limit: value at nybble 11 (comment: Up to [value] enemies can be on the raft before it stops moving. The number that appears on the raft when nothing is on it is therefore [value+1].)
Style: list at nybble 12: 0=Lava, 1=Overworld (comment: The style of the raft.)
Speed: list at nybble 16: 0=0.5, 1=1.0
331Spike Pillar - Up
Launch Speed: value at nybble 5-6
Launch Distance Subtraction(?): value at nybble 7-8
Launch Delay: value at nybble 9-10
Return Delay: value at nybble 11-12
Unknown Value 19-20: value at nybble 19-20
332Spike Pillar - Right
Launch Speed: value at nybble 5-6
Launch Distance Subtraction(?): value at nybble 7-8 (comment: This makes the distance....shorter?)
Launch Delay: value at nybble 9-10
Return Delay: value at nybble 11-12
Unknown Value 19-20: value at nybble 19-20
333Spike Pillar - Left
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
334Cooligan
Pipe Cooligan Generator: checkbox on nybble 5 with mask (comment: Behaves as if spawned by a pipe cooligan generator)
Unknown Value 10: value at nybble 10
Unknown Flag 11: checkbox on nybble 11 with mask
Direction: list at nybble 12: 0=Towards player, 1=Right, 2=Left
335Cooligan Generator for Pipe
Direction: list at nybble 12: 0=Right, 1=Left (comment: Maybe needs better name. Should this be re-ordered?)
336Bramball
Speed: list at nybble 11: 0=Slow, 1=Fast
Start Direction: list at nybble 12: 0=Left, 1=Right, 2=At player
337*Cheep Chomp
Unknown Flag 5: checkbox on nybble 5 with mask
Maximum Allowed Cheep Chomp: list at nybble 11: 0=2, 1=1 (comment: Only spawns if there are less cheep chomps than this value.)
Unknown Flag 12: checkbox on nybble 12 with mask
338Wooden Box
Style: list at nybble 10: 0=Normal, 1=Inverted, 2=Inverted (comment: Inverted is for use in Ghost House levels. Makes the box look as if the colors have been inverted.)
Size: list at nybble 11: 0=Small square (2x2), 1=Long and short (2x4), 2=Tall and skinny (4x2), 3=Big square (4x4) (comment: Sets the size of the box.)
Spawn Super Acorn: checkbox on nybble 13 with mask 1 (comment: Check this to spawn a Super Acorn. Nybble 20 must be 0.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini Mushroom, 7=Star, 8=Continuous Star, 9=Yoshi Egg, 10=10 Coins, 11=1-UP, 12=Vine, 13=Springboard/Trampoline, 14=Super Mushroom (if small), 15=Ice Flower (comment: What the wooden box will throw out when broken.)
339*Wooden Box Spawner
Unknown Value 8: value at nybble 8
340Rolling Hill Coin
Distance to hill: value at nybble 8 (comment: Use this value if you want to place the coin somewhere in the air above the hill)
Angle: value at nybble 9-10 (comment: Angle = value * 360 / 256. This value changes where the coin is placed on the hill.)
Rolling Hill ID: value at nybble 21-22 (comment: Link this coin to a rolling hill)
341Airship Nut Platform
Offset Up: list at nybble 11: 0=Yes, 1=No (comment: Makes the platform move 0.5 blocks up.)
Offset Right: value at nybble 12 (comment: The higher this value is, the more to the right the nut starts.)
342Spike Pillar - Right
Move less far: checkbox on nybble 7 with mask (comment: Moves less far if checked.)
Launch delay: value at nybble 10 (comment: Always 10.)
Unknown Value 12: value at nybble 12 (comment: Always 5.)
343Spike Pillar - Left
Initial Delay: value at nybble 5-6 (comment: The delay before first activation)
Distance Moved: list at nybble 7: 0=1280, 1=384
Launch Delay: value at nybble 9-10 (comment: The delay of the spike pillar launch.)
Return Delay: value at nybble 11-12
344Special Scrolling Effects
Angle: value at nybble 5 (comment: -22.5 * value + 90 degrees)
Unknown Value 10: value at nybble 10 (comment: Valid values are 0, 1, 2 and 3.)
Unknown Flag 12: checkbox on nybble 12 with mask
345*"Remote control seesaw lift" - CRASHES
346Grouped Thwimp
Path ID: value at nybble 6 (comment: Link this with the Path ID of Sprite 196 (Movement Controller: Lines))
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Delay: value at nybble 20 (comment: The higher you set the delay, the later the Thwimps will jump when tey come on screen. Note: when you set 1, the Thwimp will jump about 1/10 sec. later.)
347Stone Block
348Super Guide Block
Appears at midway: list at nybble 12: 0=No, 1=First midway point, 2=Second midway point
349Tilt-controlled Girder - Uses Lines
Unknown Value 8: value at nybble 8
Unknown Value 11: value at nybble 11 (comment: 0/1/2/3)
Unknown value 18: value at nybble 18
350Movement-controlled Stone Block
Movement ID: value at nybble 21-22
351Pokey
Direction: list at nybble 9: 0=To player, 1=Right, 2=Left (comment: Unused.)
Upside-down: checkbox on nybble 10 with mask (comment: When pushed off to another elevation by a moving block, it will move up to another ceiling quickly, but it won't normally 'fall' up to another ceiling.)
Light circle: checkbox on nybble 11 with mask (comment: Use this to give the pokey its own light circle)
Height: list at nybble 12: 0=3, 1=4, 2=5, 3=6, 4=7, 5=8, 6=9, 7=10?, 8=11?, 9=12? (comment: Amount of segments, including head.)
352Spike Top
Orientation: list at nybble 11: 0=Placed on Ground, 1=Placed on Left Wall, 2=Placed on Ceiling, 3=Placed on Right Wall
Direction: value at nybble 12
353Parachute Coin
Unknown Value 16: value at nybble 16
Number of coins: list at nybble 18: 0=One coin, 1=Two coins, 2=Three coins (comment: )
354*Horizontally-moving Rotatable Iron Platform
Movement Distance: value at nybble 15 (comment: The distance the platform moves.)
Moves Slower: checkbox on nybble 16 with mask (comment: Makes the platform move slower.)
Width: value at nybble 18 (comment: The width of the platform.)
Rotation: list at nybble 20: 0=Flat, 1=22.5 degrees, 2=45 degrees, 3=-22.5 degrees, 4=-45 degrees (comment: Rotation of the platform.)
355*Rolling Hill with Pipe [Crashes]
356*Vertically-moving Rotatable Iron Platform
Movement Distance: value at nybble 15
Moves Slower: checkbox on nybble 16 with mask
Width: value at nybble 18
Rotation: list at nybble 20: 0=Flat, 1=22.5 degrees, 2=45 degrees, 3=-22.5 degrees, 4=-45 degrees
357Grouped Fuzzy
Unknown Value 3: value at nybble 3
Unknown Value 4: value at nybble 4
Line ID: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11 (comment: The line ID the fuzzy follows.)
Unknown Value 12: value at nybble 12
358*CRASHING SPRITE
359Moving Lava Block
Unknown Value 10: value at nybble 10
Movement ID: value at nybble 21-22
360*CRASHING SPRITE
361Parachute Coin Spawner
Unknown Value 11: value at nybble 11
Location ID: value at nybble 12 (comment: Not really sure...)
Unknown Value 16: value at nybble 16
Unknown Value 20: value at nybble 20
362Movement-controlled Venus Fire Trap
Direction: list at nybble 5: 0=Up, 1=Down, 2=Left, 3=Right
Crash: value at nybble 12 (comment: Doing anything with this nybble will crash the game.)
Movement ID: value at nybble 21-22
363Treasure Chest
Triggering Event ID: value at nybble 3-4
Unknown Flag 5: checkbox on nybble 5 with mask
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Content (normal): list at nybble 9: 0=Use other content nybble, 1=Fire Flower / Ice Flower / Acorn, 2=Propeller / Penguin / Acorn
Type: list at nybble 10: 0=Normal, 1=World map enemy ambush, 2=Goal fireworks (Toad)
Content (enemy ambush): value at nybble 11
Content (normal / goal fireworks): list at nybble 12: 0=?, 1=?, 2=Mushroom, 3=Fire Flower, 4=Propeller, 5=Penguin, 6=Mushroom, 7=Star, 8=Ice, 9=Baby Yoshi Egg, 10=Baby Yoshi Egg, 11=Acorn Mushroom, 12=?, 13=?, 14=?, 15=Random
364Raining Debris Spawner
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Location ID: value at nybble 12 (comment: While the player is in this location, Raining Debris will spawn.)
365*Glow Baby Yoshi
366*Rotating Line of Coins
Unknown Value 9: value at nybble 9
Unknown Checkbox 11: checkbox on nybble 11 with mask 1
367Move-when-on Platform
Movement Direction: list at nybble 7: 0=Right, 1=Left, 2=Up, 3=Down, 4=Does Not Move (comment: Will move in the specified Direction, when enough Sprites are on it. It will return to its initial position afterwards. )
Does not return: value at nybble 10 (comment: Platform starts moving when occupied, however it does not return to its starting position and continues to move even when unoccupied. It also does not change to red.)
Number of objects required to move: value at nybble 11 (comment: (Amount+1) of objects required to be placed on the platform in order for it to move. Mario counts as a sprite. Carried objects do not count.)
Speed: value at nybble 16
Width: value at nybble 18 (comment: Width in tiles. 0 is glitchy.)
368Boss - Morton
369Swaying Coins
Reverse: checkbox on nybble 8 with mask 1
Amount of coins: value at nybble 18
Movement ID: value at nybble 21-22 (comment: Attach this to a swaying controller (sprite 68))
370*"Mushroom lift follow coin"
Movement ID: value at nybble 21-22
371Path-controlled Test Platform
Unknown Field 18: value at nybble 18
Unknonw Field 20: value at nybble 20
Path controller movement id: value at nybble 21-22
372One-way Moving Platform
Direction: list at nybble 8: 0=Up, 1=Down, 2=Right, 3=Left (comment: The direction the platform goes. 2 is unused.)
