Pages: 12345 »
Posted on 08-24-15, 02:09 pm in Welcome to Red Hat Cafe!
gaz rare

Posts: 5/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
The exploits are made private because it still has some bugs, right?
You want to release them at a 'good' time, I guess. As soon as they're out, Nintendo will find out and patch them.


Also guys, you have been copypasting your layout code here, that's nice and all, but you don't set text color, and it's barely readable.
_________________________
Kuribo64 - we hack shit
Posted on 08-24-15, 03:16 pm in Red Hat's Dining Cafe
gaz rare

Posts: 6/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
do you afiliate with kuirbio64 already!!!!!111



Seriously though... I guess we could do some kind of associations like that? Dunno. We'll see how the NSMB2 shit goes, I guess. For now there are some posts at RVL and some at K64.
_________________________
Kuribo64 - we hack shit
Posted on 08-24-15, 03:45 pm in The Introductions Thread
gaz rare

Posts: 7/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
hello, you damn well know me


also don't pay attention to my breasts, I turned into a girl when registering here for some reason
_________________________
Kuribo64 - we hack shit
Posted on 08-24-15, 10:08 pm in Red Hat's Dining Cafe
gaz rare

Posts: 8/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Not to mention that at RVL, no matter how hard you moderate, it's had all sorts of idiots roaming free for way too long, and as a result, the derpness is well ingrained and not easy to get rid of.
_________________________
Kuribo64 - we hack shit
Posted on 08-25-15, 03:18 am in Meaningwhile, on the NSMB2 side (rev. 1 by StapleButter on 08-25-15, 03:18 am)
gaz rare

Posts: 9/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Well, I'm making a NSMB2 editor.





Atleast managed to decompress the textures, that's a start I guess.



You can follow our adventures at Kuribo64, by the way.
_________________________
Kuribo64 - we hack shit
Posted on 09-07-15, 08:29 pm in Merging boards?
gaz rare

Posts: 10/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Thank you but Kuribo64 is staying what it is currently.


"I define active userbases as posting at least 5 posts on the forums a day."

We much prefer quality over quantity. I much prefer dealing with Kuribo64 than RVLution.


"Its userbase is, of course, smaller than RVLution"

Again, if you compare the reported user counts. RVL has over 3000 users, and 99% or so of them are long gone.



Kuribo64 is including NSMB2 (in its 3DS forum for now), and whatever 3DS/WiiU stuff people feel like sharing, and that's perfectly good. The rationale is that Kuribo64 was originally built for the SMG2.5 community to host that project, and now that it's dead, most of the SMG2.5 members are doing other things, so it makes sense for the board to focus on these things.


If given the proper effort, RHCafe can and should become THE place to go to for WiiU hacking.
_________________________
Kuribo64 - we hack shit
Posted on 09-09-15, 01:10 pm in The Remix/Arrangement/Composition Box
gaz rare

Posts: 11/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Would be more interesting into a form we can listen to.
_________________________
Kuribo64 - we hack shit
Posted on 09-10-15, 08:28 pm in Nintendo destroys YouTube Videos
gaz rare

Posts: 12/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
hello, old Blargboard bug


also I mostly reacted at Kuribo64, what I'd say here would be mostly the same shit
_________________________
Kuribo64 - we hack shit
Posted on 09-11-15, 06:56 pm in .Net Domain?
gaz rare

Posts: 13/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
and don't forget, quality over quantity


rather much have 3 intelligent and contributing users than 3000 inactive/idiots
_________________________
Kuribo64 - we hack shit
Posted on 09-11-15, 07:04 pm in Nintendo destroys YouTube Videos
gaz rare

Posts: 14/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Underground ROM hacking will still exist. It gives far more abilities than Mario Maker.
_________________________
Kuribo64 - we hack shit
Posted on 09-19-15, 11:55 pm in .Net Domain?
gaz rare

Posts: 15/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
it's really ironic to hear you say that kind of things, considering you're banned from almost every board you have joined
_________________________
Kuribo64 - we hack shit
Posted on 09-22-15, 09:22 am in A Virtual Console Hacking/Injection Section?
gaz rare

Posts: 16/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
I don't know about this board, but generally the policy is that new forums are added when there's enough demand.
_________________________
Kuribo64 - we hack shit
Posted on 09-23-15, 10:25 am in The one and final fight: Mario Maker vs ROM hacking
gaz rare

Posts: 17/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
Let's cover all that shit once and for all.

Mario Maker, Super Mario Maker, whatever, you know what it is. Nintendo's new fancy toy for making levels and sharing them.

ROM hacking refers to the unofficial scene. For now, anything that isn't Mario Maker. ROM hacking, game modding, whatever you name it. I'm calling it ROM hacking because nostalgia.



