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Posted on 07-25-16, 02:08 am

Nipper Plant
Hack reveal coming soon

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You guys should use Skawo's remix of "Palm Beach" in the special world.
Wait, Skawo made a remix of that??

Can you link it so I could take a listen?

I was talking about the stage remix.
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It's just a Thierry, a game Thierry!
Posted on 09-18-16, 06:10 pm

Bullet Bill
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Can you make a table showing what each member is doing?

I was just curious as to who is doing what
Posted on 09-20-16, 03:06 am (rev. 2 by RoadrunnerWMC on 09-20-16, 03:27 am)
Owner
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I just updated the member list, as it was badly outdated. EDIT: I also updated the logo to our shiny new one!

Here's the requested table. Many people do more than one thing, but I just picked what each person focuses on primarily.

MemberRole
AM4Music
"Baby Luigi"3D modeling
cosmological3D modeling
GropCoding
KinnayCoding
LeftyGreenMario3D modeling
MarioFanatic64Level design
RicBentLevel design
MeorgeGraphics
shibboleetCoding
Nathan Hanover Synthonic OrchestraMusic
newluigidevLevel design
Ninji (Treeki)Coding advice
NoteBlockMusic
OrangeDudeLevel design
RoadrunnerWMCTool coding
skawoLevel design
SnakeBlockGraphics
Stomatol3D modeling
YoursDiddilyTruly3D modeling

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The Red Hat Café Welcome!
Posted on 09-20-16, 05:05 am

Red Goomba
Modding Wii U games

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What is still needed in 2D graphic design? UI, texturing, tiling? Just wondering.
Posted on 09-20-16, 05:09 am
Owner
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All of the above.

That's definitely the area we need more applicants for. We have one from-scratch tileset, zero textures, and a few UI mockups. We have more progress in every other area.
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The Red Hat Café Welcome!
Posted on 09-22-16, 02:29 pm

Bullet Bill
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Is it just a tileset creator you need or do you need more graphics designers in general?
Posted on 09-22-16, 08:22 pm
Absolute Bollocks.

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Tileset creators are what we need most at the moment.
Posted on 09-23-16, 06:25 pm

Red Goomba
Modding Wii U games

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I'm wondering what the project's collaboration setup is. Like, do you have a list of ideas/concepts, and give that to a relevant member to try to make? Or is it something different? I'm curious as to the approach to things so early in development.
Posted on 09-23-16, 10:47 pm
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We keep track of projects using a private wiki. Here's most of its main page:



As you can see, we have tasks divided up into separate todo list pages. That way, anyone who's good at, say, 3D modeling can browse that todo list and pick a project they'd like to work on. I expect that we'll add a Graphics Todo List and a Level Design Todo List, as well.

"Giv[ing] [tasks] to a relevant member to try to make" wouldn't work, because it implies some sort of management/workforce structure. Quite the opposite; we make almost all nontrivial decisions by discussion. (Infrequently, when we really can't agree on something, we'll vote.). As such, there's no reason why anyone could "give" anyone else specific projects to do.

The general outline of the game, as well as plans for specific levels, is kept on the World List page. Things that require extended discussion, such as the plot and world map layout, are discussed on a private board.

The "Todo" page near the bottom of the screenshot is our single, unified todo list that we used before we switched to maintaining separate ones (which works much better).
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The Red Hat Café Welcome!
Posted on 09-24-16, 07:56 am

Red Goomba
Modding Wii U games

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I figured it would probably be a more open approach. Thanks for the detailed post.
Posted on 09-24-16, 02:05 pm
shit

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try and guess which page was my test page.
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motherfucking hype man
Posted on 09-24-16, 03:00 pm
the moon is a hoax

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all of them.
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Kuribo64 - we hack shit
Posted on 09-24-16, 08:00 pm

Red Goomba
Modding Wii U games

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try and guess which page was my test page.
I can't tell if this is sarcastic (for lack of a better word) or not. Either way, it is surely the one at the bottom.

Also, funny how you have the Application Queue in the 'Useless pages' section...
Posted on 09-24-16, 08:01 pm
shit

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well that was back when we did it manually. I coded a system that sends applications to a hidden forum here from ?page=apply
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motherfucking hype man
Posted on 09-24-16, 11:05 pm

Paragoomba
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How many levels have the level designers made? And would you mind posting screenshots of a few of those levels?
Posted on 09-25-16, 01:10 am

Bullet Bill
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Meh, the old logo looked just fine
Posted on 09-25-16, 01:26 am (rev. 1 by Fruit Smasher on 09-25-16, 01:26 am)

Nipper Plant
Hack reveal coming soon

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I don't know, I like the newer one better. It looks simple and sweet while managing to look cool.

I'm curious to see what the team can do with the Wii U's capabilities as well. Hell, NSMBU can support mp4 files.
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It's just a Thierry, a game Thierry!
Posted on 09-25-16, 02:37 am
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How many levels have the level designers made? And would you mind posting screenshots of a few of those levels?
Not very much progress has been made on levels so far, mostly because no tilesets for the worlds we have planned have been completed yet.


I don't know, I like the newer one better. It looks simple and sweet while managing to look cool.

I'm curious to see what the team can do with the Wii U's capabilities as well. Hell, NSMBU can support mp4 files.
Thanks - we're excited to see as well!
Posted on 09-25-16, 07:39 am
Newcomer
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Greetings, my name is Mikaela Hernandez, and i want to join for the musical developement team.

Please, listen my work:

My Youtube Channel
https://www.youtube.com/channel/UCxY7BxCUo2b9naC68S2BxAg

Please, give me a chance
Posted on 09-25-16, 01:54 pm

Nipper Plant
Hack reveal coming soon

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Applications are here.
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It's just a Thierry, a game Thierry!
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