Z-Position: value at nybble 11 (comment: This value is checked to be 0, 1, or 2. Use this to place the sprite in front or behind sprites.)
Distance Traveled: value at nybble 15 (comment: 0 = unlimited, 1 = 14 blocks, 2-15 = (16 x value) blocks)
Moves Slower: checkbox on nybble 16 with mask 1 (comment: Checking this will make the platform move slower.)
Width: value at nybble 18 (comment: Determines the platform width. (Value + 3))
373*Small Gray Block
Unknown Field 5-6: value at nybble 5-6
Unknown Value 7: value at nybble 7
Unknown List 8: list at nybble 8: 0=?, 1=?, 2=?, 3=?
Unknown Field 8-9: value at nybble 8-9
Width: value at nybble 18
Height: value at nybble 20
374Hanging chain holder
375*Spinner (Ball 'n' Chain)
Size: value at nybble 10
Spin clockwise: checkbox on nybble 11 with mask
Starting rotation: list at nybble 12: 0=Up, 1=Left, 2=Down, 3=Right
376*CRASHING SPRITE
377*CRASHING SPRITE
378Skull Box (Torpedo Ted Launcher)
Unknown Checkbox 7: checkbox on nybble 7 with mask
Unknown Value 8: value at nybble 8 (comment: This value goes up to 3.)
Unknown Checkbox 9: checkbox on nybble 9 with mask
Shooting Direction: list at nybble 10: 0=Towards Player, 1=Left Only, 2=Right Only (comment: The direction the torpedo teds are launched.)
379Torpedo Ted
Triggering Event ID: value at nybble 3-4 (comment: When this is triggered, the Torpedo Ted will be fired.)
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Direction: list at nybble 10: 0=Towards Player, 1=Left Only, 2=Right Only (comment: The direction the Torpedo Ted is fired.)
380Question Block Containing Baby Yoshi
Contains: list at nybble 12: 0=Bubble Baby Yoshi [unused], 1=Balloon Baby Yoshi [unused], 2=Glow Baby Yoshi (comment: 0 can be seen in the E3 2012 kiosk demo build and 0 and 1 can be seen in the E3 2012 trailer build.)
381*Movement-controlled Fire Bar
Model: list at nybble 8: 0=center_firebar, 1=center_firebar_2unit
Amount of firebars: value at nybble 9 (comment: Value + 1)
Firebar length: value at nybble 10
Movement ID: value at nybble 21-22 (comment: Connect this to sprite 68, 69, 116 or 118.)
382Dragoneel
Unknown Value 5: value at nybble 5 (comment: Always 3)
Length: value at nybble 6 (comment: Value + x)
Unknown Value 7: value at nybble 7
Slow: checkbox on nybble 8 with mask (comment: Makes the dragoneel move slowly.)
Direction: list at nybble 9: 0=Right, 1=Left (comment: The direction the Dragoneel swims to.)
Unknown Value 12: value at nybble 12
383Wendy O. Koopa
384Environmental Sound Effects
Type: list at nybble 12: 0=Lava [unused], 1=Jungle Birds [unused], 2=Thunder [unused], 3=Beach Waves [unused], 4=Dripping [unused], 5=Airship, 6=W7 Airship (comment: It has been determined through RE that higher values don't exist.)
385Ludwig von Koopa
386Meltable Ice Chunk
Coin ID: value at nybble 23-24
387Homing Torpedo Ted
388Pink Multi-platform Spinner
Platform Count: list at nybble 7: 0=2 Platforms, 1=3 Platforms, 2=4 Platforms, 3=5 Platforms, 4=6 Platforms (comment: Anything above 4 probably crashes. TODO: check)
Spin Direction: list at nybble 8: 0=Counterclockwise, 1=Clockwise (comment: Defines which way the platforms spin.)
Starting Rotation: value at nybble 11 (comment: Value * 22.5)
Radius of circle: value at nybble 12 (comment: Value + ????)
Unknown Checkbox 15: checkbox on nybble 15 with mask 1
Speed: value at nybble 16 (comment: Use this to determine the speed. 0 causes a slight movement.)
Unknown Value 17: value at nybble 17
Platform Width: value at nybble 18 (comment: Width of the platforms.)
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
389Roy Koopa
390Movement-controlled Jungle Bridge Platform
Unknown Value 5: value at nybble 5
Unknown Value 8: value at nybble 8
Unknown Flag 10: checkbox on nybble 10 with mask (comment: Unticked in NSLU 5-56 A1, NSLU 5-6 A1, NSLU 5-6 A2, NSMBU 5-56 A1, NSMBU 5-6 A1, NSMBU 5-6 A2<br><br>Ticked in NSLU 5-6 A1, NSMBU 5-6 A1)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12 (comment: Related to the amount of hinges... Used 0-2 in NSMBU5-6 A1)
Length: value at nybble 17-18 (comment: Value+0. Extends to the right of the sprite.)
Movement ID: value at nybble 21-22 (comment: Attatches to sprite 68.)
391Rotation-controlled Crystal Block
Type: list at nybble 10: 0=4 x 2 Rectangle*, 1= 5 x 2 Rectangle, 2= 7 x 2 Rectangle, 3=7 x 4 Rectangle (comment: * This is not cyrstalized. (Also unused.))
Orientation: list at nybble 11: 0=Horizontally Standing, 1=Vertically Standing, 2=Horizontally Standing, 3=Vertically Standing (comment: The way the block stands (or starts when it rotates.))
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this value to assign the sprite to a rotation controller.)
392*Bowser Jr. (W5)
3934x4 Ice Block
X-Scale: list at nybble 18: 0=1, 1=1.8
394*Grouped Torpedo Ted
395Spinning Star Platform
Spin freely: checkbox on nybble 5 with mask (comment: If this is checked, the star can spin freely. Otherwise, it will only be able to rotate a bit.)
Unknown Flag 6: checkbox on nybble 6 with mask
Size: list at nybble 9: 0=Small, 1=Big, 2=Gigantic (comment: Determines the size of the star. A value of 3 just defaults back to 0.)
Z-Order: value at nybble 10
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
396Beanstalk Leaf
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Delay: value at nybble 10 (comment: Gives the growth of the leaf-bud a delay of about 1/10 second. After the leaf falls off, this option doesn't do anything anymore. If set to 0, the leaf will start growing after an amount of time it has been on the screen. (This option is pretty much useless, because of the minuscule delay.))
Direction: list at nybble 12: 0=Left, 1=Right (comment: If set to 0, the leaf will grow to the left. If set to 1, the leaf will grow to the right.)
Already grown: checkbox on nybble 13 with mask (comment: If this option is checked, the leaf has grown already when it comes on the screen.)
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Duration until fall off: value at nybble 17 (comment: Amount of seconds after the growth it will fall off. Whatever value you set it to, it will always last 3 seconds longer. (Somehow, this is not working properly yet, we may have the wrong nybble actually.) Duration = Value + 3 (in seconds))
Size: list at nybble 18: 0=Small (3 Blocks), 1=Medium (6 Blocks), 2=Large (9 Blocks) (comment: The leaf's size. )
Beanstalk ID: value at nybble 22 (comment: Link this up with the Beanstalk's ID when there is more than one Beanstalk in an area. With only one, you can just set it to 0.)
397Movement-controlled Question Block
Unknown Value 4: value at nybble 4
Unknown Value 6: value at nybble 6
Unknown Value 13: value at nybble 13
Unknown Value 15: value at nybble 15
Contains: list at nybble 20: 0=UNKNOWN, 1=Coin, 2=Fire Flower, 3=UNUSED, 4=UNUSED, 5=UNUSED, 6=UNUSED, 7=UNUSED, 8=UNUSED, 9=UNUSED, 10=UNUSED, 11=UNUSED, 12=UNUSED, 13=UNKNOWN, 14=Super Mushroom, 15=UNUSED
Movement ID: value at nybble 21-22 (comment: Use this to link this sprite to a rotation movement controller.)
398Movement-controlled Brick Block
Target Event ID: value at nybble 3-4 (comment: Triggers this event when hit.)
Unknown Value 6: value at nybble 6
Unknown Value 15: value at nybble 15
Contains: list at nybble 20: 0=Nothing, 1=Coin, 2=UNUSED, 3=UNUSED, 4=UNUSED, 5=UNUSED, 6=UNUSED, 7=UNUSED, 8=UNUSED, 9=UNUSED, 10=UNKNOWN, 11=1-up, 12=UNKNOWN, 13=UNKNOWN, 14=UNKNOWN, 15=UNKNOWN (comment: The content of this block.)
Movement ID: value at nybble 21-22 (comment: Use this to link this sprite to a movement controller.)
399Bowser Jr. in Clown Car
Unknown Value 3: value at nybble 3 (comment: Always 1)
Unknown Value 4: value at nybble 4 (comment: Always 4)
400 Lantern Platform
Lights off: checkbox on nybble 9 with mask (comment: If this is checked, the lanterns will be off.)
Length: value at nybble 11 (comment: Value + 5)
Unknown Value 12: value at nybble 12
Unknown Value 17: value at nybble 17
Unknown Value 18: value at nybble 18
Movement ID: value at nybble 21-22 (comment: Use this to make this sprite move!)
401*Minigame Controller - Block Shuffling
402Green Coin Ring
Target Event ID: value at nybble 3-4 (comment: Use this to assign green coins to this sprite.)
Unknown Value 5: value at nybble 5
Reward: list at nybble 11: 0=Fire Flower, 1=Propeller, 2=Penguin, 3=Ice Flower, 4=Acorn (comment: Higher values cause an overflow with unpredictable results (most likely a crash))
Shift 1/2 block to the right: checkbox on nybble 12 with mask (comment: This shifts the coin ring 1/2 block to the right.)