ROM hacking has existed in ages, and generally goes hand in hand with emulation. For most old consoles, it's easier to play a hack on an emulator than on the original console, so yeah.

In the early days, ROM hacking attracted all sorts of people, most of them being people who just want to have fun making new levels and modifying their game, but also some people who have the motivation to make entirely new games.

Mario Maker is aimed at those who want to have fun. ROM hacking is open to more people but generally has a steeper learning curve.


We're going to compare Mario Maker to the ROM hacking scene.

but it's unfair! you should compare it against Reggie

Nope. We're comparing two scenes, and Mario Maker is all Nintendo gave us for now, so uh.

~Mario MakerROM hacking
Who is targetted?
People who want to have fun making and playing custom levels
Everyone (but mostly people with skill and/or desire to learn)
How hard is it?
It's all nice and polished. You have all you need to easily make a level, share it, play others' levels and give feedback. They even ensure the levels can be completed (how hard it can be is another story, though).
Even with nicely polished tools like Reggie!, it's generally more involved to get into ROM hacking. Getting the needed game files can be difficult. The tools are built from reverse-engineering efforts, and as such, can be incomplete or buggy.
Quality standards?
Mario Maker basically welcomes anyone with open arms. There will be good levels, sure, but generally they will be drowned under all the bad levels. Users who want to make their level be known will need to find other ways to share the level code.
Generally, ROM hacking scenes enforce some quality standards. This helps avoid getting drowned under terrible crap, but at the same time can be seen as elitism.
How far can level design be modified?
Mario Maker works with basic ground blocks, and doesn't support any kind of slopes or irregular terrain.
Gives much freedom when designing terrain.
How far can graphics be modified?
You can switch between a bunch of preset graphics styles.
Given the right tools, you can edit most graphics as you want. Most Mario games get tileset editors for example.
How far can we get with sprite interaction?
Mario Maker is very flexible regarding that aspect, moreso than any Mario game will ever be. Any sprite can interact with any other sprite.
You are limited to what has been programmed into the game. ASM hacking can extend that, but it's hard.
Can I do fancy switch/activator based things?
Not as far as I know. (precision on this is welcome)
Generally, yes. Again, depends on what is programmed into the game.
How far can music be modified?
Not at all. It's associated to the preset graphics styles.
Given the right tools, you can import your own music tracks.
Can we do ASM hacks?
No.
It's a difficult process, but... yes.
How easy is it to share levels?
Mario Maker has its own system for easily sharing levels. You will have to share level codes via other means if you want more visibility, though.
You will be posting your levels on ROM hacking messageboards. Some communities may have more advanced level/hack sharing mechanisms.
Will I get constructive criticism?
Considering the userbase... no.
Assuming an active scene, yes.
Is it legal?
Definitely.
Yes, as long as you don't distribute copyrighted files.


Might add more to it if I think of more.
_________________________
Kuribo64 - we hack shit
Posted on 09-23-15, 07:13 pm in Red Hat's Dining Cafe
gaz rare

Posts: 18/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
If it's concentrated in your area, it's not global.


Other than that, I hope nobody catches fire there. Well, except for the morons who throw cigarette butts in the nature and often cause those fires.
_________________________
Kuribo64 - we hack shit
Posted on 09-30-15, 11:12 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 19/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
so uh, this is pretty much a Python clone of Treeki's editor then
_________________________
Kuribo64 - we hack shit
Posted on 09-30-15, 11:19 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 20/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
This also has a much easier-to-use UI.
MarioUnmaker is unfinished, so I wouldn't boast that too fast.
_________________________
Kuribo64 - we hack shit
Posted on 10-01-15, 10:30 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 21/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
How are you going to go about graphics support?

well apparently it's been said that everything is prerendered to 2D sprites, making it easier
_________________________
Kuribo64 - we hack shit
Posted on 10-01-15, 10:36 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 22/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
this kind of ability would be fun tho


(and you'd be able to replicate the 'leave a trail of Marios' feature )
_________________________
Kuribo64 - we hack shit
Posted on 10-01-15, 11:11 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 23/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
you'd have to get the physics right for the 4 possible Mario variations
_________________________
Kuribo64 - we hack shit
Posted on 10-02-15, 04:05 pm in Metamaker: A SMM Level Editor
gaz rare

Posts: 24/545
Since: 08-13-15

Last post: 6 hours
Last view: 4 hours

Quick-E-Links:
of course, the point is to inject haxed levels into the system



speaking of that, someone should upload a level that is perfectly normal but is named KERNEL EXPLOIT
_________________________
Kuribo64 - we hack shit
Pages: 12345 »