The main reason for me was because it would be too hard to start a successful NSMBU hacking community at RVLution. Its bad reputation keeps people away. Starting fresh will give us a chance to grow this new community into something great. _________________________ The Red Hat Café Welcome!
This board was announced 15 days ago. We have accumulated 41 users in that time, which is an average of 2.733 per day.
RVLution and Kuribo64 get 1.896 and 0.813 users per day on average, respectively. In their first 15 days, they got 0.933 and 2.00 users per day, respectively. That means that 15-day-old Red Hat Cafe is 192.9% more popular than 15-day-old RVLution was, and 36.7% more popular than 15-day-old Kuribo64. Yes, I took the time to do all that math.
Both of the owners (shibboleet and I) are actively hacking the games we support here, and many of the users here who are on Wii U system version 5.3.2 are, as well. I don't consider that a bad start at all.
Regarding low activity, both of us were unable to use Cafiine for a while, until it was ported to system version 5.5.0. That finally happened a few days ago, so we can start hacking again now.
Also, as Team Fail said, the point of starting a new board was to start fresh. The option to move NSMBU hacking from RVLution to Kuribo64 was originally discussed, but we decided to start the Cafe instead.
Here are some things that ROM hacking allows that Super Mario Maker doesn't. (Click the picture to see it in full size.)
Super Mario Maker has some strengths and unique aspects, but in my opinion, it's far less flexible overall than ROM hacking.
StapleButter, you can also add to your chart that New Super Mario Bros. U has well over 600 sprites to choose from, whereas Super Mario Maker has fewer than 70. New Super Mario Bros. U also includes entrances, objects, locations and paths, while Super Mario Maker includes only one item type (which I call "sprites" because it's most similar to that). _________________________ The Red Hat Café Welcome!
MarioUnmaker is a "simple viewer for level files from Super Mario Maker." It's useful for browsing sample courses and researching sprite data. It can't edit or save, though. _________________________ The Red Hat Café Welcome!
Metamaker is a fork of the Reggie Next Level Editor that adds support for Super Mario Maker (and drops support for other games, for simplicity). It has the ability to save, supports sprite images, and includes some new things like an improved Overview dock. My goal is to make a fully-featured editor that doesn't enforce arbitrary restrictions like Super Mario Maker's does, such as limiting you to only three Bowsers per level.
Not exactly. MarioUnmaker is a basic level viewer created from scratch; this is an editor built off Reggie. MarioUnmaker currently displays only a few of the options available for sprites and levels, whereas this will support editing all known settings. This also has a much easier-to-use UI. _________________________ The Red Hat Café Welcome!
I'm assuming at a point it'll be merged with the rest of RN, to make it more unified?
The current Reggie Next code is a mess, and adding support for yet another game -- especially one that is completely different from the other games supported by Reggie Next -- would be a bad idea. I'd like to make this a relatively-simple, easy-to-maintain editor that only supports the SMM level format, which is much simpler than level formats from NSMB games.
I started a Reggie Next rewrite a while ago, which would have, among other things, proper, non-hacky support for multiple games. However, I haven't touched it in a while. If and when I work on that again, it will support SMM levels, too (in which case I'd cancel this project and recommend using that instead).
Decaf by exjam and brett19 (and others) is the first open-source (GPLv2+) Wii U emulator. It can play a few games fairly well, and compatibility is constantly improving. Development is very active, too: it has over 2500 commits since May 2015. The code is very clean and well-written, which is not true of Cemu, according to those who have reverse-engineered it. Many believe that from a technical standpoint, as well as from a licensing-strategy one, this is the more promising emulator in the long term. _________________________ The Red Hat Café Welcome!
As I understand it, Marionumber1 only releases exploits when:
Nintendo patches the exploit in a Wii U update, or
Another equivalent exploit is developed.
I don't think anyone on the team is researching Cafe OS userspace exploits right now, so the 5.4.0/5.5.0 userspace exploit will probably not be released until it's patched. The most recent Cafe OS kernel exploit is in the same situation, but from what I've heard, it's unlikely that Nintendo will find it unless it's leaked.
What's this about CDT versions? Does SMM have unused support for older level formats or something?
CDTs begin with a version number; the current version is 11. Unfortunately, there is no hidden support for older CDT versions -- currently, the game immediately stops loading the level if the version is anything other than 11. I expect that future updates (especially 1.20) will add support for more versions, so I'm keeping track of which updates support which versions.
EDIT: Now that it's released, I can confirm that 1.20 actually supports only version 11. _________________________ The Red Hat Café Welcome!