403Iggy Koopa
404Pipe - Up (Enterable)
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The pipe type.)
Destination Entrance ID: value at nybble 10 (comment: Actually makes it&#39;s own entrance! Type in the destination value here.)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe.)
Height: value at nybble 12 (comment: Value + 2)
405*CRASHING SPRITE
406Sumo Bro. Boss
407Bump-from-below Platform
Unknown Value 5: value at nybble 5
Length: value at nybble 18
408Toad
Starts facing: list at nybble 12: 0=To player, 1=Right, 2=Left
409Chain Chomp
Unknown Value 12: value at nybble 12
410Ludwig's Castle Platform
Unknown Value 10: value at nybble 10
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Known to attach to 100.)
411Kamek
Block Group ID: value at nybble 5 (comment: This is the group id of a kamek block group. I'm not sure what exactly it does. It seems to swap two entries in the group list after doing something with a block group.)
Location ID: value at nybble 12
412Kamek Controller
413Nabbit
414Lemmy's Airship in Background
415Morton's Airship in Background
416*Bull's-Eye Banzai Bill Spawner
Delay: value at nybble 11-12 (comment: The delay between spawned Banzai Bills. Each value adds 20 frames to the delay.)
417Larry's Airship in Background
418Wendy's Airship in Background
419Iggy's Airship in Background
420Roy's Airship in Background
421Ludwig's Airship in Background
422Big Brick Block
Unknown Value 14: value at nybble 14
Contains: list at nybble 20: 0=Nothing, 1=One coin, 2=Fire flower, 3=UNUSED, 4=UNUSED, 5=UNUSED, 6=UNUSED, 7=UNUSED, 8=UNUSED, 9=UNUSED, 10=10 coins, 11=1-up, 12=Vine, 13=UNUSED, 14=Mushroom if small, 15=UNUSED (comment: Value 10: Breaks when hit by shell from the sides. )
423Minigame Controller
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Minigame: list at nybble 12: 0=Block shuffling challenge, 2=Baby Yoshi game, 3=1-Up Minigame, 9=Secret Records???
424Pipe Cannon to Airship
Destination area: value at nybble 10
Destination entrance: value at nybble 11-12
425Beanstalk Tendril
Direction: list at nybble 9: 0=Right, 1=Left
Length: list at nybble 10: 0=Long (11 Tiles), 1=Short (7 tiles) (comment: The length of the tendril when it is streched out. The length of the whirl is always 3 tiles.)
Delay: checkbox on nybble 11 with mask (comment: If checked, the tendril stretches out about three seconds later.)
426Balloon with Goomba or Coin
Balloon Color: list at nybble 11: 0=Red, 1=Green?, 2=Blue, 3=Yellow (comment: The color the balloon is.)
Coin: checkbox on nybble 12 with mask 2 (comment: If checked, a coin will be spawned instead of a Goomba.)
Speed: value at nybble 16 (comment: The higher the value, the faster the balloon wil rise.)
427Floating Snowy Box[es]
Number of Boxes: list at nybble 12: 0=One Box, 1=One Box, 2=Two Boxes, 3=Three Boxes
428Ludwig's Castle Platform (2)
Unknown Value 17: value at nybble 17
Unknown Value 18: value at nybble 18
429Giant Movement-controlled Metal Bar
Unknown Value 5: value at nybble 5
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22
430*Line-controlled Iron Box
Width: value at nybble 17-18 (comment: Width of the platform.)
Height: value at nybble 19-20 (comment: Height of the platform.)
Movement ID: value at nybble 21-22 (comment: The ID you assign to sprite 70. (Line Controller.))
431Movement-controlled Stone Block
Unknown Value 6: value at nybble 6
Unknown Value 12: value at nybble 12
Width: value at nybble 18 (comment: Value + 1)
Height: value at nybble 20 (comment: Value + 1)
Movement ID: value at nybble 21-22 (comment: Use this to give this block a movement. Can be paired with [70]. Maybe others as well.)
432Bowser Jr. Controller
Entrance id: value at nybble 10
Entrance area: value at nybble 11
Type : list at nybble 12: 0=World 5 (sprite 392), 1=World 7 (sprite 433), 2=World 7 Demo (sprite 604)
433Bowser Jr (Clown Car)
434*Rotating Iron Block
Does Not Spin: checkbox on nybble 8 with mask 1 (comment: Makes the iron block still move on a rotation controller, just does not spin around.)
Width: value at nybble 18 (comment: Width of the iron block.)
Height: value at nybble 20 (comment: Height of the iron block.)
Movement ID: value at nybble 21-22 (comment: Use this to attach a sprite to a movement controller.)
435Sumo Bro Boss Battle Cutscene Controller
436*CRASHING SPRITE
437*Goomba (duplicate)
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Type: list at nybble 12: 0=Normal, 2=Pipe enemy generator, 4=Spawned by big Goomba, 5=Spawned by big or large Goomba (ground pound), 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Mega Goomba.)
438*Goomba (duplicate 2)
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Type: list at nybble 12: 0=Normal, 2=Pipe enemy generator, 4=Spawned by big Goomba, 5=Spawned by big or large Goomba (ground pound), 7=Balloon, 8=Kamek Battle (comment: This nybble is not used by sprites, but by other sprites spawning the Goomba. It makes the Goomba change its initial behavior, for example jump a little when it comes out of a Mega Goomba.)
439*CRASHING SPRITE
440Raining Debris
Delay before first: value at nybble 7-8 (comment: If 0, the delay is 10, otherwise value * 30)
Amount: value at nybble 9-10 (comment: 0 = infinite)
Delay after first: value at nybble 11 (comment: Value * 60)
Type: list at nybble 12: 0=Small, 1=Big and small, 2=Big
441Fliprus
Target Event ID: value at nybble 3-4 (comment: When the Fliprus is defeated, this event will activate.)
Unknown Value 5: value at nybble 5
Direction: list at nybble 10: 0=Towards Player, 1=Right, 2= Left (comment: The direction the fliprus faces.)
Unknown Value 11: value at nybble 11
Delayed Throw: checkbox on nybble 12 with mask 1 (comment: When checked, the Fliprus will have a delay in throwing the snowball.)
442Midway Dragoneel
Unknown Value 5: value at nybble 5 (comment: Always 3...)
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
443Bony Beetle
Unknown Value 10: value at nybble 10 (comment: Used in an inaccessible zone in NSMBU 8-1. Might have something to do with size.)
Unknown Value 20: value at nybble 20
444*Giant Floating Snowy Box[es]
Number Of Boxes: list at nybble 12: 0=One Box, 1=One Box, 2=Two Boxes, 3=Three Boxes
445Big Beanstalk
Path ID: value at nybble 7 (comment: If this is 0, the bean stalk moves straight up.)
Has a maximum length: checkbox on nybble 12 with mask (comment: The Beanstalk will automatically stop growing when it has a length of about 40 tiles (being worked on))
Another ID: value at nybble 22 (comment: Use the same value as the Path ID. Any Beanstalk Leaves (!) should be linked up with this ID (unless there is only one Beanstalk))
446Fliprus Snowball
Unknown Value 5: value at nybble 5
Direction: list at nybble 11: 0=Left, 1=Right, 2=Towards player
Unknown Value 12: value at nybble 12
447Grouped Spike Top
Direction: list at nybble 1: 0=Right, 1=Left
Unknown Value 6: value at nybble 6
Orientation: list at nybble 11: 0=Placed on Ground, 1=Placed on Left Wall, 2=Placed on Ceiling, 3=Placed on Right Wall
448Torpedo Ted for Bowser Jr. Fight (W5-Ship)
Delay: value at nybble 10 (comment: 0-3 used...)
Unknown Value 11: value at nybble 11
Direction: list at nybble 12: 0=Left, 1=Right, 2=Down, 3=Up
449*Nothing.
450Kamek Block
Group: value at nybble 6 (comment: Kamek always spawns all blocks with the same group id.)
Fall delay: value at nybble 12 (comment: A vey small delay when the blocks drop.)
451Nabbit Placement
Unknown Value 6: value at nybble 6
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
452*Baby Yoshi Slot (CRASHES)
453Airship Hand (Hand Form)
454Airship Hand (Fist Form)
455Location-based Clapping Controller
Location ID: value at nybble 5-6
Unknown Value 10: value at nybble 10
Unknown Value 12: value at nybble 12
Unknown Value 19: value at nybble 19
Unknown Value 20: value at nybble 20
456*Kamek Warp - Useless
Useless Flag 7: checkbox on nybble 7 with mask (comment: Not sure what this nybble was used for, but since this sprite does nothing, it's useless.)
457Wobbly Bone Platform
Unknown Value 17: value at nybble 17
Width: value at nybble 18 (comment: Width of the platform.)
458Golden Pipe (Up)
Length: value at nybble 5 (comment: The length of the pipe.)
Number of coins until spawn: value at nybble 10-12 (comment: The number of coins it needs to spawn.)
459Bowser Jr. (Clown Car) Controller
460Data for Airship Hand (Hand Form)
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
461Data for Airship Hand (Fist Form)
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
462Bowser
463*Bowser Switch
464Bowser Bridge Piece
Piece ID or number: value at nybble 11 (comment: Needs better name. What is this even used for?)
Piece type: list at nybble 12: 0=Middle piece, 1=Right piece, 2=Left piece
465Kamek Floor Block
Texture: list at nybble 12: 0=Circle/square, 1=Square, 2=Triangle/square, 3=Square/Circle (comment: Put these from left to right in ascending order to create a nice looking row of blocks. Go back to 0 after 3.)
466Final Cutscene Controller
467Bowser Shutter
468Bowser Fireball
Group ID: value at nybble 6 (comment: Us this to group fireballs together. To change the distance between fireballs in the group, use the delay value.)
