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Posted on 03-02-16, 12:45 am (rev. 1 by shibboleet on 03-02-16, 12:48 am)
shit

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There is no 5.0... :v
deeeeeeerp i had a typo because of the rush to fix a bug for c3
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motherfucking hype man
Posted on 03-05-16, 02:38 am (rev. 3 by Aileen Lumina on 03-05-16, 10:58 pm)

Red Paragoomba
i develop things

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I see

An ETA for the actual 5.0Alpha? ^^'

Edit: lol now I swapped it myself and didn't even notice it, sorry for that. I meant 0.5Alpha, of course.

Edit 2: ... okay, the version5point0 is obviously the 0.5Alpha.

I was able to set things up and I'm ready for testing. I'll just drop suggestions and stuff here; please tell me where I should drop it in the future.

- The level preview window and the tileset window still show "Reggie! Next" in their title.

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The Legend of Mario Wii
Posted on 03-06-16, 05:13 pm
shit

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I'll be fixing that soon. I don't have time right now since I just got a new laptop and I don't want to change around files while I do it and commit.
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motherfucking hype man
Posted on 03-06-16, 06:02 pm

Red Paragoomba
i develop things

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No hurry I'll just continue to add things to the list above whenever I can find something (if that's okay?)
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The Legend of Mario Wii
Posted on 03-08-16, 05:28 pm

Goomba
Banned permanently: So yeah. we let you back in and you run around saying you're secretly part of neweru. looks like you're still a lying kid. :}
oh and trust me, you are never getting back in here

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I really am confused, so 5.0alpha.... doesn't exist?!
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Posted on 03-08-16, 06:18 pm
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Yes.
Posted on 04-17-16, 10:07 pm

Buster Beetle
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Umm didnt know if this is supposed to be correct, but when I go to the download page, it says the latest version is 0.4.1 not 0.6
Posted on 04-29-16, 05:45 am

Red Paragoomba
i develop things

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Reggie! U v0.6
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The Legend of Mario Wii
Posted on 05-04-16, 04:46 pm
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@MrRean, @Grop, @RoadrunnerWMC, or any other developer, is it possible to implant another "save as" option with the needed .szs extension (don't get me wrong, but I don't really see the point of having a level in the .sarc extension) ? If so, this might be a nice addition to the editor. This way, you wouldn't have to use other programs to convert the levels from .sarc to .szs, which takes quite a lot of time. It's just an idea, not an order.
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You spilled your entire cup of coffee? What's sumatra with you?!
Posted on 05-04-16, 08:43 pm
shit

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That wouldn't make a difference. It would still be saved as a SARC archive. An outside program does the compression.
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motherfucking hype man
Posted on 05-04-16, 08:50 pm
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So it's not possible to get the compression part working inside Reggie Next? That's a shame. Anyway, thanks for your answer.
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You spilled your entire cup of coffee? What's sumatra with you?!
Posted on 05-04-16, 08:58 pm
shit

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Pushed an update to the editor. It changes some labels for entrances, and adds more images.
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motherfucking hype man
Posted on 06-28-16, 01:39 am

Mole
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Nice progress Mr.Rean! I'm sure NSMBU hacking will blow up with this much enthusiasm . Keep it up!
Posted on 08-03-16, 08:19 pm (rev. 1 by mariogamer on 08-03-16, 08:20 pm)
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When trying to launch it,it give me:

Traceback (most recent call last):
File "reggie.py", line 80, in <module>
import TPLLib
File "/usr/lib/python3/dist-packages/TPLLib/__init__.py", line 122
raise ValueError('Unrecognized type')
^
IndentationError: expected an indented block

Posted on 08-04-16, 04:11 am
Newcomer
Level Creator/Playtester

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Umm. When I open reggie.exe
This happens:
Posted on 08-04-16, 02:15 pm
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huh. try the link aileen posted right there.
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we do not serve tea
Posted on 08-05-16, 09:37 pm (rev. 1 by shibboleet on 08-05-16, 09:37 pm)
shit

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Umm. When I open reggie.exe
This happens:
you're missing reggiedata and reggieextra folders
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motherfucking hype man
Posted on 09-17-16, 09:00 am (rev. 1 by Pilzinsel64 on 09-17-16, 09:00 am)
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Whats about v0.7 with the possiblity to edit the background-id and something others?
I think, it takes longe time till the Satoru Level Editor Release.
Posted on 09-17-16, 09:02 am
Owner
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Satoru already has a very nice background editor dialog, but I'm unsure if shibboleet plans to port it to this codebase or not.
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The Red Hat Café Welcome!
Posted on 09-19-16, 01:58 pm
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Satoru already has a very nice background editor dialog, but I'm unsure if shibboleet plans to port it to this codebase or not.
The problem is, i realy would like to make good NSMBU Levels, but the Satoru Level Editor will be released in long time i think.
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