Not totally related to NSMBW... but can anyone tell me how to get the coin/block annimations to show properly in Dolphin? I'm trying to use a build that is less CPU intensive, but it does that annoying thing where the coins look all frozen
Buster Beetle Normal user
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@01011010 It's complicated to explain. If i was there with you it'd be much easier. Basically the objects tab allows to create the tiles you see in Reggie.
Let's say you want to create an object. Click on Add Object, you'll see the object appearing on the top. There will be a default tile painted there. To paint another one, left-click it from the grid on the left and then left click on the tile you want to paint over on the right. To make a larger object (default is 1x1) use the + and - buttons (the ones on the right are for horizontal, the bottom ones for vertical). You'll also see that some tiles have special behaviours (Repeat X, Stretch Center, Slope and so on), for these i suggest you to look at Nintendo's tiles to see how they're done (most times Repeat, the default behaviour, will be enough for your tile). Also please note that changing the tileset image will also change the objects as they use the same data.
@TMolter : EFB should be set on RAM instead of Texture. The game may run slower, though.
Also, a thing i found. If you look at the file Env_World.arc (always in /Env folder), you'll notice that there will be effects for each world (original NSMBW only). If, for example, you need to make a lava version of World 1, the files for World 8 and for World 1 could be swapped or even just replaced to get the lava effects working
Is there some Event Controller in Reggie! where, when one Event is enabled, it can prevent other Events from being activated again? Or some other method to make that possible? _________________________
Can anyone tell me the best method for editing message.arc? SZS modifer doesn't let me add in more characters, and it messes up the formatting
Download CTools from this site. Then, open up SZS Explorer and open Message.arc. Double-click on the .bmg file to open the BMG Editor. This editor allows you to exceed the amount of characters in the message that you are replacing.