Delay: value at nybble 11 (comment: This is used for a delay between fireballs in a group. Each value moves it 3 blocks to the right.)
Location ID: value at nybble 12 (comment: Not much to say here...)
469Peach
470*Red Ring (2)
Target Event ID: value at nybble 3-4 (comment: The event that the ring triggers.)
Coin Set ID: value at nybble 12 (comment: Use this to connect the ring to Red Coins. 0 is a valid value.)
471Medium Goomba
472Big Goomba
Don't disappear: checkbox on nybble 12 with mask 1 (comment: When checked, this Goomba and its children don't despawn when leaving the visible camera window.)
473Final Bowser
474Toad House Coin/Bowser/1-Up Cannon
Direction: list at nybble 12: 0=Left, 1=Right (comment: Presumably the side the cannon will shoot towards.)
475Big Question Block
Spawn Acorn Mushroom: checkbox on nybble 13 with mask
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
476Big Koopa Troopa
Direction: list at nybble 5: 0=Left, 1=Right (comment: When set to 1, the Koopa Troopa will load walking right. (Unused))
Unknown Value 7: value at nybble 7
Starts In Shell: checkbox on nybble 11 with mask 1 (comment: Makes the Koopa start out in its shell. It instantly gets out of it, though. (Unused))
Color: list at nybble 12: 0=Green, 1=Red (comment: Makes the shell red-colored, and the Koopa Troopa won&#39;t walk off ledges anymore.)
Unknown Value 20: value at nybble 20
477Bowser Jr. - Final Battle
478Bowser Jr. World 7 Battle Floor Block
Unknown Value 12: value at nybble 12
479*CRASHING SPRITE
480Movement-controlled Star Coin
Target Event ID: value at nybble 3-4
Star Coin Number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin (comment: The star coin number in the level.)
Z-order related: value at nybble 10 (comment: Places star coin behind other tiles and sprites.)
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
481Waddlewing
Holding an Acorn Mushroom: checkbox on nybble 10 with mask (comment: Only used as 0 and 1. TODO: Test what happens if you set it to 2 or 3.)
Unknown Checkbox 11: checkbox on nybble 11 with mask
Starts...: list at nybble 12: 0=Walking?, 1=Hanging on a wall (right) or flying left if there is no wall, 2=Hanging on a wall (left) or flying right if there is no wall, 3=Flying? (comment: For values 1 and 2, the side in parentheses is the side of the Waddlewing the wall is on.)
482Mecha Cheep
483Multi-bar Fire Bar
Unknown Value 6: value at nybble 6
Orientation: value at nybble 8 (comment: The orientation on load.)
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Length of bar: value at nybble 12 (comment: The number of fireballs on both sides of the stick.)
484Movement Controller - Spinning (Uses Locations)
Additional things: list at nybble 2: 0=Nothing, 1=???, 2=???, 3=???, 4=???, 5=???, 15=Multiplayer check (comment: Values 6-14 cause an overflow. 15: All players have to be in the location for the event to be triggered.)
Triggering Event ID: value at nybble 3-4 (comment: When this event is activated, the sprite does its job.)
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Player powerup: list at nybble 9: 0=Any powerup, 1=Small Player, 2=Super Player, 3=Fire Flower, 4=MinI mushroom, 5=Propeller Mushroom, 6=Penguin Suit, 7=Ice Flower, 8=Acorn or P-Acorn mushroom, 9=P-Acorn, 10=Small, 14=Any powerup except small and mini (only available in NLSU), 15=Star
Player status: list at nybble 10: 0=Any status, 1=Touching ground, 2=In the air, 3=UNUSED, 4=UNUSED, 5=Ground pound, 6=Holding Baby Yoshi, 7=UNKNOWN, 8=UNKNOWN
Location ID: value at nybble 11-12 (comment: The location ID the player needs to be in for the rotation to be activated. Needs more investigation...)
Ignore Location ID: checkbox on nybble 11-12 with mask 255 (comment: Optional. If Location ID is 0, it is ignored as well.)
Unknown Value 13: value at nybble 13
Unknown Value 14: value at nybble 14
Unknown Value 15: value at nybble 15
Unknown Value 17: value at nybble 17
Unknown Value 18: value at nybble 18
Unknown Value 19: value at nybble 19
Delay: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Use this to match sprites to the rotation movement.)
485Giant Movement-controlled Metal Bar Gearbox
Unknown Value 5: value at nybble 5
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22 (comment: Does not actually move the sprite, but plays an animation.)
486Darkened Screen Corners Effect
Zone (useless): value at nybble 10-11 (comment: This doesn't make a difference.)
Don't do anything: checkbox on nybble 12 with mask (comment: Doesn't do anything if this checkbox is unchecked.)
487Bowser Area
Event ID: value at nybble 3-4
Location ID: value at nybble 12
Unknown Value 14: value at nybble 14
Unknown Value 15: value at nybble 15
Unused Value 16: value at nybble 16
Unknown Value 20: value at nybble 20
488Baby Dragoneel
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Slow: checkbox on nybble 8 with mask (comment: Check this to make the Baby Dragoneel move slower.)
Direction: list at nybble 9: 0=Right, 1=Left (comment: The direction the Baby Dragoneel swims to.)
Unknown Value 12: value at nybble 12
489Airship Segment Spawner
490Airship Collar
Unknown Value 9: value at nybble 9
491Vertically-moving Bone Platform
Start with delay: checkbox on nybble 5 with mask (comment: But only if no event is active)
Useless: value at nybble 7 (comment: This nybble doesn't seem to be read by the game)
Inverted Movement: checkbox on nybble 8 with mask 1 (comment: When checked, it will move Down and Up, rather than Up and Down. (Unused))
Distance Traveled: value at nybble 15 (comment: The distance the platform travels. 0 will not move at all.)
Speed: list at nybble 16: 0=1.0, 1=0.5
Width: value at nybble 18 (comment: The platform width.)
492Horizontally-moving Bone Platform
Unknown Value 7: value at nybble 7
Distance Moved: value at nybble 15 (comment: Movement distance of the platform.)
Length: value at nybble 18 (comment: Length of the platform.)
493World 7 Tileset Platform - Follows Screen
Size: list at nybble 12: 0=4x10, 1=8x10 (comment: The size of the platform)
494Places Bowser Jr. Goes to When Hit (?)
Unknown Flag 12: checkbox on nybble 12 with mask
495Down-Pulling Underwater Bubbles
Unknown Value 6: value at nybble 6
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
Location ID: value at nybble 12 (comment: Use this to set the location the bubbles are spawned in.)
496Coin with Gravity
Unused Value 10: value at nybble 10
Unknown Value 20: value at nybble 20
Coin ID: value at nybble 23-24
497*Final Bowser Battle Demo Controller
498*Fountain Coin Spawner
Triggering Event ID: value at nybble 3-4
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Delay: value at nybble 9-10 (comment: Delay between coin fountains)
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
Count: value at nybble 17-18 (comment: The amount of coin fountains this sprite spawns.)
499Moving Acorn Plains Semi-solid Land Block
Unknown Value 6: value at nybble 6
Rotation: value at nybble 7
Unknown Value 11: value at nybble 11
Z-Order: value at nybble 12 (comment: Higher Values = Further back. Use this if you use more than one of this sprites and they're overlapping.)
Width: value at nybble 18 (comment: Value + 1)
Height: value at nybble 20 (comment: Value + 1)
Movement ID: value at nybble 21-22 (comment: Use this to make other sprites move along with the platform.)
500Bowser Amps
Unknown Value 6: value at nybble 6
Path ID: value at nybble 7-8
Path Node ID: value at nybble 9-10 (comment: Value + 1. Seems to ignore the path (and maybe deletes itself) if this is higher than the amount of nodes in the path.)
501Bowser Amp Controller
Unknown Value 6: value at nybble 6
Unknown Value 8: value at nybble 8
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
502*Single Bowser Amp
503Painted Goal Pole
Secret Exit: checkbox on nybble 5 with mask (comment: Gives the castle and the flagpole a different texture as well.)
504Grrrol
Goes back to where placed?: value at nybble 9 (comment: If set to 1, it will go right and upon hitting a wall, it will bounce back to where it was placed, then hit the wall again, and repeat? Needs further testing. Not unused, set to 1 alongside Movement nybble and unknown value 11 in some levels to make it go faster but act normal?)
Unknown List 11: list at nybble 11: 0=???, 1=???, 2=???, 3=???
Movement: list at nybble 12: 0=Right / Slow, 1=Left / Fast, 2=Left / Fast (comment: Sets which direction it will go, and how fast it will go. Seems to go right, bounces back when hitting a wall, lowering the bouncing back distance the more it hits the wall, if set to 0, but this behaviour needs further testing.)
505Big Grrrol
Event ID: value at nybble 3-4 (comment: When this value is nonzero, the Grrrol only spawns if this event is active.)
Slow down when turning around: checkbox on nybble 9 with mask (comment: The Grrrol's speed is reduced to half when it hits a wall)
Only spawns when facing to player: checkbox on nybble 10 with mask
Direction: list at nybble 11: 0=Left, 1=Right, 2=To Player
Speed: list at nybble 12: 0=0.0, 1=1.0, 2=1.5, 3=2.0
506Challenge-mode-only Solid Block
Unknown Value 12: value at nybble 12 (comment: Always 1 in the game.)
Unknown Value 18: value at nybble 18
Unknown Value 19: value at nybble 19
Height: value at nybble 20 (comment: Value+1)
507*Super Star Spawner
Unknown Value 5: value at nybble 5 (comment: Seems to be some kind of id.)
Location ID: value at nybble 11-12
508Cloud Platform
Z-Position: value at nybble 5 (comment: This value can either be 0, 1, or 2. Use this to place the platform in front or behind other sprites.)
Direction: list at nybble 8: 0=Up, 1=Down, 2=Left, 3=Right (comment: The direction the cloud goes in when stood on.)
