Posted on 09-22-16, 10:49 am

Red Goomba
Modding Wii U games

Posts: 14/38
Since: 09-19-16

Last post: 148 days
Last view: 11 hours

Quick-E-Links:
At last, Green Toad is in NSMBU! He has all of his power-up forms, and goes over Yellow Toad. Flag and lift emblems, as well as UI, are possibly coming soon.

Install:
1. Download the RAR
2. Extract the file "jyotyuActorPack.szs" from the RAR into
<your_Cafiine_directory>\server\cafiine_root\<NSMBU_title_id>\vol\content\Common\actor
3. Run NSMBU with Cafiine (if you don't know how to use Cafiine, look up a tutorial)
4. Enjoy



The textures - mipmaps and such - work fine (though I haven't done extensive testing), so there shouldn't be any problems while using this mod apart from the lack of UI and object emblems to go along with the character.

Special thanks to the experts in the NSMBU Help thread, for helping me get the whole modding process in order.
Posted on 09-22-16, 02:18 pm

Buster Beetle
Normal user

Posts: 194/471
Since: 03-06-16

Last post: 1 day
Last view: 58 min.

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Wow, this looks really cool

Were you also able to change the HUD?
Posted on 09-22-16, 03:26 pm

Red Goomba
Modding Wii U games

Posts: 15/38
Since: 09-19-16

Last post: 148 days
Last view: 11 hours

Quick-E-Links:
Thanks. I haven't had any luck opening BFLIMs yet, which is why I said UI is possibly coming soon.
Posted on 09-22-16, 04:05 pm
Administrator
Posts: 121/164
Since: 08-11-15

Last post: 39 days
Last view: 10 days

Quick-E-Links:
You can use TexConv2 with a few QuickBMS scripts. TexConv2 is part of the SDK, and the quickBMS scripts can be found with google.

Those scripts convert bflim to gtx, then TexConv2 converts the gtx to dds, and then there's another quickBMS script that fixes the dds. Then you can edit the dds, and then do the whole process in reverse.
Posted on 09-22-16, 08:27 pm

Goomba
akopa

Posts: 28/28
Since: 05-03-16

Last post: 154 days
Last view: 55 days

Quick-E-Links:
I made a script to extract all of the DDSs (Without the fix), here's a download. You'll need to make a TexConv2 folder in the same folder where the batch file and BMS files are, and put TexConv2.exe along with its DLLs in there.

You can also use this tool.
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Posted on 09-22-16, 09:06 pm (rev. 1 by Green Toad on 09-22-16, 09:06 pm)

Red Goomba
Modding Wii U games

Posts: 18/38
Since: 09-19-16

Last post: 148 days
Last view: 11 hours

Quick-E-Links:
Thanks. I did already write some batch scripts for it myself, though. Or is your script for mass extraction?

About BFLIM Extractor: I already posted in its thread that I can't get it to run.

All I really need to know is the process of making a gtx into a bflim. That's where I'm stuck now.