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Posted on 10-05-16, 07:07 pm
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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They may have been measured differently or plain wrong. The method is that, still.
Posted on 10-12-16, 05:56 pm

nippler plant

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Not totally related to NSMBW... but can anyone tell me how to get the coin/block annimations to show properly in Dolphin? I'm trying to use a build that is less CPU intensive, but it does that annoying thing where the coins look all frozen
Posted on 10-12-16, 06:49 pm

Red Koopa
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Anyone know how to use Puzzle properly? I don't have much knowledge on how to make Objects, and would much appreciate some assistance.
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Posted on 10-12-16, 07:36 pm
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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@01011010 It's complicated to explain. If i was there with you it'd be much easier. Basically the objects tab allows to create the tiles you see in Reggie.

Let's say you want to create an object. Click on Add Object, you'll see the object appearing on the top. There will be a default tile painted there. To paint another one, left-click it from the grid on the left and then left click on the tile you want to paint over on the right. To make a larger object (default is 1x1) use the + and - buttons (the ones on the right are for horizontal, the bottom ones for vertical). You'll also see that some tiles have special behaviours (Repeat X, Stretch Center, Slope and so on), for these i suggest you to look at Nintendo's tiles to see how they're done (most times Repeat, the default behaviour, will be enough for your tile). Also please note that changing the tileset image will also change the objects as they use the same data.

@TMolter : EFB should be set on RAM instead of Texture. The game may run slower, though.
Posted on 10-12-16, 07:38 pm (rev. 1 by Zelinon on 10-12-16, 08:11 pm)

Red Koopa
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Thanks. I'll edit this post later and let you know how it worked out.

EDIT: AWESOME! It's finally finished. Thanks @customlevelfan78.
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Posted on 10-12-16, 11:04 pm

nippler plant

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Well, now my dolphin is broken (I didn't even get to try you method)

I'll send screenshots when I get home
Posted on 10-13-16, 06:19 am
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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No problem bro

I have a question too. Do you think this software could be used to edit the posteffect in the /Env folder ? http://wiki.tockdom.com/wiki/Post-Effect_Editor

Also, a thing i found. If you look at the file Env_World.arc (always in /Env folder), you'll notice that there will be effects for each world (original NSMBW only). If, for example, you need to make a lava version of World 1, the files for World 8 and for World 1 could be swapped or even just replaced to get the lava effects working
Posted on 10-13-16, 02:00 pm
shit

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NSMBU uses .envset and .opt for those effects
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motherfucking hype man
Posted on 10-13-16, 03:27 pm
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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Looks like they changed everything to boycott modders
Posted on 10-15-16, 07:44 pm
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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I just noticed that it's easy to actually replace BTI images in NSMBW. Just use this tool to make your own BTI (https://repo.mariocube.com/Wii/PC%20Applications/TGA2BTI/) and then replace the image using CTools. Even if useless, it could help for other games
Posted on 10-16-16, 01:04 am

Red Koopa
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Is there some Event Controller in Reggie! where, when one Event is enabled, it can prevent other Events from being activated again? Or some other method to make that possible?
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Posted on 10-16-16, 08:44 am
Banned for a while: you are seriously inconsiderate to others around you. time to go.
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Could you make an example ? I'm not exactly sure what you mean...
Posted on 10-16-16, 04:27 pm, deleted by Zelinon
  • #4163
Posted on 10-16-16, 04:29 pm

nippler plant

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Is there some Event Controller in Reggie! where, when one Event is enabled, it can prevent other Events from being activated again? Or some other method to make that possible?
The closest thing you'll get to that is by having a timer set up so that one event is triggered and the other is deactivated
Posted on 10-16-16, 04:34 pm

Red Koopa
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Ohh... so Event Controller Chainer will do. Thanks. Never mind then!
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Posted on 10-20-16, 03:36 pm

nippler plant

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Can anyone tell me the best method for editing message.arc? SZS modifer doesn't let me add in more characters, and it messes up the formatting
Posted on 10-20-16, 11:09 pm

Red Koopa
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What tool can I use to edit messages from Message Boxes in Newer Wii?
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Posted on 10-20-16, 11:11 pm (rev. 1 by Paul721 on 10-20-16, 11:19 pm)

Paragoomba
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Can anyone tell me the best method for editing message.arc? SZS modifer doesn't let me add in more characters, and it messes up the formatting

Download CTools from this site. Then, open up SZS Explorer and open Message.arc. Double-click on the .bmg file to open the BMG Editor. This editor allows you to exceed the amount of characters in the message that you are replacing.


What tool can I use to edit messages from Message Boxes in Newer Wii?

Download this.
Posted on 10-21-16, 12:06 am

Red Koopa
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Thank you! Very helpful for my project.
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Posted on 10-21-16, 02:21 pm

nippler plant

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Just a random question: Would anyone happen to have a Peach's Castle doodad?
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