Unknown Value 12: value at nybble 12
Unknown Value 15: value at nybble 15
Unknown Value 16: value at nybble 16
509*Enterable Pipe - Right
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: Color of the pipe.)
Length: value at nybble 12 (comment: Length of the pipe.)
510*Enterable Pipe - Left
Type: list at nybble 8: 0=Normal, 1=Painted (comment: The type of pipe.)
Entrance ID?: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe.)
Length: value at nybble 12 (comment: The pipe length.)
511Pipe - Down
Painted: checkbox on nybble 8 with mask (comment: If this is checked, the pipe will be "painted".)
Unknown Value 10: value at nybble 10
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Purple/Blue? (comment: Value 3 is a wild guess, as it&#39;s unused in the retail game.)
Height: value at nybble 12 (comment: Value + 1. Other nybbles may influence this though.)
512Ghost House Block
Width: value at nybble 18 (comment: Value+3)
Height: value at nybble 20 (comment: Value+3)
Movement ID: value at nybble 21-22 (comment: Can be matched to multiple movement controllers at the same time.)
513Pipe Joint
514Mini Pipe Joint
515Castle Platform
Width: value at nybble 12 (comment: The horizontal length the platform is.)
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
516Mini Pipe - Right
Unknown Value 5: value at nybble 5
Length: value at nybble 11-12 (comment: Sets the length of the pipe.)
517Mini Pipe - Left
Unknown Value 5: value at nybble 5 (comment: Inferred from 516 and 518.)
Length: value at nybble 11-12 (comment: Sets the length of the pipe.)
518Mini Pipe - Up
Unknown Value 5: value at nybble 5
Height: value at nybble 11-12 (comment: Sets the height of the pipe.)
519Mini Pipe - Down
Unknown Value 5: value at nybble 5 (comment: Inferred from 516 and 518.)
Height: value at nybble 11-12 (comment: Sets the height of the pipe.)
520Bowser Switch
Target Event ID: value at nybble 3-4 (comment: Probably.)
521*CRASHING SPRITE
522*Floating Barrel [Crashes as sprite]
Large: checkbox on nybble 12 with mask (comment: Scales this sprite to 1.5)
523Flying Question Block Generator - Ambush
Unused Flag 13: checkbox on nybble 13 with mask
Direction: list at nybble 20: 0=Left, 1=Right
524Movement-controlled Tower Block
Unknown Value 12: value at nybble 12
Movement ID: value at nybble 21-22 (comment: Use this to match this sprite to a movement controller (always 70?).)
525Screen-following Question Block
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the ? block contains.)
526Screen-following Brick Block
Z-Order: checkbox on nybble 10 with mask 1 (comment: Makes the sprite be on Layer 2.)
Contains: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the block contains.)
527Peach Ending Cutscene Controller
528Underwater Effect Filter
Unknown Value 12: value at nybble 12
529*Crowber [CRASHING SPRITE]
530Bolt-controlled Stone Block
Unknown Flag 5: checkbox on nybble 5 with mask
Direction: list at nybble 6: 0=Right, 1=Left, 2=Up, 3=Down (comment: I may have mixed up 'up' and 'down'.)
Size: list at nybble 12: 0=4x4, 1=4x8, 2=4x12, 3=4x16, 4=6x4, 5=8x4, 6=4x2
Speed: list at nybble 16: 0=1.0, 1=1.5, 2=2.0, 3=3.0, 4=4.0, 5=1.0, 6=1.0, 7=1.0
Bolt ID: value at nybble 21-22
531Bubble Effect Generator
Intensity?: value at nybble 12
532Roy Battle Platform Controller
Unused Flag 5: checkbox on nybble 5 with mask
Unknown Value 6-7: value at nybble 6-7
Unknown Value 8: value at nybble 8
Unused Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
533Icicle - Wendy Battle
534Multi-type Platform
Unknown Value 6: value at nybble 6
Type: list at nybble 7: 0=Regular, 1=?, 2=?, 3=Snowed on, 4=?
Unknown Value 8: value at nybble 8
Rotation: list at nybble 13: 0=0, 1=22.5, 2=45, 3=-22.5, 4=-45 (comment: Rotation in degrees.)
Width: value at nybble 18 (comment: The width of the platform.)
535Line Controlled Platform
Line ID: value at nybble 5-6 (comment: The ID that attatches the sprite to a line.)
Type: list at nybble 7: 0=Crashes, 1=Crashes, 2=Crashes, 3=Snow, 4=Cloud (Unused) (comment: The type of platform that spawns.)
Movement Type: list at nybble 8: 0=Crashes, 1=Crashes, 2=Up/Down, 3=Down/Up (comment: The direction of the platform.)
Movement Distance: value at nybble 15 (comment: Amount of tiles the platform will move)
536Rocky Wrench
537*Flying Wrench
538*Cookie [CRASHING SPRITE]
539*Rolling Ice Block
Unknown Value 5: value at nybble 5 (comment: No visible effect.)
Unknown Value 6: value at nybble 6 (comment: No visible effect.)
Unknown Checkbox 7: checkbox on nybble 7 with mask (comment: No real visible change...)
Unknown Value 8: value at nybble 8 (comment: No visible effect.)
Rolling Distance: value at nybble 10 (comment: The distance it rolls!)
Rolling Speed: value at nybble 16 (comment: The speed it rolls! The game multiplies this value by 26,215.)
Height: value at nybble 18 (comment: Height of the ice block.)
Width: value at nybble 20 (comment: Width of the ice block.)
540*Flying Mushroom Platform
Color: list at nybble 9: 0=Orange, 1=Green
Platform and direction tilt: list at nybble 12: 0=None, 1=45° counterclockwise, 2=45° clockwise
Platform length: value at nybble 18 (comment: Value + ?)
Stem length: value at nybble 20 (comment: Value + ?)
541*Flying Mushroom Platform Spawner
Color: list at nybble 9: 0=Orange, 1=Green
Platform and direction tilt: list at nybble 12: 0=None, 1=45° counterclockwise, 2=45° clockwise
Platform length: value at nybble 18
Stem length: value at nybble 20
542*Bouncy Movement-controlled Mushroom Platform
Color: list at nybble 10: 0=Orange if skinny - Red if thick, 1=Green if skinny - Blue if thick
Girth: list at nybble 11: 0=Skinny, 1=Thick
Platform length: value at nybble 18 (comment: Some sizes don't tile right)
Movement ID: value at nybble 21-22 (comment: Links with 70 - Movement Controller and ...?)
543*Toad (for Treasure Chests)
544Moving Mushroom Platform
Stem Length: list at nybble 7: 0=Long, 1=Long, 2=Short (comment: 0 and 1 are unused, and are the same thing. This might connect to another nybble for further length.)
Unknown Value 8: value at nybble 8
Width: value at nybble 9 (comment: Value + 3)
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
Unknown Value 13: value at nybble 13
Opposite Direction: checkbox on nybble 14 with mask (comment: If this is ticked, the mushroom platform will go in the opposite direction.)
Type: list at nybble 15: 0=Vertical movement, 1=Horizontal wobbling, 2=Extreme horizontal wobbling (comment: Default initial direction per type:<br>Vertical movement: Up<br>Horizontal wobbling: Right<br>Extreme horizontal wobbling: UNKNOWN)
Unknown Value 16: value at nybble 16
Movement ID: value at nybble 21-22 (comment: Assigns the sprite to a movement controller.)
545Cheep Chomp Generator
Unknown Value 7: value at nybble 7
Unknown Value 12: value at nybble 12
Unknown Value 19: value at nybble 19
546Grass/Flowers
Swaying movement?: checkbox on nybble 5 with mask 1 (comment: Only used on flowers that are on swaying mushrooms)
Shrink Blue Flower: checkbox on nybble 6 with mask 1 (comment: Shrinks the blue flower (on the right) of the set.)
Style: list at nybble 7: 0=Unknown, 1=Unknown, 2=Has Butterfly, 3=Unknown, 4=Has Butterfly, 5=Unknown, 6=Unknown, 7=Unknown (comment: This goes up to 7)
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11 (comment: Might be a bitfield)
Moving ID: value at nybble 12 (comment: Some kind of moving ID...)
547*Treasure Chest Prize Item
Item: list at nybble 12: 0=P-Acorn, 1=Star, 2=Mushroom, 3=Fire flower, 4=Ice flower, 5=Acorn, 6=Mushroom (scaled down 50% and different animation: "I_kinoko_switch")
548*"Block that appears in the light"
549Movement-controlled Desert Block
Width: value at nybble 18 (comment: Width of the block.)
Height: value at nybble 20 (comment: Height of the block.)
Movement ID: value at nybble 22 (comment: Match this to a two way movement controller (sprite 70).)
550Giant Pipe Piranha Plant
Orientation: list at nybble 5: 0=Up, 1=Down, 2=Left, 3=Right (comment: Sets the direction of the piranha plant. 2 and 3 are unused.)
551*Nothing.
552Movement-controlled Muncher
Tilt: value at nybble 7 (comment: Value + 22.5)
Movement ID: value at nybble 21-22 (comment: Can only work with sprite 70.)
553*4-part Steerable Platform
Slower: checkbox on nybble 16 with mask (comment: No effect...)
Size: list at nybble 18: 0=2 Blocks, 1=3 Blocks, 2=5 Blocks, 3=6 Blocks?
554Location-based button hint
Location ID: value at nybble 5-6
555*CRASHING SPRITE
556Credits Bubble Baby Yoshi [CRASHES]
557Credits Controller
558Bowser Jr. in Flying Clown Car
559Nabbit Refuge Location
Unknown Value 5: value at nybble 5
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
560Wendy Battle Floor
561Records Toad House Signboard
Player distance: value at nybble 5 (comment: Enables when a player is this close to the signboard. Measured in half blocks.)
562*Sky Tileset Platform
Tilt: list at nybble 8: 0=0°, 1=24°, 2=48°, 3=72°, 4=96°, 5=120°, 6=144°, 7=168°, 8=192°, 9=216°, 10=240°
Delay Before Moving Right: value at nybble 13 (comment: When it is about to move right, the delay it takes to move in that direction.)
Delay Before Moving Left: value at nybble 14 (comment: When it is about to move left, the delay it takes to move in that direction.)
Movement: list at nybble 15: 0=None, 1=Left to Right, 2=Up and Down
Movement Speed: value at nybble 16 (comment: How fast the block moves.)
Width: value at nybble 18 (comment: The width of the block.)
Height: value at nybble 20 (comment: The height of the block.)
563*Movement-controlled Tile Platform
Movement ID: value at nybble 21-22 (comment: Link this sprite to a two-way movement controller (sprite 70))
564Flower/Grass Type Setter
Type: list at nybble 12: 0=Forest, 1=Forest, 2=Underground, 3=Sky, 4=Sky, 5=Standard (comment: Forest and sky textures are assigned to two values. It&#39;s unknown if there&#39;s a difference.)
565Magmaw
Height: value at nybble 6 (comment: The height of the Magmaw. (Value - 1))
Unknown Value 11: value at nybble 11
Rise on Spawn: checkbox on nybble 12 with mask 1 (comment: When checked, the Magmaw will rise on spawn.)
566Nabbit-Chase-Only Metal Block
567*Flame Chomp Spawner
568Eel - Midway
569Nabbit Reward
570Credits Controller
571*Peach
572*CRASHING SPRITE
573Platform - Uses Lines
Triggering Event ID: value at nybble 3-4 (comment: Use this to make the platform appear once this event is triggered. Sadly, doesn't seem to work after triggered. (Unused))
Line ID: value at nybble 5-6 (comment: Connects to sprite 196.)
Move when touched: checkbox on nybble 7 with mask 1 (comment: When checked, the platform remains stationary until touched. (Unused))
Moves Left: checkbox on nybble 8 with mask 1 (comment: When checked, the platform will move left on the line.)
Rocky: checkbox on nybble 9 with mask 1 (comment: Makes the platform have a rocky appearance. (Unused))
Slippery: checkbox on nybble 11 with mask 1 (comment: Makes the platform slippery. (Unused))
Event Triggerable: list at nybble 13: 0=No, 1=Yes (comment: Setting this to Yes makes the platform event triggerable. (Unused))
Speed: list at nybble 16: 0=Normal, 1=Fast, 2=Faster, 3=Really Fast (comment: This value alters the speed of the platform. (Unused))
Width: value at nybble 18 (comment: The width of the platform. (0 will not spawn anything.))
574Coin-collection-spawned Rainbow Pipe
Length?: value at nybble 5
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 10: value at nybble 12
575*Pipe - Left (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
576*Pipe - Right (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
577*Pipe - Up (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks.)
578*Pipe - Down (Solid)
Height-Related: list at nybble 5: 0=Doesn't appear, 1=Has a Top (comment: How the pipe spawns.)
Type: list at nybble 8: 0=Regular, 1=Painted, 2=Big (comment: The way the pipe appears.)
Pipe Color: list at nybble 11: 0=Green, 1=Red, 2=Yellow, 3=Blue (comment: The color of the pipe!)
Height: value at nybble 12 (comment: The height of the pipe. Value + 2 blocks. Might be affected by height-related.)
579Stone Spike
580Stone Spike (Stationary)
Unknown Value 12: value at nybble 12
581*Bull's-Eye Bill Blaster (Homing, Missile)
Upside-Down: checkbox on nybble 5 with mask 1 (comment: When checked, the Bill Blaster will be upside-down.)
Behavior: list at nybble 9: 0=Homes, 1=Homes and explodes shortly, 2=Homes,blinks and explodes* (comment: * With an extra beeping sound!)
Shooting Direction: list at nybble 10: 0=Towards player, 1=Left only, 2=Right only
Height: value at nybble 11 (comment: Value + 2 blocks)
582*Bull's-Eye Banzai Bill Blaster (Homing, Missile)
Number Of Banzai Bills Shot: value at nybble 5 (comment: 0 is infinite.)
Shooting Speed: value at nybble 6 (comment: 3 is pretty fast.)
Respawn Delay: value at nybble 8 (comment: The delay before firing the next Bullet after the previous one has been killed.)
Unknown Checkbox 10: checkbox on nybble 10 with mask 1
583*Upside-Down Bull's-Eye Banzai Bill Blaster (Homing, Missile)
584Metal Box
Unknown Value 7: value at nybble 7
Size: list at nybble 10: 0=Small (2x2 Tiles), 1= rectangular (2x4 Tiles), 2= rectangular (4x2), 3=Large (4x4 Tiles) (comment: The size the Metal Box is. Note: 1= 2x4 Tiles (horizontal) and 2= 4x2 (vertical))
Unknown Value 11: value at nybble 11
585Metal Box Generator
Pattern: value at nybble 9 (comment: This seems to affect the pattern that the boxes drop.)
Unknown Value 10: value at nybble 10
Delay: value at nybble 12 (comment: Spawn delay for a metal box.)
586*Flying Mecha Cheep Spawner
New Field: value at nybble 1
587*Flying Mecha Cheep
Direction: list at nybble 5: 0=Left, 1=Right
Jumping Height: list at nybble 6: 0=High, 1=Medium, 2=Low
Delay: value at nybble 7
Unknown Flag 12: checkbox on nybble 12 with mask
588Deep Cheep
Unknown Value 5: value at nybble 5 (comment: Only used as 8.)
Unknown Value 9: value at nybble 9 (comment: 0-3; Same as Spiny Cheep)
Unknown Value 12: value at nybble 12 (comment: 0-15; Same as Spiny Cheep)
589Medium Deep Cheep
Unknown Value 5: value at nybble 5 (comment: Only used as 8.)
590Eep Cheep
Unknown Value 5: value at nybble 5
591Medium Eep Cheep
592*Searching Cheep Cheep
Location ID: value at nybble 8-9 (comment: The location ID the Cheep Cheep will spawn in once the player enters.)
593Sumo Bro.
594Sumo. Bro's Lightning
Direction: list at nybble 12: 0=Left, 1=Right
595Goombrat
Unknown Value 11: value at nybble 11
596Red Skull Box (Targeting Ted Launcher)
Unknown Checkbox 7: checkbox on nybble 7 with mask (comment: The game compares this value to 0)
Unused Value 8: value at nybble 8 (comment: This value goes up to 3.)
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
597*Eep Cheep Spawner
Location ID: value at nybble 8-9
598Disappear-when-off Platform / Coin Edit No-Coin Area (Doesn't Use Locations)
Type: value at nybble 10
Triggering Event ID?: value at nybble 11
Unknown Value 12: value at nybble 12
Width: value at nybble 18 (comment: Value + 1)
Height: value at nybble 20 (comment: Value + 1)
599Goal Ring
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Some kind of ID?: value at nybble 12 (comment: Field 0x24 of a challenge in HIOSubjectData_CAFE.exbin)
6003-Up Moon Block
Random appearance: value at nybble 11 (comment: When the level is loaded, a random value (0, 1 or 2) is generated. This moon block only appears if this nybble equals that random value.)
Unknown Value 12: value at nybble 12
Unknown Value 22: value at nybble 22
601*Nabbit for Enemy Course Demo (?)
602Swinging Chain
Unknown Value 12: value at nybble 12
603Approaching Death Cloud
Location ID: value at nybble 11-12 (comment: The location the death cloud will start in.)
604Bowser Jr. for After-Combat Demo (World 7) (?)
605*Clown Car for After-Combat Demo (Bowser Jr. W7)
606Big Buzzy Beetle
Type: list at nybble 12: 0=Normal, 1=Upside-Down, 2=Shell, 3=Upside-Down Shell (comment: How the Big Buzzy Beetle spawns. This is unused for this sprite.)
607*Line-controlled Star Coin (Broken)
608No-boost-block Location
Location ID: value at nybble 11-12
609Iggy Room
610Title screen controller
611Giant Wiggler Spawner
Unknown Value 5-6: value at nybble 5-6 (comment: Maybe location ID)
Unknown Value 11: value at nybble 11 (comment: Maybe location ID)
612Non-solid-when-you-have-P-Acorn Block
Unknown Value 11: value at nybble 11 (comment: Always 8)
Unknown Value 12: value at nybble 12
613*Golden Pipe (Left)
614*Golden Pipe (Right)
615Grouped Cheep Cheep
Unknown Value 5: value at nybble 5 (comment: Always 8)
Group ID: value at nybble 21-22
616Cheep Cheep Group Controller
Unknown Flag 10: checkbox on nybble 10 with mask
Location ID: value at nybble 11-12
Group ID: value at nybble 21-22
617"Tags bubble protection zone"
Height: value at nybble 9-10
Width: value at nybble 11-12
618Steel Block
619Wooden Block
Unknown Value 20: value at nybble 20
620*Big Porcupuffer
Unknown Flag 11: checkbox on nybble 11 with mask
621*Big Porcupuffer Spawn Area
Unknown Value 9-10: value at nybble 9-10
Location ID: value at nybble 11-12
622Coin Edit No-coin Area (Uses Locations)
Location ID: value at nybble 11-12 (comment: This is the location you can&#39;t place coins in)
623Pipe-bubbles-related
Unknown Flag 5: checkbox on nybble 5 with mask
624Spike Top Group
Group ID: value at nybble 5-6
625Bolt-controlled Rocky Castle Platform
Unknown Flag 5: checkbox on nybble 5 with mask
Direction: list at nybble 6: 0=Right, 1=Left, 2=Up, 3=Down (comment: I may have mixed up 'up' and 'down'.)
Size: list at nybble 12: 0=4x4, 1=4x8, 2=4x12, 3=4x16, 4=6x4, 5=8x4, 6=4x2
Speed: list at nybble 16: 0=1.0, 1=1.5, 2=2.0, 3=3.0, 4=4.0, 5=1.0, 6=1.0, 7=1.0
Bolt ID: value at nybble 21-22 (comment: Use this ID to assign the sprite to a bolt.)
626Stationary Sumo Bro. - NSLU
627Movement-controlled Bone Platform - NSLU
Width: value at nybble 18 (comment: Value + 1)
Movement ID: value at nybble 21-22
628*Data for Airship Hand ("Fast" form) - NSLU
Unknown Value 9-10: value at nybble 9-10
Unknown Flag 11 (low bit): checkbox on nybble 11 with mask 1
Unknown Flag 11 (high bit): checkbox on nybble 11 with mask 8
Unknown Value 12: value at nybble 12
629Lakitu Spawn Location - NSLU
Location ID: value at nybble 10
Amount of Lakitu: value at nybble 13 (comment: Value + 1)
630Goal - NSLU
Secret Exit: checkbox on nybble 5 with mask (comment: When checked, the flagpole and the castle will have a different texture too.)
Walks off screen: checkbox on nybble 11 with mask (comment: If checked, there will be no castle. Luigi and his friends will just walk off the screen instead.)
Snowy exit: checkbox on nybble 12 with mask (comment: When checked, the castle will be covered in snow.)
Unknown Value 24: value at nybble 24
631Painted Goal - NSLU
Secret Exit: checkbox on nybble 5 with mask (comment: When checked, the Painted Goal will get a different texture as well.)
632Seesaw Blue Mushroom Platform - NSLU
Icy: list at nybble 9: 0=No, 1=Yes (comment: Determines if the platform is Icy or not. This is always Yes in-game, but No is just regular ground.)
Unknown Value 10: value at nybble 10
Platform Width: value at nybble 18 (comment: Width of the platform.)
Unknown Value 20: value at nybble 20
633Tilt-controlled Moving Platform - NSLU
Unknown Value 6: value at nybble 6
Unknown Value 9: value at nybble 9 (comment: Always used as 2)
634Super Guide Block - NSLU
635Tower Boss Door - NSLU
Unknown Value 12: value at nybble 12 (comment: Always used as 2.)
636Castle Boss Door - NSLU
Unknown Value 6: value at nybble 6
Unknown Value 12: value at nybble 12 (comment: Always used as 2.)
637Peach's Castle Door - NSLU
638Dragoneel - NSLU
Unknown Value 4: value at nybble 4
Direction: list at nybble 7: 0=Left, 1=Right (comment: The direction the Dragoneel swims to.)
Unknown Value 9: value at nybble 9
639Time Bonus - NSLU
Amount: list at nybble 12: 0=0, 1=50, 2=100, 3=150, 4=200, 5=250, 6=300, 7=350, 8=400, 9=450, 10=500, 11=550, 12=600, 13=650, 14=700, 15=750 (comment: This many seconds are added to the timer.)
640Fire Chomp - NSLU
641Chain Chomp - NSLU
Unknown Value 12: value at nybble 12
642Movement controller - Two Way - NSLU
Triggering Event ID: value at nybble 3-4
Unknown Value 6: value at nybble 6
Unknown Value 7: value at nybble 7
Direction: list at nybble 8: 0=??, 1=??, 2=Up/down, 3=Down/up (comment: First is the normal movement direction, then comes the opposite movement direction.)
Normal movement delay: value at nybble 13
Opposite movement delay: value at nybble 14
Distance: value at nybble 15 (comment: In blocks.)
Unknown Value 16: value at nybble 16
Unknown Value 17: value at nybble 17
Movement ID: value at nybble 21-22
643Lava Bubble - NSLU
Initial Direction: list at nybble 8: 0=Right, 1=Left
Moves faster: checkbox on nybble 10 with mask
Delay Between Jumps: value at nybble 12
Unknown Value 17: value at nybble 17 (comment: Not sure)
Horizontal Distance: value at nybble 18
644Lava Bubble (Synced) - NSLU
Unknown Value 6: value at nybble 6
Initial Direction: list at nybble 8: 0=Right, 1=Left
Delay: value at nybble 10
Delay Between Jumps: value at nybble 12
Horizontal Distance: value at nybble 18
645Jungle Platform - NSLU
Unknown Value 8: value at nybble 8
Unknown Value 10: value at nybble 10
Platform Length: value at nybble 18 (comment: Width of the platform.)
Movement ID: value at nybble 21-22 (comment: Attatches to 68.)
646Banzai Bill Blaster with Luigi Emblem - NSLU
Unknown Value 6: value at nybble 6 (comment: Only used as 12.)
Direction: list at nybble 10: 0=Towards player, 1=Left only, 2=Right only (comment: Direction the Blaster fires in.)
647*Upside-Down Banzai Bill Blaster with Luigi Emblem - NSLU
648*Bull's-Eye Banzai Bill Blaster with Luigi Emblem - NSLU
649*Upside-Down Bull's-Eye Banzai Bill Blaster with Luigi Emblem - NSLU
650Movement-controlled Star Coin - NSLU
Star coin number: list at nybble 9: 0=First star coin, 1=Second star coin, 2=Third star coin
Unknown Value 16: value at nybble 16
Movement ID: value at nybble 21-22
651Spike - NSLU
Direction: list at nybble 10: 0=Towards Player, 1=Right, 2=Left (comment: Where the Spike throws the spike balls.)
652Para-Beetle - NSLU
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Direction: list at nybble 12: 0=Right, 1=Left (comment: Direction the Parabeetle flies to.)
653Banzai Bill - NSLU
Unknown Value 11: value at nybble 11
654*Running Nabbit - NSLU
655Big Snake Block - NSLU
Length: value at nybble 6 (comment: In blocks of 3x3 tiles. )
Unknown Value 7: value at nybble 7 (comment: Always 1)
Path ID: value at nybble 11
Unknown Value 12: value at nybble 12 (comment: Always 4)
Unknown Value 16: value at nybble 16 (comment: Always 1)
Unknown Value 19: value at nybble 19 (comment: Always 1)
Unknown Value 20: value at nybble 20 (comment: Always 1)
656Horizontal Scroll Limit (Left) - NSLU
Unknown Value 5: value at nybble 5
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 11: value at nybble 11
657*Nabbit for Peach Demo (?) - NSLU
658Line-controlled Platform - NSLU
Line ID: value at nybble 5-6
Moves on touch: checkbox on nybble 7 with mask 1
Unknown Value 8: value at nybble 8
Style: list at nybble 9: 0=Wooden, 1=Metal
Unknown Value 10: value at nybble 10
Stop at line stopper: checkbox on nybble 12 with mask 1
Unknown Value 14: value at nybble 14
Unknown Value 16: value at nybble 16
Unknown Value 18: value at nybble 18
Unknown Value 19: value at nybble 19
659Big Grrrol - NSLU
Starts going right: checkbox on nybble 11 with mask 1
Unknown Value 12: value at nybble 12 (comment: Always 1)
660*Block Visible Only on Gamepad - NSLU
661*Sumo Bro - NSLU
662Blue Ring - NSLU
Unknown Value 3: value at nybble 3
Unknown Value 4: value at nybble 4
Unknown Value 9: value at nybble 9
Unknown Value 12: value at nybble 12
663Movement-controlled Coin - NSLU
Movement ID: value at nybble 21-22
Unknown Value 24: value at nybble 24
664Sun Gleam & Bubble Underwater Effect - NSLU
665Movement-controlled Star Coin - NSLU
Unknown Value 19: value at nybble 1
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
666Airship Bottom - NSLU
Unknown Value 4: value at nybble 4
Unknown Value 11: value at nybble 11
667Pipe Cannon - NSLU
Unknown Value 5: value at nybble 5 (comment: Must be 3 or lower.)
Unknown Flag 6: checkbox on nybble 6 with mask 1
Y-Offset: value at nybble 10 (comment: Moves the cannon value blocks up.)
Unknown Flag 11: checkbox on nybble 11 with mask 1
Firing Direction: list at nybble 12: 0=UNUSED, 1=UNUSED, 2=UNUSED, 3=UNUSED, 4=Straight up, 5=UNKNOWN, 6=UNUSED, 7=UNKNOWN (comment: For main pipe cannon sprite)
668Airship Hand - NSLU
Unknown Value 9: value at nybble 9 (comment: Always 3)
Unknown Value 17: value at nybble 17 (comment: Always 15)
Unknown Value 18: value at nybble 18 (comment: Always 15)
669Movement-controlled Tower Block - NSLU
Size: list at nybble 11: 0=5x6, 1=7x?
Movement ID: value at nybble 21-22
670*Minigame Manager - NSLU
671Rusty Pipe Platform - NSLU
Cracked End Direction: list at nybble 12: 0=Right, 1=Left (comment: The direction the cracked end faces.)
672Movement Controller - Brick Blocks - NSLU
Movement ID: value at nybble 21-22
673Tile God - NSLU
Triggering Event ID 2: value at nybble 1-2
Triggering Event ID: value at nybble 3-4
Never expires: checkbox on nybble 5 with mask
Pattern: list at nybble 8: 0=Fills area, 1=Checkers pattern, 2=Inverted checkerboard
Spawns / Destroys: list at nybble 9: 0=Red Block, 1=Brick Block, 2=An effect, 3=Stone Block, 4=Wooden Block, 5=Wooden Block, 6=Ground Slope Tile, 7=Rocky BG Tile, 8=Nothing, 9=Nothing, 10=Nothing, 11=Nothing, 12=Same as 6
Action: list at nybble 10: 0=Destroys Tiles, 1=Spawns Tiles
Width: value at nybble 18
Height: value at nybble 20
674Movement-controlled Lava Land Block - NSLU
Unknown Value 10: value at nybble 10
Movement ID: value at nybble 21-22
675Stone Cog Platform - NSLU
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 21: value at nybble 21
Unknown Value 22: value at nybble 22
676Blue Platform - NSLU
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Movement ID: value at nybble 21-22 (comment: Use this to link the platform to a movement controller. Used controller is sprite 100, which is the path controller.)
677Water-effects-related - NSLU
Unknown Value 11: value at nybble 11 (comment: Only used as 1.)
678Event-activated Invisible Item Block - NSLU
Triggering Event ID: value at nybble 4 (comment: The block is only there when this event is activated.)
Contents: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: Assumed to be the same as nybble 20 of sprite 61, due to matching value 12.)
679Movement Controlled Pipe Body - NSLU
Unknown Value 7: value at nybble 7
Unknown Value 8: value at nybble 8
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Movement ID?: value at nybble 21-22 (comment: Probably.)
680Stone-Eye - NSLU
Unknown Value 6: value at nybble 6 (comment: Only used as 1.)
Unknown Value 8: value at nybble 8 (comment: Only used as 1.)
Unknown Value 10: value at nybble 10 (comment: Only used as 1.)
Movement ID?: value at nybble 21-22 (comment: Probably.)
681Arrow Signboard (?) - NSLU
Physics-related: list at nybble 11: 0=Not affected by gravity, 2=Affected by gravity (comment: Really wierd value. Needs RE.)
682River Piranha Plant - NSLU
683Movement-controlled Question Block - NSLU
Content: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower
Movement ID: value at nybble 21-22
684Scroll Limit - NSLU
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 10: value at nybble 10
685Vertical Scroll Limit (Up) - NSLU
Unknown Value 5: value at nybble 5
Unknown Value 6: value at nybble 6
Unknown Value 10: value at nybble 10
686P-Switch - P Switch Peril
Triggering Event ID: value at nybble 3-4 (comment: Use this ID to trigger an event.)
687Para-Bomb - NSLU
688Metal Box - NSLU
Unknown Value 7: value at nybble 7 (comment: Only used as 1.)
Unknown Value 11: value at nybble 11
689*Credits Controller - NSLU
690NSLU Logo - NSLU
691"THANK YOU!!" Sign - NSLU
692Movement-controlled Brick Block - NSLU
Unknown Value 20: value at nybble 20
Movement ID?: value at nybble 21-22 (comment: Probably.)
693Pendulum - NSLU
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10 (comment: Always used as 15.)
Unknown Value 11: value at nybble 11 (comment: Always used as 1.)
Unknown Value 15: value at nybble 15
Movement ID: value at nybble 21-22
694*Ghost House Platform - NSLU
695Urchin - NSLU
Unknown Value 9: value at nybble 9 (comment: Always used as 2.)
Unknown Value 12: value at nybble 12 (comment: Always used as 2.)
696Ghost Block - NSLU
Unknown Value 6: value at nybble 6
Width: value at nybble 18 (comment: Value + 3)
Movement ID: value at nybble 21-22
697Metal Box - NSLU
Unknown Value 7: value at nybble 7
Unknown Value 9: value at nybble 9
Size: list at nybble 11: 0=Small (2x2 Blocks), 1=Rectangular (2x4 Blocks), 2=Rectangular (4x2 Blocks), 3=Large (4x4 Blocks) (comment: The size the Metal Box is. Note: 1= 2x4 Tiles (horizontal) and 2= 4x2 (vertical))
Unknown Value 15: value at nybble 15
Unknown Value 17: value at nybble 17
698Grounded Piranha Plant - NSLU
Unknown Value 11: value at nybble 11 (comment: Always used as 2.)
Unknown Value 20: value at nybble 20 (comment: Always used as 1.)
699Spine Coaster - NSLU
Target Event ID 1: value at nybble 1-2
Target Event ID 2: value at nybble 3-4 (comment: Triggers this event when touched.)
Unknown Value 5: value at nybble 5
Unknown Value 10: value at nybble 10
Length: value at nybble 11-12 (comment: Amount of body pieces. Total length in blocks is (value+1)*2.)
700Spine Coaster (2) - NSLU
Event ID 1: value at nybble 1-2
Event ID 2: value at nybble 3-4
Unknown Value 5: value at nybble 5 (comment: Always used as 1.)
Unknown Value 10: value at nybble 10 (comment: Always used as 4.)
Length: value at nybble 12 (comment: Amount of body pieces. Total length in blocks is (value+1)*2.)
701Movement-controlled Brick Block - NSLU
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22 (comment: Probably.)
702Wiggler - NSLU
703Boo Circle - NSLU
Desync: checkbox on nybble 5 with mask (comment: If ticked, it will desync the circle from regular ones. (Will not be the same as another circle.))
Outer Radius: value at nybble 6 (comment: Count in tiles)
Inner Radius: value at nybble 7 (comment: Count in tiles)
Number of Boos: value at nybble 8 (comment: How many Boos are in the circle.)
Gap Position (Bitfield): value at nybble 9 (comment: Seems to move where the gap is where the player can go through. (Perhaps a bitfield.))
Pulse Out Delay: value at nybble 10 (comment: Only used when the Outer radius is bigger than the inner. Delays when the boo circle pulses out again.)
Spinning Speed: value at nybble 11 (comment: The speed of the Boo Circle.)
Counterclockwise: checkbox on nybble 12 with mask (comment: When ticked, the boo circle will spin counterclockwise.)
Movement ID: value at nybble 20 (comment: Hooks to a Movement Controller, but is hasn't been tested yet.)
704Brick Block (2) - NSLU
Unknown Value 6: value at nybble 6
Contents: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the brick block contains.)
Movement ID: value at nybble 21-22
705Water Geyser - NSLU
Unknown Value 6: value at nybble 6
Size: list at nybble 7: 0=?, 1=Normal "thin" width, 2=? (probably between 1 and 2 in width), 3=Quite wide, 4=Widest (comment: How width the geyser is. Note: If values higher than 4 gives an expected result, change this to a value (instead of a list).)
Delay: value at nybble 10 (comment: The Geyser will spit a fraction of a second later if you set a delay.)
Unknown Value 11: value at nybble 11
Unknown Value 14: value at nybble 14
Unknown Value 16: value at nybble 16
706Brick Block (3) - NSLU
Unknown Value 6: value at nybble 6
Contents: list at nybble 20: 0=Nothing, 1=1 coin, 2=Fire Flower, 3=Fire Flower, 4=Propeller Mushroom, 5=Penguin Suit, 6=Mini mushroom, 7=Star, 8=Continuous star, 9=Yoshi egg, 10=10-Coin, 11=1-UP, 12=Vine, 13=Spring, 14=Super mushroom (if small), 15=Ice flower (comment: What the Brick Block contains.)
Movement ID: value at nybble 21-22 (comment: Use this to link the block to a movement controller.)
707Question Block - NSLU
Unknown Value 6: value at nybble 6
Spawn Acorn Mushroom: checkbox on nybble 13 with mask 1 (comment: When checked, it will spawn an Acorn Mushroom.)
Movement ID: value at nybble 21-22 (comment: Use this to attach a sprite to a movement controller.)
708Autoscrolling Player Effect (?)- NSLU
709Movement-controlled Metal Castle Block - NSLU
Width: value at nybble 18 (comment: Value + 2 blocks. Maybe 2 nybbles...)
Height: value at nybble 20 (comment: Value + 2 blocks. Maybe 2 nybbles...)
Movement ID: value at nybble 21-22
710P-Switch - NSLU
711Metal Block Platform - NSLU
Unknown Value 16: value at nybble 16
Unknown Value 18: value at nybble 18
Unknown Value 20: value at nybble 20
Movement ID: value at nybble 21-22
712*Grounded Piranha Plant - NSLU
713Urchin (2) - NSLU
Unknown Value 9: value at nybble 9
Unknown Value 10: value at nybble 10
Unknown Value 11: value at nybble 11
Unknown Value 12: value at nybble 12
714Rotation-controlled Tilting Platform - NSLU
715Location-state-triggered Event Controller - NSLU
Triggering Event ID: value at nybble 3-4
Player Location: value at nybble 5-6
Ignore Player Location: checkbox on nybble 5-6 with mask 255
Enemy Location: value at nybble 7-8
Ignore Enemy Location: checkbox on nybble 7-8 with mask 255
716Foo - NSLU
717Snake Block - NSLU
Event ID: value at nybble 1-2 (comment: Probably, this even triggers the sprite.)
Unknown Value 5: value at nybble 5 (comment: Always used as 2)
Unknown Value 7: value at nybble 7
Unknown Value 11: value at nybble 11 (comment: Always used as 5)
Unknown Value 12: value at nybble 12 (comment: Always used as 12)
Unknown Value 16: value at nybble 16 (comment: Always used as 2)
718Player-Looks-At-Screen Toggle - NSLU
719Giant Tilted Path-controlled Stone-Eye - NSLU
Unknown Value 5: value at nybble 5
Unknown Value 9: value at nybble 9
Unknown Value 15: value at nybble 15
Unknown Value 21: value at nybble 21
Unknown Value 22: value at nybble 22
720Tilted Path-controlled Stone-Eye - NSLU
Unknown Value 21: value at nybble 21
Unknown Value 22: value at nybble 22
721Falling Star Coin (?) - NSLU
Unknown Value 8: value at nybble 8
Star Coin Number: list at nybble 9: 0=First Star Coin, 1=Second Star Coin, 2=Third Star Coin (comment: The star coin number.)
Unknown Value 14: value at nybble 14
Unknown Value 18: value at nybble 18
Unknown Value 19: value at nybble 19
Movement ID: value at nybble 21-22 (comment: Links to a path controller. (Sprite 100))
722Water Geyser Signboard - NSLU
Unknown Value 11: value at nybble 11
Unknown Value 20: value at nybble 20
723
Unknown Value 21: value at nybble 21
Unknown Value 22: value at nybble 22